Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
10 o'clock. Who am I kidding?
slimytrout 12 (+1)
netn10 11 (+1)
scarbo 11 (+2)
folding_music 11 (+5)
jamblock 8 (+0)
marioguy3 5 (+0)
Henlock 8 (+3)
Rithaniel 7 (+5)
void_nothing 6 (+2)
RattingRots 3 (+1)
kwanyeegor-ii 2 (+1)
FoilSquared 2 (+1)
Flatline wrote: ↑4 years agoVotes: void_nothing, kwanyeegor-ii
Heavenly Reflection
Enchantment Creature — Archon (R)
When you cast Heavenly Reflection, choose up to one target noncreature, non-Aura enchantment you control. Heavenly Reflection enters the battlefield with that enchantment's abilities in addition to its own.
Flying
4/4
void_nothing wrote: ↑4 years agoVotes: Flatline, scarbo
Mishra's Power Plant
Land - Mishra's Power-Plant (C)
: Add . If you control a Mishra's Mine and a Mishra's Tower, you gain 1 life.
folding_music wrote: ↑4 years agovotes: Flatline, scarbo
Energetic Groundswoman
Creature - Elf Druid (U)
Soilbond (You may pair this creature with an unpaired basic land when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Energetic Groundswoman is paired with a basic land, each of those permanents has ": Untap this permanent. Play this ability only once each turn."
1/3
slimytrout wrote: ↑4 years agofolding_music, rattingrots
hm: flatline (fun idea, but would have too many memory issues at uncommon)
Bloodmage's Mark
Enchantment - Aura (U)
Enchant creature
Flash
If a source would deal damage to enchanted creature, it deals double that damage to that creature instead.
Gateways7 wrote: ↑4 years agorithaniel, folding
Whispers of the Maelstrom
Sorcery (uncommon)
You draw three cards and you lose 3 life.
Cascadecycling ( , Discard this card: Exile cards from the top of your library until you exile a nonland card whose converted mana cost is less than this card's converted mana cost. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast on the bottom of your library in a random order.)
kwanyeegor-ii wrote: ↑4 years agofoldingmusic slimytrout
Incur with Swamps
Sorcery (Rare)
Destroy target non-Swamp land. Add .
RattingRots wrote: ↑4 years agovoid_nothing, Henlock
Rathi Demon
Creature - Demon (R)
Menace
You may cast Rathi Demon from your graveyard if you discarded it this turn.
When Rathi Demon enters the battlefield, if you discarded fewer than 3 cards this turn, discard cards equal to the difference.
5/5
Rithaniel wrote: ↑4 years agoVotes: folding_music, FoilSquared
Dance of Clocks
Instant C
You may tap three artifacts you control rather than pay Dance of Clocks mana cost.
Target artifact you control gains "Sacrifice an artifact: Untap this artifact." until end of turn.
Winding springs, clicking gears, and swinging pendulums. A cacophony of motion, aimless and deafening.