The DCC - January 12, 2020

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void_nothing
Look On My Sash...
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Location: Tal Terig, Zendikar

Post by void_nothing » 4 years ago

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Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.



How To Play



How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.



Rules



  • Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
  • When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
  • If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
  • Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
  • Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
  • If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
  • This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
  • When posting make sure that:
    • You have included all of the previous day's entries.
    • You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)



Notes of the Day



This weekend is flying by.


DCC Scoreboard



netn10 30 (+2)
slimytrout 27 (+6)
void_nothing 20 (+2)
Henlock 19
RattingRots 19 (+1)
Gateways7 18 (+0)
bravelion83 17 (+3)
jamblock 17 (+1)
Legend 15 (+3)
Rithaniel 9
marioguy3 6 (+2)



bravelion83 wrote:
4 years ago
Votes:
void_nothing
slimytrout (especially for the perfect use of a replacement effect, but also because I like the card)

Thought-Draining Specter WUB
Creature — Specter (R)
When Thought-Draining Specter deals combat damage to an opponent, that player discards a cards, then each player draws a card, then you draw a card.
"It takes your thoughts to bring them to me as a gift to its master. It's a good familiar."
Henlock wrote:
4 years ago
Caravan Kronch 2rr
Creature - Beast (u)
When Caravan Kronch deals combat damage to a player, untap it.
, Discard a card: Draw a card.
4/3


Votes slimytrout, marioguy
Legend wrote:
4 years ago
Votes: Brave , Mario
HM: void

Power Play (Common)
1U
Instant
Diverge 3R (This spell is divergent if you cast it for 3R.)
Target creature gets -4/-0 until end of turn. If this spell is divergent, it gets +4/+0 until end of turn instead.
RattingRots wrote:
4 years ago
slimytrout, void_nothing

Quirion Might G
Instant (U)
You may return a green creature you control to its owner's hand rather than pay ~'s mana cost.
Target creature gets +2/+2 until end of turn.
slimytrout wrote:
4 years ago
Legend, bravelion

Thoughtless Thaumaturge 1RR
Creature - Human Wizard (R)
Whenever an opponent draws a card, Thoughtless Thaumaturge deals 2 damage to a random creature that player controls.
2/2
netn10 wrote:
4 years ago
Votes: Legend, bravelion83

Escape Fate U
Instant (Rare)
Target permanent you control gains hexproof until end of turn. If you are escaping Escape Fate, instead all permanents you control gains hexproof until end of turn.
Escape — 2GG, Exile four other cards from your graveyard.
marioguy3 wrote:
4 years ago
Votes: jamblock, netn10

Mark of the Squirrel
Enchantment - Aura (Uncommon)
Whenever enchanted creature attacks, its controller creates a 1/1 green squirrel creature token.
Gateways7 wrote:
4 years ago
slimytrout, netn10

Mindwiper 1UB
Creature - Human Wizard (uncommon)
When Mindwiper enters the battlefield, brainwash 3. (Target player creates three colorless Void sorcery token cards with cycling 4 and shuffles them into their library.)
Whenever an opponent cycles a Void, draw a card and you lose 1 life.
2/3
void_nothing wrote:
4 years ago
Votes: Legend, RattingRots

Hero of the Trumpet 3WW
Creature - Human Soldier (U)
Vigilance
When Hero of the Trumpet enters the battlefield, put a warcry counter on another target creature you control. For as long as that creature has a warcry counter on it, it's a Soldier in addition to its other types and has "Whenever you cast a spell that targets this creature, creatures you control get +1/+0 until end of turn."
Whenever you cast a spell that targets Hero of the Trumpet, creatures you control get +1/+0 until end of turn.
3/3
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bravelion83
Back to fighting monsters
Posts: 4081
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Post by bravelion83 » 4 years ago

Votes:
RattingRots
marioguy3 (Now, squirrels are something we can talk about as humor in Magic, I'm not against them, especially after Unstable.)

Asphodel Goods 3B
Sorcery (R)
Each opponent loses X life, where X is your devotion to black.
Adamant — If at least three black mana was spent to cast this spell, you gain life equal to the life lost this way.
Meat is surprisingly hard to find in the Asphodel market.
Author of the MCC Guidelines and FAQ. | Thanks to all that have provided feedback about the March MCC. You can find the results in this post.


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RattingRots
Pathological Scryer
Posts: 703
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Post by RattingRots » 4 years ago

Henlock, marioguy3
HM
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Gateways7

This wouldn't work in black border magic, but you could make a non-tournament legal environment where people get to do this. I like it and I think it's designed to make for some pretty interesting gameplay, however I don't think it's that great that it's worth the rules baggage you would have to add, and it much just get annoying to create an environment where these effects are extremely common.
Selix Bladewing 4UR
Legendary Creature - Dragon Wizard (M)
Flying, Haste
Whenever ~ attacks, you may gain control of target creature until end of turn. If you do, tap it and it is attacking the player of planeswalker of your choice.
3/3
For Sale: Boots of +2 intellect. Never worn.

slimytrout
Posts: 1864
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Pronoun: Unlisted

Post by slimytrout » 4 years ago

bravelion, RattingRots

Siphon Vitality 2B
Instant (U)
Remove all counters of any one kind from target permanent. Put that many counters of that kind on up to one target permanent you control that shares a type with it.

netn10
Posts: 3982
Joined: 4 years ago
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Post by netn10 » 4 years ago

Votes: Gateways7, Henlock

Convoluted Rules 2WU
Enchantment (Mythic)
Choose one from each part and add them to a single rule.
Part 1:
  • At the beginning of your upkeep,
  • At the beginning of each player's upkeep,
  • Whenever a player cast a spell,
Part 2:
  • Each player draws a card.
  • Spells cost 1 more to cast this turn.
  • Create a 1/1 White and Blue Spirit creature token with flying.

Henlock
Posts: 1530
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Post by Henlock » 4 years ago

marioguy, voidnothing

Omens Familiars uuu
Enchantment Creature - Bird Elemental (u)
Flying
When Omens Familiars attacks and isn:t blocked, you may have defending player gain control of it. If you do, take an extra turn after this one.
0/1

Legend
Aethernaut
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Post by Legend » 4 years ago

hen , rat

Reverse Polarity (Common)
1W
Instant
Diverge (This spell is divergent if you cast it for 3B.)
Target creature gets +1/+4 until end of turn. If this spell is divergent, that creature gets -1/-4 until end of turn instead.
“Comboing in Commander is like dunking on a seven foot hoop.” – Dana Roach

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Gateways7
Posts: 151
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Post by Gateways7 » 4 years ago

RattingRots, voidnothing

Kiro, Lighter of the Way 2RGW
Legendary Creature - Human Warrior (rare)
Vigilance, menace
Multicolored creatures you control have vigilance and menace.
At the end of the first combat phase of your turn, there is an additional combat phase.
4/3

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void_nothing
Look On My Sash...
Posts: 15104
Joined: 4 years ago
Answers: 125
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Location: Tal Terig, Zendikar

Post by void_nothing » 4 years ago

Votes: Henlock, Legend

Gravizeppelid 3G
Creature - Beast Mutant (C)
7U: Gravizeppelid gains flying until end of turn. Untap it.
Once thought too heavy to be suited for air combat, the power of autoplasts gave the Simic new use for these beasts.
3/4
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

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Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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