February MCC, Final Round: Sidewalking Practice
Posted: Wed Feb 26, 2020 8:04 am
Banner based on Time Sidewalk test card artwork by Steve Sunu and Wizards of the Coast.
February MCC
Final Round: Sidewalking Practice
February MCC
Final Round: Sidewalking Practice
Welcome to the Fatal Four Way Final Round of this month's MCC! We've got to know your characters quite well now. They are epic, powerful and their allies are also nothing to scoff at. Even then, life of a Planeswalker is full of dangerous hazards. Even the most powerful beings get surprised or even ambushed from time to time. How has your Character survived to this day? You can't just blast everything away, sometimes you need to defend yourself. Prove to me that you're truly impossible to defeat!
Main Challenge: Design a Common Instant card that is your Round 1 Character's defensive option.
Subchallenge 1: Your card features a new keyword ability, ability word or keyword action.
Subchallenge 2: Your card has at least two sentences of flavor text and the flavor text does not contain any quotes.
Clarifications
Show
Hide
Main Challenge: "Defensive", apart from being reactive, means "Not offensive". Simple check: Could the effect be considered an attack? The answer must be a clear "No". Examples include: Teferi's Time Twist, Ajani's Presence or Dovin's Veto.
Subchallenges: Self-explanatory.
Subchallenges: Self-explanatory.
Design deadline: Saturday, February 29th 23:59 EDT
Judging deadline: Wednesday, March 4th 23:59 EDT
MCC Rubric
Show
Hide
Design
(X/3) Appeal - Do the different player psychographics (Timmy/Johhny/Spike) have a use for the card?
(X/3) Elegance - Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?
Development
X/3) Viability - How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity?
(X/3) Balance - Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?
Creativity
(X/3) Uniqueness - Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel "fresh"?
(X/3) Flavor - Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements synch together to please Vorthos players?
Polish
(X/3) Quality - Points deducted for incorrect spelling, grammar, and templating.
(X/2) Main Challenge (*) - Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge?
(X/2) Subchallenges - One point awarded per satisfied subchallenge condition.
Total: X/25
*An entry with 0 points here is subject to disqualification.
(X/3) Appeal - Do the different player psychographics (Timmy/Johhny/Spike) have a use for the card?
(X/3) Elegance - Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?
Development
X/3) Viability - How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity?
(X/3) Balance - Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?
Creativity
(X/3) Uniqueness - Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel "fresh"?
(X/3) Flavor - Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements synch together to please Vorthos players?
Polish
(X/3) Quality - Points deducted for incorrect spelling, grammar, and templating.
(X/2) Main Challenge (*) - Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge?
(X/2) Subchallenges - One point awarded per satisfied subchallenge condition.
Total: X/25
*An entry with 0 points here is subject to disqualification.
Subject16 wrote:Milena, Planar Theorist
Legendary Planeswalker — Milena
{0}: Exile the top card of your library. You may cast that card. If you don't, put a loyalty counter on Milena, Planar Theorist.
{-3}: When you cast your next instant or sorcery spell this turn, create an X/X red Elemental creature token with haste, where X is that spell's converted mana cost.
{-6}: Cast an instant or sorcery card in exile or from outside the game without paying its mana cost.
{0}
jamblock wrote:Kaya, Soul Seeker
Legendary Planeswalker (M)
At the beginning of your upkeep, if your life total is greater than your starting life total, put a loyalty counter on Kaya, Soul Seeker.
[-2] You gain 5 life.
[-4] Exile up to one target creature and up to one target card in a graveyard.
slimytrout wrote:Tibalt, Prince of Pain
Legendary Planeswalker - Tibalt (M)
Whenever an opponent is dealt damage during your turn, put a loyalty counter on Tibalt, Prince of Pain.
0: Create a 1/1 red Devil creature token with haste.
-1: Target player discards a card at random, then draws a card.
-9: Sacrifice any number of creatures you control. For each creature sacrificed this way, Tibalt deals 3 damage to target opponent unless they sacrifice two creatures.
3
Judges:Kypster wrote:Kraj, Omnimorph
Legendary Planeswalker - Kraj {M}
-2: Create a token that's a copy of any exiled creature with a cytoplasm counter on it, except its an Ooze in addition to its other creature types.
-3: Exile target creature. Put a cytoplasm counter on it.
0: Sacrifice any number of Ooze creatures. Put that many loyalty counters on Kraj, Omnimorph.
6
Ryder
bravelion83
void_nothing