Re: New Challenge Every Day - January 12th: A Blue Land Dinosaur

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Subject16
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Post by Subject16 » 4 years ago

Challenge:[/U][/B]
A Blue Land Dinosaur

.::To Enter::.
In a single post:
  • Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
  • Make a card that fits the current challenge.
  • Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.

.::Scoring::.
Guardman 23 (1)
dyd 20 (2)
Subject16 17 (3)
Henlock 16 (5)
Ink-Treader 15 (0)
JovialJovian 14 (3)
netn10 13 (1)
Gateways7 12 (1)
void_nothing 12 (2)
wizyard 3 (0)
Raptorchan 3 (0)
.::Note of the Day::.

.::Yesterday's Submissions::.
Multicolor Phoenixes
dyd wrote:
4 years ago
Votes: void_nothing, JovialJovian

Helix Firebird 3rw
Creature - Phoenix
Flying
When ~ enters the battlefield, it deals 3 damage to any target and you gain 3 life.
(r/w)(r/w): Return ~ from your graveyard to your hand. Activate this ability only if an opponent was dealt non-combat damage and you gained life this turn.
2/4

IIW: palindrome
netn10 wrote:
4 years ago
Votes: dyd, Henlock

Electric-Field Pheonix 2UR
Creature - Pheonix (Rare)
Flying
Instant and sorcery cards in your graveyard have jump-start.
Whenever you jump-start a card, return target Pheonix card from your graveyard to your hand.
2/2

IIW: Gold Equipment from Khans of Tarkir.
Henlock wrote:
4 years ago
Subject16., Jovialjovian

Sun Phoenix 1rw
Creature - Elemental Bird (r)
Haste, Flying, lifelink.
You may cast Sun Phoenix from your graveyard if your dwvotion to red and white is five or greater.
2/2

IIW a blue land dinosaur
Ink-Treader wrote:
4 years ago
Vote: Subject16 and void_nothing

Phoenix of the Threefold Sun 2RGW
Creature - Phoenix (R)
Flying, trample, haste
When Phoenix of the Threefold Sun enters the battlefield, untap up to three target lands.
At the beginning of each end step, if three or more creatures you control were dealt damage this turn, return Phoenix of the Threefold Sun from your graveyard to the battlefield.
3/3

IIW: "if a card left your graveyard this turn"

IIW:
Gateways7 wrote:
4 years ago
netn10, Henlock

Midnight Phoenix 2BR
Flying, haste
You may cast Midnight Phoenix from your graveyard by paying 3 life and discarding a card in addition to it's other costs.
The Flight of Midnight is just as beautiful as it is deadly.
3/2

IIW: Lifegain matters.
JovialJovian wrote:
4 years ago
Votes: Gateway7, Henlock

Shaal, Life's Flame 2RW
Legendary Creature - Phoenix
Flying
2RRWW: Return a creature card from your graveyard to your hand. Then put a creature card from your hand onto the battlefield. That creature gains haste until end of turn. At the beginning of the next end step, sacrifice that creature. Activate this ability only if ~ is in your graveyard.
4/3

IIW: Opponent lifegain matters
Guardman wrote:
4 years ago
Votes: Subject16 and Henlock

Phoenix of Fate 3rg
Enchantment Creature - Phoenix
Flying, Haste, Trample
Phoenix of Fate cannot attack unless you exile a creature card from your graveyard.
Whenever a non-token creature you control enters the battlefield, if it wasn't cast from your hand, you may exile it. If you do, return Phoenix of Fate from the graveyard to the battlefield.
5/5

IIW: Non-blue, non-black ninjitsu
void_nothing wrote:
4 years ago
Votes: Guardman, JovialJovian

Wardclaw Phoenix 1RWW
Creature - Phoenix (R)
Flying, vigilance, haste
Each other creature you control gets +1/+0 for each Aura you control attached to it.
When an Aura you control becomes attached to a creature you control for the second time in a turn, return Wardclaw Phoenix from your graveyard to the battlefield.
2/3

IIW: 2/2s with upside for 1B or 1R
Subject16 wrote:
4 years ago
Henlock, dyd

Nexus Phoenix WUBRG
Creature — Phoenix (Mythic)
Flying, haste
You may cast Nexus Phoenix from your graveyard as long as you control a permanent of each color.
Cascade (When you cast this spell, exile cards from the top of your library until you reveal a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
4/4

Iiw: Good Minotaurs

Ink-Treader
Posts: 1557
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Post by Ink-Treader » 4 years ago

Vote: netn10 and void_nothing

Shrouded Mere
Land (R)
Shrouded Mere enters the battlefield tapped.
T: Add U
3UU: Shrouded Mere becomes a 4/4 blue Dinosaur with hexproof and "This creature can't be blocked as long as you control five or more Islands" until end of turn. It's still a land. Activate this ability only if you control no creatures.

IIW: "control no creatures" or "control only one/this creature"

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JovialJovian
Captain, I object!
Posts: 2284
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Post by JovialJovian » 4 years ago

Votes: netn10, Gateways7

Cloudscraper Altisaur 3U
Creature - Dinosaur
~ can only block creatures with flying.
"Fear not, with its head in the clouds the beast will not even know we are here. Just don't get stepped on." -Doreda, Jungle Guide
4/5

IIW: Nongreen Hydras

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dyd
Randomancer
Posts: 2592
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Post by dyd » 4 years ago

Votes: Gateways7, Subject16

Philosoraptor 4uu
Creature - Dinosaur Advisor
Enlighten - At the beginning of each upkeep, if a player cast two or more spells last turn, draw a card.
Huatli's surprise at finding a world of sentient dinosaurs was nothing compared to Jaheim's surprise at finding a sentient human in his library.
5/5

IIW: an Eye
Last edited by dyd 4 years ago, edited 1 time in total.

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Raptorchan
Beautiful Liar
Posts: 773
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Location: Red Jungle, Babwe

Post by Raptorchan » 4 years ago

Votes: Henlock, Subject16

Screeching Cacophodon 3u
Creature - Dinosaur (U)
Enrage - Whenever Screeching Cacophodon is dealt damage, target players puts the top four cards of their lilrary into their graveyard.
"This name feels a bit redundant, isn't it?" - Jace Beleren
3/3

IIW: If more planeswalkers participated in War of the Spark

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Guardman
A Dog's Dream of Man
Posts: 1729
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Location: In a Turn-Based World

Post by Guardman » 4 years ago

Votes: dyd and Ink-Treader

Duck-Billed Grazer 2u
Creature - Dinosaur
When Duck-Billed Grazer enters the battlefield, islands you control gain ": Draw a card, then discard a card." until end of turn.
1/4
"Duck-billed grazer, looking for treats. Duck-billed grazer, don't become meat."
-Attressan Nursery Rhyme


IIW: Oversized one-drop creatures

netn10
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Post by netn10 » 4 years ago

Votes: Ink-Treader, Gateways7

Slumbering Island
Land Creature — Island Dinosaur (Rare)
(T: Add U.)
Slumbering Island enters the battlefield tapped and doesn't untap during your untap step.
Whenever you cast your second noncreature spell each turn, untap Slumbering Island.
4/4

IIW: Black destroys enchantment/s.

Henlock
Posts: 1530
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Contact:

Post by Henlock » 4 years ago

voidnothing, Inktreader

Marooned Enormodon 3u
Creature - Dinosaur (u)
Marooned Enormodon cannot attack unless the defending player controls an island.
Enrage - Whenever Marooned Enormosaur is dealt damage, target land becomes an island.
5/5

IIW a 3 color enchantment

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Gateways7
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Post by Gateways7 » 4 years ago

Henlock, Subject16

Frostrun Raptor 2WU
Creature - Dinosaur (rare)
Frostrun Raptor gets +1/+1 for each tapped creature you don't control.
Enrage - Whenever Frostrun Raptor is dealt damage, tap target creature. It doesn't untap during it's controller's next untap step.
1/3

IIW: 4-chapter sagas.

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void_nothing
Look On My Sash...
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Answers: 125
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Location: Tal Terig, Zendikar

Post by void_nothing » 4 years ago

Votes: Ink-Treader, Subject16

Cryoceratops 4UU
Creature - Dinosaur (M)
When Cryoceratops enters the battlefield, target opponent skips their next turn unless they have you create two 3/3 green Dinosaur creature tokens with trample.
All resistance stops cold at the sound of such a fearsome herd.
5/5

IIW: Obsolete creature types
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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Subject16
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Post by Subject16 » 4 years ago

netn10, dyd

Scaledock Reef
Land Creature — Island Dinosaur (Rare)
(T: Add U.)
Hideaway (This permanent enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
As long as Scaledock Reef is hiding away, it isn't a creature. (It's still a land).
At the beginning of your end step, if you cast three or more instant or sorcery spells this turn, you may cast the exiled card without paying its converted mana cost.
5/7

IIW: Giving tokens to your opponent.

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