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Subject16
- Posts: 1505
- Joined: 4 years ago
- Pronoun: he / him
Post
by Subject16 » 4 years ago
Today's Challenge:
Auras
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.
.::Scoring::.
Guardman 18 (2)
dyd 16 (2)
Ink-Treader 12 (4)
Subject16 11 (3)
Gateways7 11 (0)
JovialJovian 11 (2)
void_nothing 10 (3)
netn10 10 (3)
Henlock 9 (1)
wizyard 3 (0)
Raptorchan 1 (0)
.::Note of the Day::.
.::Yesterday's Submissions::.
Nongreen Land Ramp
Guardman wrote: ↑4 years ago
Votes: Ink-Treader and netn10
Changing Landscapes 2u
Sorcery
Destroy target land. Its controller reveals cards from the top of their library until they reveal two land cards. The player puts all land cards revealed this way onto the battlefield tapped, then shuffles all other cards revealed this way into their library.
IIW: Multicolored Phoenix
dyd wrote: ↑4 years ago
Votes: Henlock, Ink-Treader
Titans' Wake 2ww
Sorcery
Devoid
Exile all creatures. Put all cards exiled this way onto the battlefield face down under their owner's control. They're lands named Wastes and have "
: Add
."
(They're neither creatures nor any other types)
IIW: invert an existing named mechanic
Subject16 wrote: ↑4 years ago
Ink-Treader, netn10
Intrepid Achaeologist 1W
Creature — Human Artificer (Rare)
Vigilance
W,
T, Exile two cards from your graveyard: Return target land card from your graveyard to the battlefield.
"It took some clearing and a bit of dusting, but here is is: Koilos.
2/2
IIW: Sea Monsters
Raptorchan wrote: ↑4 years ago
Votes: Subject16, void_nothing
Back on the Rocks 1r
Sorcery (R)
Destroy target nonbasic land. Its controller creates two tapped colorless basic land tokens named Wastes with "
t: Add
c."
You gotta go and leave town.
IIW: multicolored Adventure
JovialJovian wrote: ↑4 years ago
Votes: Subject16, Ink-Treader
Landlord 2BB
Creature - Human Noble
At the beginning of your upkeep, you gain 1 life for each land you control but don't own.
T, Sacrifice a creature: Tap target land and gain control of it as long as you control Landlord..
0/4
IIW: Bestow
netn10 wrote: ↑4 years ago
Votes: dyd, Guardman
Dance of the Earthshapers RR
Sorcery (Rare)
Search your library for up to two land cards and put them onto the battlefield with an erratic counter on each of them. Then shuffle your library. For as long as those lands have an erratic counter on them, they have "Whenever this land becomes tapped, sacrifice it."
IIW: White/Green counterspell.
Henlock wrote: ↑4 years ago
Huardsman, JovialJovian
Chronicler of Eras 1ww
Creature - Human Advisor (m)
When Chronicler of Eras enters the battlefield,.if you control less permanents than any other player, search your library for a legendary permanent with converted mana cost 2 or less and put it onto the battlefield.
1/3
IIW: A blue land dinosaur
Ink-Treader wrote: ↑4 years ago
Vote: dyd and void_nothing
Rising Morass 1BB
Creature - Elemental Horror (U)
Menace
When Rising Morass enters the battlefield, return target Swamp card from your graveyard to the battlefield tapped.
When Rising Morass dies, sacrifice a creature or Swamp.
3/3
IIW: Tricolor
void_nothing wrote: ↑4 years ago
Votes: netn10, JovialJovian
Lullmage's Mapping U
Enchantment
(R)
Whenever a spell or ability you control counters a spell, you may put an Island card from your hand onto the battlefield.
The Roil may be pure chaos, but chaos makes its own paths.
IIW: Legendary non-Eldrazi nonartifact colorless creatures
Gateways7 wrote: ↑4 years ago
Subject16, voidnothing
Quantum Fields 4
Artifact (rare)
At the beginning of your upkeep, create a land token named Polyscape with "
T: Add one mana of any color" and phasing.
"Careful. They say those who enter never come back quite the same."
IIW: Sagas / saga-matters.
Last edited by
Subject16 4 years ago, edited 1 time in total.
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Raptorchan
Beautiful Liar
- Posts: 773
- Joined: 4 years ago
- Pronoun: Unlisted
- Location: Red Jungle, Babwe
Post
by Raptorchan » 4 years ago
Pretty sure I had 1 point in the previous thread.
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Subject16
- Posts: 1505
- Joined: 4 years ago
- Pronoun: he / him
Post
by Subject16 » 4 years ago
[mention]Raptorchan[/mention] sorry about that, forgot to put it back when editing.
Ink-Treader, Guardman
Macar's Touch 2W
Enchantment — Aura (Uncommon)
Enchant artifact or creature
Enchanted permanent is a colorless Treasure artifact with "T, Sacrifice this permanent: Add one mana of any color." and loses all other abilities and card types.
IIW: Animate CARD
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netn10
- Posts: 3982
- Joined: 4 years ago
- Pronoun: Unlisted
Post
by netn10 » 4 years ago
Votes: Subject16, Guardman
Trigger-Happy R
Enchantment - Aura (Rare)
Enchant creature you control
Enchanted creature attacks each turn if able.
2R: Enchanted creature deals 1 damage to any target.
4RR: Enchanted creature fights another target creature.
IIW: Card that should have been in Eldraine.
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dyd
Randomancer
- Posts: 2592
- Joined: 4 years ago
- Pronoun: Unlisted
Post
by dyd » 4 years ago
Votes: Guardman, Raptorchan
Borrowed Form 2u
Enchantment - Aura
Enchant creature
When ~ enters the battlefield, enchanted creature becomes a copy of another target creature until end of turn.
At the beginning of the end step, return ~ to its owner's hand.
IIW: exchange life total with... (e.g.
the trees)
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Guardman
A Dog's Dream of Man
- Posts: 1729
- Joined: 4 years ago
- Pronoun: he / him
- Location: In a Turn-Based World
Post
by Guardman » 4 years ago
Votes: Subject16 and netn10
Perpetual Motion ur
Enchantment - Aura
Enchant Permanent
At the beginning of your upkeep you may put a charge counter on enchanted permanent.
The machine had no springs, no gears, no engine, no source of power. But once it started, it never stopped.
IIW: An equipment fit for a
Dandy.
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Ink-Treader
- Posts: 1557
- Joined: 4 years ago
- Pronoun: Unlisted
Post
by Ink-Treader » 4 years ago
Vote: Subject16 and Henlock
Curse of Trauma UB
Enchantment - Aura Curse (R)
Enchant player
Whenever enchanted player is dealt damage, put a nightmare counter on Curse of Trauma and they lose 1 life.
At the beginning of enchanted player's end step, remove half the nightmare counters on Curse of Trauma, rounded up, and they gain that much life.
IIW: "if a card left your graveyard this turn"
Last edited by
Ink-Treader 4 years ago, edited 1 time in total.
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JovialJovian
Captain, I object!
- Posts: 2284
- Joined: 4 years ago
- Pronoun: he / him
Post
by JovialJovian » 4 years ago
Votes: Ink-Treader, Guardman
Wrap In Flesh BG
Enchantment - Aura
Enchant permanent
Enchanted permanent is a 3/3 Horror creature in addition to its other types.
IIW: Licids, either original style or fixed in some way
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Henlock
- Posts: 1530
- Joined: 4 years ago
- Pronoun: Unlisted
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Contact:
Post
by Henlock » 4 years ago
dyd, inktreader
Inner-flame Technique
Enchantment - Aura (c)
Enchant creature
When Inner-flame Technique enters the battlefield, add .
Enchanted creature has prowess.
IIW : A blue land dinosaur
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Gateways7
- Posts: 151
- Joined: 4 years ago
- Pronoun: they / them
Post
by Gateways7 » 4 years ago
dyd, netn10
Heart of Darkness 1B
Enchantment - Aura (uncommon)
Enchant creature
Enchanted creature gets -5/-5.
When enchanted creature dies, it's controller draws two cards.
IIW: Mechanic with a storm scale ranking of 6+.
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void_nothing
Look On My Sash...
- Posts: 15102
- Joined: 4 years ago
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Answers: 125
- Pronoun: he / him
- Location: Tal Terig, Zendikar
Post
by void_nothing » 4 years ago
Votes: Raptorchan, Henlock
Singleminded Assault RR
Enchantment - Aura (R)
Enchant creature you control
As Singleminded Assault enters the battlefield, choose an opponent.
Enchanted creature assigns its combat damage to the chosen opponent instead of any other permanent or player (even if it's blocking).
IIW: Nonblue card draw