Multicolor Bears
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
dyd 6 (+2)
netn10 6 (+1)
jamblock 5 (+5)
JovialJovian 5 (+2)
Krishnath 3 (+3)
void_nothing 3 (+3)
scarbo 2
Guardman 2 (+2)
kwanyeegor-ii 2 (+1)
FoilSquared 1 (+1)
Because I am basically incompetent and not fit to be a mod, I managed to erase yesterday's contest by editing the new day's information into the previous thread instead of posting a new thread. Oh well, I guess we're back on track now.
.::Yesterday's Submissions::.
4-colored faction
JovialJovian wrote: ↑4 years agoVotes: jamblock, Guardman
Icon of the Order
Artifact
Green creatures you control have trample.
White creatures you control have first strike.
Blue creatures you control have hexproof.
Black creatures you control have deathtouch.
IIW: Phasing
RattingRots wrote: ↑4 years agokwanyeegor-ii, jamblock
Tawa Command
Sorcery (R)
Choose two -
* Put two +1/+1 counters on target creature.
* Put target creature in its owner's library second from the top.
* Scry 2, then draw a card.
* Each opponent loses two life and you gain two life.
IIW: Fixed version of a card banned in modern.
kwanyeegor-ii wrote: ↑4 years agojamblock void
Guide of the Dark Pack
Creature--Beast (Uncommon)
When Guide of the Dark Pack enters the battlefield, create one of the following creature tokens: 1/1 blue Beast with flying, 1/1 black Beast with menace, 1/1 red Beast with haste, or 1/1 green Beast with trample.
Other Beasts you control get +2/+0.
The Dark Pack is not controlled by the four judgeships, it is like one itself, wild and evil
2/4
iiw twiddle effects
Krishnath wrote: ↑4 years agoVotes: dyd, void-nothing
Taviri Hellkite
Creature - Dragon (R)
Flying
Taviri Hellkite gains double strike until end of turn.
Taviri Hellkite gains hexproof until end of turn.
The Taviri Empire stretches across an archipelago that would by many be considered a tropical paradise, if it wasn't for the pesky Hellkites.
6/6
IIW: Down in the deeps.
netn10 wrote: ↑4 years agoVotes: dyd, JovialJovian
Glint-Eye Deliverer
Creature - Human Rogue (Common)
Insight - Whenever you draw two or more cards, Glint-Eye Deliverer gains double strike until end of turn and it can't be blocked this turn.
"The Nephilims' rise is the guilds' downfall."
2/2
IIW: New 3 colored factions
FoilSquared wrote: ↑4 years agoVotes: Krishnath, jamblock
Nal-Qued Beastcaller
Creature - Beast Shaman (U)
Whenever Nal-Qued Rageblood or another creature enters the battlefield under your control, create a 2/2 Merfolk Beast creature token with deathtouch, then you may put a land card from your hand onto the battlefield tapped.
3/4
"Here, fishy fishy..." -Foyth, adventurer, last words
IIW: alternate equip costs
void_nothing wrote: ↑4 years agoVotes: RattingRots, Guardman
Yggvir's Informant
Creature - Elf Rogue (R)
Flash
: Target creature gains "Whenever this creature deals combat damage to a player, put a +1/+1 counter on another target creature you control" until end of turn.
: Target creature can't be blocked by creatures with power 3 or greater this turn.
: Target creature gains menace until end of turn.
3/1
IIW: Weatherlight Saga antagonists