Challenge
Design the following four cards using all five colors and all four rarities:
- A instant or sorcery with one of the above mechanics.
- An artifact or enchantment with a different one of the mechanics.
- A planeswalker that uses the name of a third mechanic (e.g., Wrenn and Six or Narset Transcendent)
- A creature that uses the name of the final mechanic (e.g., Snapcaster Mage or Keldon Warcaller)
And here are their entries:
Ink-Treader wrote: ↑4 years agoBreath Tax
Instant (C)
Each opponent loses 1 life and you gain that much life.
Splice onto instant or sorcery— or tap an untapped Vampire you control (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Death is cheaper.
Druidic Binding
Enchantment - Aura (R)
Enchant land
Totem armor
You control enchanted land. It's a 4/4 Elemental creature with vigilance, haste and "This can't be sacrificed." It's still a land.
Worse than druids could borrow your local landmarks. At least they'll bring it back how they found it.
Ral, Visionary Experimenter
Legendary Planeswalker - Ral (M)
Instant and sorcery cards in your graveyard with converted mana cost less than or equal to Ral, Visionary Experimenter's loyalty have jump-start.
+1: Draw a card, then discard a card unless you exile an instant or sorcery card from your graveyard.
-3: When you cast your next instant or sorcery card this turn, copy it. You may choose new targets for the copy. If you cast that spell from your graveyard, copy it twice instead.
<X>
Conquest Architect
Creature - Human Artificer (U)
When Conquest Architect enters the battlefield, you may attach a Fortification you control to target land you control.
: Target fortified land you control becomes a 3/3 Construct creature with first strike until end of turn. It's still a land.
"A fortress is only suitable to hold what you have. I can do better."
1/3
Poll will be open for 5 days.void_nothing wrote: ↑4 years agoFulguritize
Instant (R)
Target instant or sorcery card in your graveyard gains jump-start until end of turn. Whenever you cast a spell with the same name as that card this turn, that spell deals damage equal to its converted mana cost to target creature.
Jump-start
Ral and Mizzix's target-zapping contests featured infinite do-overs.
Healers' Ward
Artifact - Fortification (C)
Fortified land has " : Prevent the next 1 damage that would be dealt to any target this turn."
Tap two untapped Clerics you control: Untap fortified land.
Fortify
Estrid, Who Communes with Umbras
Legendary Planeswalker - Estrid (M)
+2: All Auras you control attached to permanents you control gain totem armor until the beginning of your next turn.
-2: Create a green, white, and blue Aura enchantment token named Estrid's Glory attached to target creature. The token has enchant creature and "Enchanted creature gets +2/+2 and has flying, vigilance, and trample."
-8: Exile all permanents that aren't enchantments, enchanted, or Estrid.
{[4]}
Obsessive Akuba
Creature - Spirit (U)
Whenever you splice a card onto a spell, Obsessive Akuba gets +1/+1 and gains lifelink until end of turn.
Discard a black card: Add . Spend this mana only to pay splice costs.
Left to their own devices, they would steal all of Takenuma's mana, channeling it into a single dark purpose.
1/1