New Challenge Every Day - January 11th: Multicolored Phoenix

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Subject16
Posts: 1504
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Post by Subject16 » 4 years ago

Today's Challenge:
Multicolored Phoenix

.::To Enter::.
In a single post:
  • Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
  • Make a card that fits the current challenge.
  • Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.

.::Scoring::.
Guardman 22 (4)
dyd 18 (2)
Ink-Treader 15 (3)
Subject16 14 (3)
netn10 12 (2)
Henlock 11 (2)
Gateways7 11 (0)
JovialJovian 11 (0)
void_nothing 10 (0)
wizyard 3 (0)
Raptorchan 3 (2)
.::Note of the Day::.

.::Yesterday's Submissions::.
Auras
Subject16 wrote:
4 years ago
Ink-Treader, Guardman

Macar's Touch 2W
Enchantment — Aura (Uncommon)
Enchant artifact or creature
Enchanted permanent is a colorless Treasure artifact with "T, Sacrifice this permanent: Add one mana of any color." and loses all other abilities and card types.

IIW: Animate CARD
netn10 wrote:
4 years ago
Votes: Subject16, Guardman

Trigger-Happy R
Enchantment - Aura (Rare)
Enchant creature you control
Enchanted creature attacks each turn if able.
2R: Enchanted creature deals 1 damage to any target.
4RR: Enchanted creature fights another target creature.

IIW: Card that should have been in Eldraine.
dyd wrote:
4 years ago
Votes: Guardman, Raptorchan

Borrowed Form 2u
Enchantment - Aura
Enchant creature
When ~ enters the battlefield, enchanted creature becomes a copy of another target creature until end of turn.
At the beginning of the end step, return ~ to its owner's hand.

IIW: exchange life total with... (e.g. the trees)
Guardman wrote:
4 years ago
Votes: Subject16 and netn10

Perpetual Motion ur
Enchantment - Aura
Enchant Permanent
At the beginning of your upkeep you may put a charge counter on enchanted permanent.
The machine had no springs, no gears, no engine, no source of power. But once it started, it never stopped.

IIW: An equipment fit for a Dandy.
Ink-Treader wrote:
4 years ago
Vote: Subject16 and Henlock

Curse of Trauma UB
Enchantment - Aura Curse (R)
Enchant player
Whenever enchanted player is dealt damage, put a nightmare counter on Curse of Trauma and they lose 1 life.
At the beginning of enchanted player's end step, remove half the nightmare counters on Curse of Trauma, rounded up, and they gain that much life.

IIW: "if a card left your graveyard this turn"
JovialJovian wrote:
4 years ago
Votes: Ink-Treader, Guardman

Wrap In Flesh BG
Enchantment - Aura
Enchant permanent
Enchanted permanent is a 3/3 Horror creature in addition to its other types.

IIW: Licids, either original style or fixed in some way
Henlock wrote:
4 years ago
dyd, inktreader

Inner-flame Technique
Enchantment - Aura (c)
Enchant creature
When Inner-flame Technique enters the battlefield, add .
Enchanted creature has prowess.

IIW : A blue land dinosaur
Gateways7 wrote:
4 years ago
dyd, netn10

Heart of Darkness 1B
Enchantment - Aura (uncommon)
Enchant creature
Enchanted creature gets -5/-5.
When enchanted creature dies, it's controller draws two cards.

IIW: Mechanic with a storm scale ranking of 6+.
void_nothing wrote:
4 years ago
Votes: Raptorchan, Henlock

Singleminded Assault RR
Enchantment - Aura (R)
Enchant creature you control
As Singleminded Assault enters the battlefield, choose an opponent.
Enchanted creature assigns its combat damage to the chosen opponent instead of any other permanent or player (even if it's blocking).

IIW: Nonblue card draw

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dyd
Randomancer
Posts: 2592
Joined: 4 years ago
Pronoun: Unlisted

Post by dyd » 4 years ago

Votes: void_nothing, JovialJovian

Helix Firebird 3rw
Creature - Phoenix
Flying
When ~ enters the battlefield, it deals 3 damage to any target and you gain 3 life.
(r/w)(r/w): Return ~ from your graveyard to your hand. Activate this ability only if an opponent was dealt non-combat damage and you gained life this turn.
2/4

IIW: palindrome
Last edited by dyd 4 years ago, edited 1 time in total.

netn10
Posts: 3975
Joined: 4 years ago
Pronoun: Unlisted

Post by netn10 » 4 years ago

Votes: dyd, Henlock

Electric-Field Pheonix 2UR
Creature - Pheonix (Rare)
Flying
Instant and sorcery cards in your graveyard have jump-start.
Whenever you jump-start a card, return target Pheonix card from your graveyard to your hand.
2/2

IIW: Gold Equipment from Khans of Tarkir.

Henlock
Posts: 1529
Joined: 4 years ago
Pronoun: Unlisted
Contact:

Post by Henlock » 4 years ago

Subject16., Jovialjovian

Sun Phoenix 1rw
Creature - Elemental Bird (r)
Haste, Flying, lifelink.
You may cast Sun Phoenix from your graveyard if your dwvotion to red and white is five or greater.
2/2

IIW a blue land dinosaur

Ink-Treader
Posts: 1557
Joined: 4 years ago
Pronoun: Unlisted

Post by Ink-Treader » 4 years ago

Vote: Subject16 and void_nothing

Phoenix of the Threefold Sun 2RGW
Creature - Phoenix (R)
Flying, trample, haste
When Phoenix of the Threefold Sun enters the battlefield, untap up to three target lands.
At the beginning of each end step, if three or more creatures you control were dealt damage this turn, return Phoenix of the Threefold Sun from your graveyard to the battlefield.
3/3

IIW: "if a card left your graveyard this turn"

IIW:
Last edited by Ink-Treader 4 years ago, edited 2 times in total.

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Gateways7
Posts: 151
Joined: 4 years ago
Pronoun: they / them

Post by Gateways7 » 4 years ago

netn10, Henlock

Midnight Phoenix 2BR
Flying, haste
You may cast Midnight Phoenix from your graveyard by paying 3 life and discarding a card in addition to it's other costs.
The Flight of Midnight is just as beautiful as it is deadly.
3/2

IIW: Lifegain matters.

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JovialJovian
Captain, I object!
Posts: 2284
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Post by JovialJovian » 4 years ago

Votes: Gateway7, Henlock

Shaal, Life's Flame 2RW
Legendary Creature - Phoenix
Flying
2RRWW: Return a creature card from your graveyard to your hand. Then put a creature card from your hand onto the battlefield. That creature gains haste until end of turn. At the beginning of the next end step, sacrifice that creature. Activate this ability only if ~ is in your graveyard.
4/3

IIW: Opponent lifegain matters

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Guardman
A Dog's Dream of Man
Posts: 1729
Joined: 4 years ago
Pronoun: he / him
Location: In a Turn-Based World

Post by Guardman » 4 years ago

Votes: Subject16 and Henlock

Phoenix of Fate 3rg
Enchantment Creature - Phoenix
Flying, Haste, Trample
Phoenix of Fate cannot attack unless you exile a creature card from your graveyard.
Whenever a non-token creature you control enters the battlefield, if it wasn't cast from your hand, you may exile it. If you do, return Phoenix of Fate from the graveyard to the battlefield.
5/5

IIW: Non-blue, non-black ninjitsu

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void_nothing
Look On My Sash...
Posts: 15050
Joined: 4 years ago
Answers: 125
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 4 years ago

Votes: Guardman, JovialJovian

Wardclaw Phoenix 1RWW
Creature - Phoenix (R)
Flying, vigilance, haste
Each other creature you control gets +1/+0 for each Aura you control attached to it.
When an Aura you control becomes attached to a creature you control for the second time in a turn, return Wardclaw Phoenix from your graveyard to the battlefield.
2/3

IIW: 2/2s with upside for 1B or 1R
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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Subject16
Posts: 1504
Joined: 4 years ago
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Post by Subject16 » 4 years ago

Henlock, dyd

Nexus Phoenix WUBRG
Creature — Phoenix (Mythic)
Flying, haste
You may cast Nexus Phoenix from your graveyard as long as you control a permanent of each color.
Cascade (When you cast this spell, exile cards from the top of your library until you reveal a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
4/4

Iiw: Good Minotaurs

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