February MCC, Round 3: Soulmates

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Ryder
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Post by Ryder » 4 years ago

round3.jpg
Banner based on Soulmates test card artwork by Victoria Caña and Wizards of the Coast.

February MCC
Round 3: Soulmates

Welcome to the third round of this month's MCC! Last round we've learned not to underestimate your characters. In fact, they're all quite epic! Now, I'm sure I'm not the only one attracted to that kind of power... Let the saying "Show me who your friends are, and I'll tell you who you are" be our guide this time!

Main Challenge: Design an Uncommon Creature card that is your Round 1 Character's follower.
Subchallenge 1: Your card references the Character's Planeswalker subtype in its rules text.
Subchallenge 2: Your card is all colors of your Round 1's Character card plus one additional color.

Please provide a link to the Round 1 Character for reference.
Clarifications
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Main Challenge: Examples include: Chandra's Embercat, Nissa's Chosen or Ajani's Pridemate.
Subchallenge 1: Examples: Ajani's Comrade, Desiccated Naga or Ral's Staticaster
Subchallenge 2: Example: If your Round 1 card is {g/w}, valid color combinations are GWU, GWB, RGW.
DEADLINES
Design deadline: Saturday, February 22nd 23:59 EDT
Judging deadline: Tuesday, February 25th 23:59 EDT
MCC Rubric
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Design
(X/3) Appeal - Do the different player psychographics (Timmy/Johhny/Spike) have a use for the card?
(X/3) Elegance - Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?

Development
X/3) Viability - How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity?
(X/3) Balance - Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?

Creativity
(X/3) Uniqueness - Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel "fresh"?
(X/3) Flavor - Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements synch together to please Vorthos players?

Polish
(X/3) Quality - Points deducted for incorrect spelling, grammar, and templating.
(X/2) Main Challenge (*) - Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge?
(X/2) Subchallenges - One point awarded per satisfied subchallenge condition.

Total: X/25
*An entry with 0 points here is subject to disqualification.
Players:
Subject16
ForestsCarl
jamblock
slimytrout
Sojourner Dusk
Kypster

Judges:
Ryder
bravelion83
void_nothing

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Subject16
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Post by Subject16 » 4 years ago

Round 1
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Subject16 wrote:
4 years ago
Milena, Izzet Physicist 2
Legendary Creature — Human Wizard (Mythic)
Whenever you cast an instant or sorcery spell, Milena gets +1/+0 and gains first strike until end of turn.
Whenever Milena deals combat damage to a player, exile her, then return her to the battlefield transformed with X loyalty counters on her under her owner's control, where X is the amount of damage dealt this way.
3/2

//

Milena, Planar Theorist
Legendary Planeswalker — Milena
{0}: Exile the top card of your library. You may cast that card. If you don't, put a loyalty counter on Milena, Planar Theorist.
{-3}: When you cast your next instant or sorcery spell this turn, create an X/X red Elemental creature token with haste, where X is that spell's converted mana cost.
{-6}: Cast an instant or sorcery card in exile or from outside the game without paying its mana cost.
{0}
Milena's Watcher 2URW
Artifact Creature — Gargoyle (Uncommon)
Flying
This spell costs 2 less to cast if you control a Milena planeswalker.
Whenever you activate a loyalty ability of a Milena planeswalker, you may draw a card. If you do, discard a card.
Milena's research never goes unguarded.
4/4

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Sojourner Dusk
Dominarian Hitchhiker
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Post by Sojourner Dusk » 4 years ago

Round 1: Dack
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Dack, Psychometrist
Legendary Creature — Human Wizard (M)
Whenever Dack, Psychometrist attacks, you may draw two cards. If you do, discard two cards.
Whenever you draw your fifth card in a turn, exile Dack, then return him to the battlefield transformed under his owner's control.
2/2
/////
Dack Fayden, Moonlighter
(Blue/Red) Legendary Planeswalker — Dack (M)
Whenever a player discards a card, put a loyalty counter on Dack Fayden, Moonlighter.
-2: Draw a card, then search your library for a card, put that card into your hand, discard a card at random, then shuffle your library.
-X: Gain control of a nonland permanent of your choice you don't own with converted mana cost X.
4
Fayden's Facilitator
Creature — Goblin Rogue (U)
Whenever Fayden's Facilitator deals combat damage, each player discards all the cards in their hand, then draws that many cards.
Fayden's Facilitator has double strike as long as you control a Dack planeswalker.
1/4
Last edited by Sojourner Dusk 4 years ago, edited 2 times in total.
May your games be chaotic and your decks be rogue.



UBR Nekusar (EDH)
RGW Mayael, Naturally (EDH)

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Kypster
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Post by Kypster » 4 years ago

Round 1 Card
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Kypster wrote:
4 years ago
Kraj, Rot Scavenger {b/g}{b/g}
Legendary Creature - Zombie Ooze Mutant {M}
Whenever Kraj, Rot Scavenger leaves your graveyard, you may exile target creature card from a graveyard. If you do, put a cytoplasm counter on it.
At the beginning of your upkeep, if there are four or more exiled creatures with cytoplasm counters on them, exile Kraj and return it to the battlefield transformed.
Dredge 2
1/1
//
Kraj, Omnimorph
({b/g})Legendary Planeswalker - Kraj {M}
-2: Create a token that's a copy of any exiled creature with a cytoplasm counter on it, except its an Ooze in addition to its other creature types.
-3: Exile target creature. Put a cytoplasm counter on it.
0: Sacrifice any number of Ooze creatures. Put that many loyalty counters on Kraj, Omnimorph.
6
Kraj's Metaplasm 2{G/U}B
Creature - Ooze {U}
Other Ooze creatures you control get +1/+1.
{G/U}{G/U}, T, Sacrifice another Ooze: Create two tokens that are copies of the sacrificed Ooze.
"This is worse than that time with the hydra!"
- Gabor, Boros Legionnaire

2/2
Last edited by Kypster 4 years ago, edited 2 times in total.

slimytrout
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Post by slimytrout » 4 years ago

Tibalt's Scream-Fiend 1R
Creature - Devil (U)
Whenever Tibalt's Scream-Fiend deals damage to an opponent, put a +1/+1 counter on it and a loyalty counter on each Tibalt planeswalker you control.
1R, T, Discard a card at random: Draw a card. If you discard a nonland card this way, Tibalt's Scream-Fiend deals damage equal to its power to target opponent.
1/1
Last edited by slimytrout 4 years ago, edited 1 time in total.

jamblock
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Post by jamblock » 4 years ago

Kaya's Saboteur {w/b}{w/b}U
Creature - Human Rogue (U)
Whenever a creature attacks you or a Kaya planeswalker you control, look at the top card of that creature's controller's library. You may exile that card.
3/3

ForestsCarl
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Post by ForestsCarl » 4 years ago

SPOILER
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ForestsCarl wrote:
4 years ago
Kiora, Sea Scoundrel 2(g/u)(g/u)(G/U)(G/U)
Legendary Creature - Merfolk Rogue [MR]
Flash
When Kiora, Sea Scoundrel enters the battlefield, create a 4/4 blue and green Serpent creature token.
Whenever a creature you control deals combat damage to a player, exile Kiora, Sea Scoundrel, then return her to the battlefield transformed.
2/2
//
Kiora, Sea Sovereign ((G/U))
Legendary Planeswalker - Kiora (MR)
-1] Return Kiora, Sea Sovereign to her owner's hand.
-2] Draw a card. Until your next turn, you may cast creature spells as though they had flash.
-2] Create a token copy of target creature you control, except it has base power and toughness 4/4.
(6)


Kiora's Temple Thrasher 2GWU
Creature - Octopus (U)
When Kiora's Temple Thrasher enters the battlefield, you may destroy target artifact or enchantment. If you control a Kiora planeswalker, instead gain control of that permanent, until the end step of the turn you don't control a Kiora planeswalker.
"Their limbs have no eyes to see that sometimes things are better left uncrushed."
-Kiora

4/4

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Ryder
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Post by Ryder » 4 years ago

Ryder:
ForestsCarl vs slimytrout
Subject16 vs Sojourner Dusk

bravelion83:
Subject16 vs Sojourner Dusk
jamblock vs Kypster

void_nothing:
jamblock vs Kypster
ForestsCarl vs slimytrout

Clash winners advance to the Finals. Good luck!


Done
ForestsCarl
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ForestsCarl wrote:
4 years ago
SPOILER
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ForestsCarl wrote:
4 years ago
Kiora, Sea Scoundrel 2(g/u)(g/u)(G/U)(G/U)
Legendary Creature - Merfolk Rogue [MR]
Flash
When Kiora, Sea Scoundrel enters the battlefield, create a 4/4 blue and green Serpent creature token.
Whenever a creature you control deals combat damage to a player, exile Kiora, Sea Scoundrel, then return her to the battlefield transformed.
2/2
//
Kiora, Sea Sovereign ((G/U))
Legendary Planeswalker - Kiora (MR)
-1] Return Kiora, Sea Sovereign to her owner's hand.
-2] Draw a card. Until your next turn, you may cast creature spells as though they had flash.
-2] Create a token copy of target creature you control, except it has base power and toughness 4/4.
(6)
Kiora's Temple Thrasher 2GWU
Creature - Octopus (U)
When Kiora's Temple Thrasher enters the battlefield, you may destroy target artifact or enchantment. If you control a Kiora planeswalker, instead gain control of that permanent, until the end step of the turn you don't control a Kiora planeswalker.
"Their limbs have no eyes to see that sometimes things are better left uncrushed."
-Kiora

4/4
Design
(2/3) Appeal - Timmy likes stealing permanents. Spike likes the efficiency. Not much in store for Johnny.
(1.5/3) Elegance - That is some very awkward way of saying "for as long as you control that planeswalker".

Development
(3/3) Viability - Solid and strong uncommon. Blue effect being the conditional one may raise some questions, but overall ok.
(3/3) Balance - Conclave Naturalists say this is strong, but acceptable.
Creativity
(2/3) Uniqueness - Delayed trigger tied to the presence of Kiora? I like it.
(2/3) Flavor - That flavor text would fit something that always crushes everything it touches. Missing reference to Kiora's guidance. Other than that, fine.

Polish
(2/3) Quality - gain control of that permanent, until [...];
(2/2) Main Challenge - Met.
(2/2) Subchallenges - Both met.

Total: 19.5/25
slimytrout
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slimytrout wrote:
4 years ago
Tibalt's Scream-Fiend 1R
Creature - Devil (U)
Whenever Tibalt's Scream-Fiend deals damage to an opponent, put a +1/+1 counter on it and a loyalty counter on each Tibalt planeswalker you control.
1R, T, Discard a card at random: Draw a card. If you discard a nonland card this way, Tibalt's Scream-Fiend deals damage equal to its power to target opponent.
1/1
Design
(3/3) Appeal - Everybody must love it. Efficient, splashy and combo'ish.
(1/3) Elegance - Refering to the power of any card without checking for creature type first is an ugly shortcut just to allow Vehicles. Discarding a card at random as a cost is a bit awkward too. Multiple effects on the first ability make it noticeably harder to grok. EDIT: Misunderstood the effect to use card's power instead of Fiend's power. Points for Elegance not changed.

Development
(2/3) Viability - Red is perfect, but too many things going on here for an Uncommon. This would be a solid Rare.
(2.5/3) Balance - Decently good on its own. Quite scary in a deck full of high power creatures. Tibalt matters the least here. Hard to judge. Probably fine.

Creativity
(2/3) Uniqueness - Some new things here, but not that impressive.
(3/3) Flavor - It's a new Devil pet for Tibalt. What's not to love?

Polish
(3/3) Quality - You should check if the discarded card was a creature (or Vehicle, if that was your intention). Correct.
(2/2) Main Challenge - Met.
(1/2) Subchallenges - Tibalt referenced. Monored.

Total: 19.5/25
Subject16
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Subject16 wrote:
4 years ago
Round 1
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Subject16 wrote:
4 years ago
Milena, Izzet Physicist 2
Legendary Creature — Human Wizard (Mythic)
Whenever you cast an instant or sorcery spell, Milena gets +1/+0 and gains first strike until end of turn.
Whenever Milena deals combat damage to a player, exile her, then return her to the battlefield transformed with X loyalty counters on her under her owner's control, where X is the amount of damage dealt this way.
3/2

//

Milena, Planar Theorist
Legendary Planeswalker — Milena
{0}: Exile the top card of your library. You may cast that card. If you don't, put a loyalty counter on Milena, Planar Theorist.
{-3}: When you cast your next instant or sorcery spell this turn, create an X/X red Elemental creature token with haste, where X is that spell's converted mana cost.
{-6}: Cast an instant or sorcery card in exile or from outside the game without paying its mana cost.
{0}
Milena's Watcher 2URW
Artifact Creature — Gargoyle (Uncommon)
Flying
This spell costs 2 less to cast if you control a Milena planeswalker.
Whenever you activate a loyalty ability of a Milena planeswalker, you may draw a card. If you do, discard a card.
Milena's research never goes unguarded.
4/4
Design
Appeal 2/3 - Big flyer for Tammy, big nothing for Jenny and a conditionally undercosted body for Spike.
Elegance 2.5/3 - Two abilities that reference Milena make it slightly overfocused?

Development
Viability 3/3 - No problems here. Solid Uncommon. Looting is U/R, Flying could be the White part. Red might not be strictly needed, but tricolored cards often simply turn color intensity into power. This is no different.
Balance 3/3 - Again, no problems. 5 mana for a 4/4 flyer is good in Limited and this could even make it into some Milena decks, where one could utilize the looting.

Creativity
Uniqueness 2/3 - Ability that works with loyalty abilities? Approved!
Flavor 3/3 - Can't help but picture Galio from League of Legends here. Sorry :D I like it, everything feels right.

Polish
Quality 3/3 - All good.
Main Challenge 2/2 - Met
Subchallenges 2/2 - Both met.

TOTAL 22.5/25
Sojourner Dusk
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Sojourner Dusk wrote:
4 years ago
Round 1: Dack
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Dack, Psychometrist
Legendary Creature — Human Wizard (M)
Whenever Dack, Psychometrist attacks, you may draw two cards. If you do, discard two cards.
Whenever you draw your fifth card in a turn, exile Dack, then return him to the battlefield transformed under his owner's control.
2/2
/////
Dack Fayden, Moonlighter
(Blue/Red) Legendary Planeswalker — Dack (M)
Whenever a player discards a card, put a loyalty counter on Dack Fayden, Moonlighter.
-2: Draw a card, then search your library for a card, put that card into your hand, discard a card at random, then shuffle your library.
-X: Gain control of a nonland permanent of your choice you don't own with converted mana cost X.
4
Fayden's Facilitator
Creature — Goblin Rogue (U)
Whenever Fayden's Facilitator deals combat damage, each player discards all the cards in their hand, then draws that many cards.
Fayden's Facilitator has double strike as long as you control a Dack planeswalker.
1/4
Design
Appeal 1/3 - This is all Johnnyland.
Elegance 2.5/3 - Correct. Weird ability, but well understandable. The only issue is, I've only caught the fact it triggers off all combat damage after reading it for like the 10th time. Totally expected combat damage to a player.

Development
Viability 1.5/3 - Red, and more Red. I really struggle to find a reason why this would be castable without Red... URW would be much more appropriate. As for the rarity, this brings enough chaos to be a solid Rare contender. Not necessarily wrong at Uncommon, but slightly off-putting.
Balance 2/3 - Really could use some more power. Marisi's Twinclaws comes to mind. Or is the trigger too easy? Weird. Potential for weird combo ideas featuring discard triggers.

Creativity
Uniqueness 1.5/3 - Barbed Shocker weirded down. Not that it's a common effect.
Flavor 2/3 - "Dack's Facilitator" would be more proper. Could use some flavor text, even one line. As-is, I'm not even sure what is this Goblin doing.

Polish
Quality 3/3 - All good.
Main Challenge 2/2 - Met.
Subchallenges 2/2 - Both met.

TOTAL 17.5/25
Results
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ForestCarl: 19.5
slimytrout: 19.5
Subject16: 22.5
Sojourner Dusk: 17.5
Last edited by Ryder 4 years ago, edited 15 times in total.

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bravelion83
MKM MCC going on now
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Post by bravelion83 » 4 years ago

Judgments complete.
Subject16
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Subject16 wrote:
4 years ago
Round 1
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Subject16 wrote:
4 years ago
Milena, Izzet Physicist 2
Legendary Creature — Human Wizard (Mythic)
Whenever you cast an instant or sorcery spell, Milena gets +1/+0 and gains first strike until end of turn.
Whenever Milena deals combat damage to a player, exile her, then return her to the battlefield transformed with X loyalty counters on her under her owner's control, where X is the amount of damage dealt this way.
3/2

//

Milena, Planar Theorist
Legendary Planeswalker — Milena
{0}: Exile the top card of your library. You may cast that card. If you don't, put a loyalty counter on Milena, Planar Theorist.
{-3}: When you cast your next instant or sorcery spell this turn, create an X/X red Elemental creature token with haste, where X is that spell's converted mana cost.
{-6}: Cast an instant or sorcery card in exile or from outside the game without paying its mana cost.
{0}
Milena's Watcher 2URW
Artifact Creature — Gargoyle (Uncommon)
Flying
This spell costs 2 less to cast if you control a Milena planeswalker.
Whenever you activate a loyalty ability of a Milena planeswalker, you may draw a card. If you do, discard a card.
Milena's research never goes unguarded.
4/4
Design
Appeal 2.5/3 - Timmy really likes this as a very relevant creature on the battlefield. Johnny might do something with the looting? It feels like a stretch to me. Spike likes this, espezially the cost reduction and the looting.
Elegance 3/3 - No problems here.
Development
Viability 1.5/3 - This is red only for flavor. If the last ability had been rummaging instead of looting, you could have had respectively a white, blue, and red ability. But what's actually there on this card is two abilities that can be either white or blue plus one that's only blue. No red. For flavor, and for Subchallenge 2, keeping the red from Milena's color identity is nice, but there are no mechanical reasons for that. I think this is fine at uncommon. It's certainly fine with the rules.
Balance 3/3 - Playable everywhere, the base stats are already good enough, and the cost reduction is just icing on the cake. As long as you're able to pay the mana cost, you'll play this in limited and Standard. No problems in casual or multiplayer.
Creativity
Uniqueness 3/3 - Triggering off of activating loyalty abilities is new and feels very original.
Flavor 3/3 - A guard for Milena's research laboratory. All the elements of the card converge towards this concept very well.
Polish
Quality 3/3 - All good.
Main Challenge 2/2 - Good.
Subchallenges 2/2 - Both met. I want to prize in particular the addition of a real color in the mana cost without using hybrid mana like everybody else in my bracket did instead.
TOTAL 23/25
Sojourner Dusk
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Sojourner Dusk wrote:
4 years ago
Round 1: Dack
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Dack, Psychometrist
Legendary Creature — Human Wizard (M)
Whenever Dack, Psychometrist attacks, you may draw two cards. If you do, discard two cards.
Whenever you draw your fifth card in a turn, exile Dack, then return him to the battlefield transformed under his owner's control.
2/2
/////
Dack Fayden, Moonlighter
(Blue/Red) Legendary Planeswalker — Dack (M)
Whenever a player discards a card, put a loyalty counter on Dack Fayden, Moonlighter.
-2: Draw a card, then search your library for a card, put that card into your hand, discard a card at random, then shuffle your library.
-X: Gain control of a nonland permanent of your choice you don't own with converted mana cost X.
4
Fayden's Facilitator
Creature — Goblin Rogue (U)
Whenever Fayden's Facilitator deals combat damage, each player discards all the cards in their hand, then draws that many cards.
Fayden's Facilitator has double strike as long as you control a Dack planeswalker.
1/4
Design
Appeal 2/3 - Timmy doesn't want to discard and he'd like this to have more power. Johnny loves this card and is already brewing who knows what, maybe a milling deck? Spike is kinda middle of the way, some Spikes will like this, other won't care.
Elegance 2.5/3 - Some players would like the "change your hand" effect to be optional, but no real problems here.
Development
Viability 2/3 - A blue ability, then another one that be red or white. Good for the mana cost. I have some trouble seeing this at uncommon. Maybe if the first ability didn't always trigger from any combat damage this deals, maybe if it had been "...deals combat camage to a player..." or something like that, but as is, I'd lean towards rare. At least it works in the rules.
Balance 2/3 - The repeated Wheel of Fortune effect suggests a milling deck. It even does it twice if it has double strike. Remarks: some players won't find this card fun, and others would like the Wheel effect to be optional. Not sure about the playabilily in limited, while in constructed I think it will mostly depend on whether that milling deck proves viable or not. The unfun aspect is relevant in casual. "each player" is obviously relevant in multiplayer.
Creativity
Uniqueness 1/3 - Known elements in a technically new combination, but nothing nore than that.
Flavor 1/3 - On cards, Dack has always been called Dack, never Fayden, his last name, by itself. You lose the alliteration, but this card should have been named "Dack's Facilitator". No flavor text with room for it. At least the concept is clear: a disciple of Dack's. As a irrelevant note for the score, it reminds me of a certain planeswalker I have in my table... but you couldn't know it. Dack Fayden can have had multiple disciples in his life, aka before WAR, couldn't he?
Polish
Quality 3/3 - All good.
Main Challenge 2/2 - Good.
Subchallenges 1.5/2 - Both met. Hybrid mana looks like an easy way to pass Subchallenge 2 but it technically does. The spirit of the challenge was to force you to add another color like only Subject16 did in my bracket.
TOTAL 17/25
jamblock
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jamblock round 1
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jamblock wrote:
4 years ago
Kaya, Untrained 2{w/b}{w/b}
Legendary Creature - Human (M)
Lifelink
Whenever a creature or planeswalker an opponent controls dies, put a +1/+1 counter on Kaya, Untrained. Then, if there are three or more +1/+1 counters on Kaya, Untrained, you may exile it, then return it to the battlefield with that many loyalty counters on it.
1/4
/////
Kaya, Soul Seeker
({w/B})Legendary Planeswalker (M)
At the beginning of your upkeep, if your life total is greater than your starting life total, put a loyalty counter on Kaya, Soul Seeker.
[-2] You gain 5 life.
[-4] Exile up to one target creature and up to one target card in a graveyard.
jamblock wrote:
4 years ago
Kaya's Saboteur {w/b}{w/b}U
Creature - Human Rogue (U)
Whenever a creature attacks you or a Kaya planeswalker you control, look at the top card of that creature's controller's library. You may exile that card.
3/3
Design
Appeal 2/3 - This is a card that Timmy like when he plays it but hates when it's played against him. Not much for Johnny here. Spike is in love with this card.
Elegance 3/3 - Hard to do better than this.
Development
Viability 3/3 - Do a blue thing and then a thing that can be either white or black. Perfect given the mana cost, even though it could have still worked in monoblue probably as a fateseal variant. I can see this at uncommon.
Balance 1.5/3 - Fateseal has never been a fun mechanic, and in fact it's done very rarely in real Magic. The stats are worthy of limited playability if you can afford to pay the mana cost. In constructed, this is a good way to make sure your Kaya is never attacked. In casual, the main problem is that fateseal is not just not fun, but actively unfun, and that's a huge problem there. Multiplayer-friendly card.
Creativity
Uniqueness 1/3 - Nothing really new here. Fateseal unfortunately exists.
Flavor 2/3 - No problems with the name or card concept. No flavor text, even though I don't even need MSE to know there is certainly room here.
Polish
Quality 2.5/3 - No precedent for "creature's controller's". Mimicking damage, I think this should have said "the top card of the library of that creature's controller", but I can't find any precedent for that either. I only know one thing: how it's written now, it's wrong (-0.5).
Main Challenge 2/2 - Good.
Subchallenges 1.5/2 - Both met. Hybrid mana looks like an easy way to pass Subchallenge 2 but it technically does. The spirit of the challenge was to force you to add another color like only Subject16 did in my bracket.
TOTAL 18.5/25
Kypster
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Kypster wrote:
4 years ago
Round 1 Card
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Kypster wrote:
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Kraj, Rot Scavenger {b/g}{b/g}
Legendary Creature - Zombie Ooze Mutant {M}
Whenever Kraj, Rot Scavenger leaves your graveyard, you may exile target creature card from a graveyard. If you do, put a cytoplasm counter on it.
At the beginning of your upkeep, if there are four or more exiled creatures with cytoplasm counters on them, exile Kraj and return it to the battlefield transformed.
Dredge 2
1/1
//
Kraj, Omnimorph
({b/g})Legendary Planeswalker - Kraj {M}
-2: Create a token that's a copy of any exiled creature with a cytoplasm counter on it, except its an Ooze in addition to its other creature types.
-3: Exile target creature. Put a cytoplasm counter on it.
0: Sacrifice any number of Ooze creatures. Put that many loyalty counters on Kraj, Omnimorph.
6
Kraj's Metaplasm 2{G/U}B
Creature - Ooze {U}
Other Ooze creatures you control get +1/+1.
{G/U}{G/U}, T, Sacrifice another Ooze: Create two tokens that are copies of the sacrificed Ooze.
"This is worse than that time with the hydra!"
- Gabor, Boros Legionnaire

2/2
Design
Appeal 3/3 - Timmy loves tribal lords. Johnny can do something with the activated ability. Spike also appreciated this.
Elegance 2.5/3 - No problems with the text, but the activated ability can be a little complex depending on the board state.
Development
Viability 0.5/3 - I see literally nothing black here. It's evident that it's been added just to pass the subchallenge. I wish the first ability also granted a black keyword. Menace looked potentially interesting here. As for rarity, this isn't Lorwyn, where Imperious Perfect gets to be uncommon. Today this would be rare material, that's for sure. At least there are no problems with the rules.
Balance 2/3 - All costs look fine to me, but this doesn't pass the Vanilla test. In exchange for that, it does have mechanics that can get out of hand. I'm so thankful for that tap symbol in the activation cost. The playability in both limited and constructed is tied to the number of Oozes in the format. Normally, there aren't enough in limited. In constructed, there are more the larger the format. Casual players should like this. As for multiplayer, a question comes to my mind: are there enough Oozes to make an Ooze tribal deck in Commander? (Mark this day, Leo explicitly mentions Commander!)
Creativity
Uniqueness 2/3 - A lord for a tribe that hasn't one yet. That's original but nothing groundbreaking.
Flavor 3/3 - No problems with the name. The flavor text is called "playing to the judge"... How can I not remember that time with the hydra? Yeah Gabor, my friend, you're right. This is way worse!
Polish
Quality 2/3 - All mistakes are in the flavor text. The first quotation mark is not included in the italics tag like it should (yes, I went to check the source code, -0.5). The dash in the attribution should be an em dash (ALT+0151 in Windows if you have a numeric pad) with no space between it and the name (—Gabor...). Let's put them both together in a single -0.5.
Main Challenge 2/2 - Good.
Subchallenges 0.5/2 - Kraj is not mentioned in rules text, only in the name, that doesn't count for Subchallenge 1. Hybrid mana looks like an easy way to pass Subchallenge 2 but it technically does. The spirit of the challenge was to force you to add another color like only Subject16 did in my bracket.
TOTAL 17.5/25
Results
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Subject16: 23
Sojourner Dusk: 17

jamblock: 18.5
Kypster: 17.5
Last edited by bravelion83 4 years ago, edited 3 times in total.
Author of the MCC Guidelines and FAQ. | For my projects, including Jeff Lionheart, my murder mystery story "One pierced heart, two mindful horns", and republished articles from my series "The Lion's Lair", see Leo's content index (Last updated on March 24th 2024 - Added OPHTMH Episode 4).
After I'm done republishing my articles I want to reprise the series focusing it more on editing, wording, and templating. Suggest potential future article topics here.
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MCC - Winner (9): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019, Jan Mar 2022, Apr 2023 || Host (30): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last on MTGS), Aug 2019 (first on MTGN) Oct 2019, Jan Jun 2020 Apr Oct 2021, Feb May Sep Dec 2022, Mar Jun Sep Dec 2023, Mar 2024 || Judge (58): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last on MTGS), every month from Aug 2019 (first on MTGN) to Feb 2020, May Jun 2020, Mar Apr Sep Oct 2021, Feb May Sep Dec 2022, Mar May Jun Sep Dec 2023, Jan Mar 2024
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DCC - Winner (3): Mar 2015 (tied with Piar), Feb Apr 2022 || Host (12): May Oct 2015, Jan 2016, Jun Sep Dec 2021, Mar Jun Sep Dec 2022, Mar Jun 2023

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void_nothing
Look On My Sash...
Posts: 14928
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 4 years ago

jamblock
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Design
(1.5/3) Appeal - Primarily a Spike thing; Jxnny might find something of interest, but Txmmy is mostly uninterested.
(2/3) Elegance - A lot of triggered abilities getting thrown about here, and besides that ones where you have to make a decision. This could be something of a timewaster.

Development
(2.5/3) Viability - Hybrid plus regular colored mana sometimes leads to dodgy color pie situations. In this case the white is the least fitting color here, but at least the ability is defensive, leading something of a white haze to it at least.
(3/3) Balance - Nothing objectionable.

Creativity
(2/3) Uniqueness - Plenty of "whenever a creature attacks you or a planeswalker you control" effects have been done but this is a fairly unique spin.
(1.5/3) Flavor - The Kaya connection by referencing her type is there, but not much else ties this creature to her in flavor other than a vague sense of how Kaya gets involved in politics a lot. Some flavor text would have really brought this together; there's definitely room.

Polish
(3/3) Quality - Looks fine.
(2/2) Main Challenge (*) - Done.
(2/2) Subchallenges - And done.

Total: 19.5/25
Kypster
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Design
(3/3) Appeal - Hey, who wouldn't want to dump Biogenic Ooze/Ancient Ooze/Mitotic Slime/Acidic Slimes with this?
(1.5/3) Elegance - Puts out a lot of token copies that then get an extra static bonus.

Development
(2/3) Viability - The black in the mana cost feels totally arbitrary, if not for the black in the cost of your original planeswalker. This seems like a {G/U} card. Also, this definitely feels more rare than uncommon.
(3/3) Balance - Oozes are not exactly an OP tribe so a decent lord like this is perfectly fair. It's even relatively expensive at four mana.

Creativity
(2/3) Uniqueness - Has the general precedent of lords, but this has quite a few unique ideas.
(3/3) Flavor - Works for me, flavor text made me chuckle.

Polish
(3/3) Quality - Looks fine. The only precedent for this kind of mana cost we have puts the hybrid symbol before the regular colored symbol.
(2/2) Main Challenge (*) - Good.
(1/2) Subchallenges - No PW type reference.

Total: 20.5/25
ForestsCarl
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Design
(2.5/3) Appeal - Mostly a Txmmy/Spike thing. A bit straightforward for Jxnny but they could still use it.
(2.5/3) Elegance - Sort of an awkwardly phrased gain-control clause.

Development
(3/3) Viability - Seems uncommon. GW for the destruction. U for the control.
(2.5/3) Balance - Potentially very strong, but only in context and, importantly, with a Kiora available.

Creativity
(1.5/3) Uniqueness - ETB, Disenchant is not new but the Kiora bonus is interesting.
(2.5/3) Flavor - Something's kinda not clicking here but I definitely feel the Octopus-stealing connection intuitively. After all, lots of arms to grab stuff with.

Polish
(2/3) Quality - Superfluous comma in the rules text (the gain control clause) and the flavor text has awkward phrasing.
(2/2) Main Challenge (*) - Done.
(2/2) Subchallenges - And done.

Total: 20.5/25
slimytrout
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Design
(3/3) Appeal - Txmmy likes hitting face and growing their creatures. Jxnny sees a lot of moving parts to manipulate. Spike would definitely like this if there were a relevant Tibalt in Standard.
(2/3) Elegance - Has a static ability that is kinda wordy and an activated ability that involves a random choice and is multipart.

Development
(3/3) Viability - Very much a red card and seems like it could be uncommon (especially as the buddy uncommon from a planeswalker deck), although I could also see something that does this many things at rare.
(2.5/3) Balance - This is a little efficient if you control Tibalts and it's firing consistently with its activated ability, but nothing really objectionable.

Creativity
(2.5/3) Uniqueness - A lot of neat ideas here making the old chestnut of the Whirling Dervish pump ability seem fresh.
(3/3) Flavor - Nice name that rolls off the tongue, and of course a Devil makes good sense as a Tibalt minion.

Polish
(3/3) Quality - Seems fine.
(2/2) Main Challenge (*) - Looks good.
(1/2) Subchallenges - Is only monored.

Total: 22/25
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