New Challenge Every Day - January 13th: "If a card left your graveyard this turn"

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Subject16
Posts: 1504
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Post by Subject16 » 4 years ago

Today's Challenge:
"If a card left your graveyard this turn,"

.::To Enter::.
In a single post:
  • Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
  • Make a card that fits the current challenge.
  • Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.

.::Scoring::.
Guardman 23 (0)
dyd 22 (2)
Subject16 21 (4)
Ink-Treader 19 (4)
Henlock 18 (2)
netn10 16 (3)
Gateways7 15 (3)
JovialJovian 14 (0)
void_nothing 14 (2)
wizyard 3 (0)
Raptorchan 3 (0)
.::Note of the Day::.

.::Yesterday's Submissions::.
A Blue Land Dinosaur
Ink-Treader wrote:
4 years ago
Vote: netn10 and void_nothing

Shrouded Mere
Land (R)
Shrouded Mere enters the battlefield tapped.
T: Add U
3UU: Shrouded Mere becomes a 4/4 blue Dinosaur with hexproof and "This creature can't be blocked as long as you control five or more Islands" until end of turn. It's still a land. Activate this ability only if you control no creatures.

IIW: "control no creatures" or "control only one/this creature"
JovialJovian wrote:
4 years ago
Votes: netn10, Gateways7

Cloudscraper Altisaur 3U
Creature - Dinosaur
~ can only block creatures with flying.
"Fear not, with its head in the clouds the beast will not even know we are here. Just don't get stepped on." -Doreda, Jungle Guide
4/5

IIW: Nongreen Hydras
dyd wrote:
4 years ago
Votes: Gateways7, Subject16

Philosoraptor 4uu
Creature - Dinosaur Advisor
Enlighten - At the beginning of each upkeep, if a player cast two or more spells last turn, draw a card.
Huatli's surprise at finding a world of sentient dinosaurs was nothing compared to Jaheim's surprise at finding a sentient human in his library.
5/5

IIW: an Eye
Raptorchan wrote:
4 years ago
Votes: Henlock, Subject16

Screeching Cacophodon 3u
Creature - Dinosaur (U)
Enrage - Whenever Screeching Cacophodon is dealt damage, target players puts the top four cards of their lilrary into their graveyard.
"This name feels a bit redundant, isn't it?" - Jace Beleren
3/3

IIW: If more planeswalkers participated in War of the Spark
Guardman wrote:
4 years ago
Votes: dyd and Ink-Treader

Duck-Billed Grazer 2u
Creature - Dinosaur
When Duck-Billed Grazer enters the battlefield, islands you control gain ": Draw a card, then discard a card." until end of turn.
1/4
"Duck-billed grazer, looking for treats. Duck-billed grazer, don't become meat."
-Attressan Nursery Rhyme


IIW: Oversized one-drop creatures
netn10 wrote:
4 years ago
Votes: Ink-Treader, Gateways7

Slumbering Island
Land Creature — Island Dinosaur (Rare)
(T: Add U.)
Slumbering Island enters the battlefield tapped and doesn't untap during your untap step.
Whenever you cast your second noncreature spell each turn, untap Slumbering Island.
4/4

IIW: Black destroys enchantment/s.
Henlock wrote:
4 years ago
voidnothing, Inktreader

Marooned Enormodon 3u
Creature - Dinosaur (u)
Marooned Enormodon cannot attack unless the defending player controls an island.
Enrage - Whenever Marooned Enormosaur is dealt damage, target land becomes an island.
5/5

IIW a 3 color enchantment
Gateways7 wrote:
4 years ago
Henlock, Subject16

Frostrun Raptor 2WU
Creature - Dinosaur (rare)
Frostrun Raptor gets +1/+1 for each tapped creature you don't control.
Enrage - Whenever Frostrun Raptor is dealt damage, tap target creature. It doesn't untap during it's controller's next untap step.
1/3

IIW: 4-chapter sagas.
void_nothing wrote:
4 years ago
Votes: Ink-Treader, Subject16

Cryoceratops 4UU
Creature - Dinosaur (M)
When Cryoceratops enters the battlefield, target opponent skips their next turn unless they have you create two 3/3 green Dinosaur creature tokens with trample.
All resistance stops cold at the sound of such a fearsome herd.
5/5

IIW: Obsolete creature types
Subject16 wrote:
4 years ago
netn10, dyd

Scaledock Reef
Land Creature — Island Dinosaur (Rare)
(T: Add U.)
Hideaway (This permanent enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
As long as Scaledock Reef is hiding away, it isn't a creature. (It's still a land).
At the beginning of your end step, if you cast three or more instant or sorcery spells this turn, you may cast the exiled card without paying its converted mana cost.
5/7

IIW: Giving tokens to your opponent.

Ink-Treader
Posts: 1557
Joined: 4 years ago
Pronoun: Unlisted

Post by Ink-Treader » 4 years ago

Vote: dyd and netn10

Consult the Dead 2BB
Sorcery (U)
Follow the light - When you cast Consult the Dead, if a card left your graveyard this turn, copy it. You may choose new targets for the copy.
Return target creature card from your graveyard to your hand, then draw a card. You lose 2 life.

IIW: Escape

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void_nothing
Look On My Sash...
Posts: 15050
Joined: 4 years ago
Answers: 125
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 4 years ago

Votes: Raptorchan, Henlock

Skeletal Crusader 1{W/B}
Creature - Skeleton Knight (C)
Whenever Skeletal Crusader attacks, if a card left your graveyard this turn, Skeletal Crusader gets +2/+1 until end of turn.
{W/B}: Skeletal Crusader gains your choice of first strike or lifelink until end of turn.
1/2

IIW: Cards that are polite
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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Gateways7
Posts: 151
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Post by Gateways7 » 4 years ago

netn10, voidnothing

Ephraus, Salvager of Lost Souls 1WB
Legendary Enchantment Creature - Human Rogue (rare)
Lifelink
At the beginning of your end step, if a card left your graveyard this turn, each opponent loses 1 life and you gain that much life.
He brings the dead back from the Underworld to the world of the living, a destiny he is cursed to never reach.
2/4

IIW: Uncommon legendary creatures/planeswalkers

netn10
Posts: 3975
Joined: 4 years ago
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Post by netn10 » 4 years ago

Votes: dyd, Henlock

Rule of the Undertaker BBBB
Legendary Enchantment (Mythic)
At the end of each turn, if a card left your graveyard this turn, choose one:
* You may return target creature card from your graveyard to your hand.
* Put a quest counter on Rule of the Undertaker. Then, if you have four counters on Rule of the Undertaker, you win the game.

IIW: Twist on Gruul.

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Guardman
A Dog's Dream of Man
Posts: 1729
Joined: 4 years ago
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Location: In a Turn-Based World

Post by Guardman » 4 years ago

Vote: Ink-Treader and Henlock

Blood Red Oil 1br
Enchantment
At end of turn, if a card left your graveyard this turn, each player reveals the top card of their library and puts it into their hand. Each player loses life equal to the converted mana cost of the card they revealed.
The curious wonder if it is truly oil. The smart don't ask.

IIW: Gideon: Back From the Dead!

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JovialJovian
Captain, I object!
Posts: 2284
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Post by JovialJovian » 4 years ago

Votes: Subject16, Henlock

Learn From The Past 6UU
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for 1)
If a card left your graveyard this turn, draw two cards. Otherwise draw six cards.

IIW: Nongreen hydras

Henlock
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Contact:

Post by Henlock » 4 years ago

Guardaman, voidnothing

Underworld Purge 3
Instant (u)
Underworld Purge costs 3 less to cast if a card left your graveyard this turn.
Exile target creature.

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dyd
Randomancer
Posts: 2592
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Post by dyd » 4 years ago

Votes: Ink-Treader, void_nothing

Smuggler of Phenax 3ub
Enchantment Creature - Human Rogue
Each creature or enchantment card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile five other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, if a card left your graveyard this turn, exile ~.
3/3

IIW: manifest

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Subject16
Posts: 1504
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Post by Subject16 » 4 years ago

dyd, Raptorchan

Tomb Warden 1WW
Creature — Zombie Soldier (Rare)
Vigilance
When Tomb Warden enters the battlefield, if a card left your graveyard this turn, exile target creature.
The wardens don't stop people from entering the crypts. Only from getting out with more than they came in with.
3/3

IIW: Flavortown

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