Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
I hope everyone enjoyed their Christmas/Dec. 25th.
RattingRots 62 (+2)
slimytrout 60 (+2)
Henlock 57 (+1)
bravelion83 56 (+1)
netn10 55 (+6)
void_nothing 41 (+1)
marioguy3 29 (+1)
wizyard 26 (+1)
folding_music 19
kwanyeegor-ii 16
Rithaniel 12 (+6)
jamblock 6
emily 2
Flatline wrote: ↑4 years agoVotes: netn10, Rithaniel
Tough Decision
Instant (U)
Counter target spell unless its controller sacrifices a creature with power greater than that spell's converted mana cost.
"There are no easy choices in war. Sometimes one must sacrifice their best soldier in order to ensure the success of the plan."
bravelion83 wrote: ↑4 years agoVotes: RattingRots, void_nothing
Flatline: something must be wrong with italics tags in the OP (see the last three cards).
Meaningless Attempt
Sorcery (U)
Counter target spell. Its controller reveals cards from the top of their library until they reveal a card that shares a card type with it. That player puts that card in their hand and the rest on the bottom of their library in a random order.
"When will you finally learn the real meaning of what you're doing? Or actually, of what you're trying to do?"
Rithaniel wrote: ↑4 years agoVotes: netn10, marioguy3
Merry Christmas
Day of Gifts
Sorcery M
Starting with you, each player may put a permanent card from their hand onto the battlefield under an opponent's control. Repeat this process until no one puts a card onto the battlefield. Then, if a permanent didn't enter the battlefield under a player's control this way, that player draws three cards.
RattingRots wrote: ↑4 years agoRithaniel, netn10
Risky Rescue
Sorcery (R)
Return target planeswalker card from your graveyard to the battlefield. It enters the battlefield with 1 as its starting loyalty.
netn10 wrote: ↑4 years agoVotes: Henlock wizyard
Fun fact: Jund is the only shard that had only one and two colored cards with its mechanic. There are no BRG cards with devour!
Swift Predator
Creature - Beast (Common)
Haste
Devour 1
Just makes predators as well as food. Sometimes it's hard to distinguish between the two.
3/3
slimytrout wrote: ↑4 years agorithaniel, netn10
Double-Edged Sword
Artifact - Equipment (U)
Equipped creature gets +3/+3.
Whenever equipped creature attacks or blocks, put a -1/-1 counter on it.
Equip
void_nothing wrote: ↑4 years agoVotes: Rithaniel, netn10
Torch Spirit
Creature - Elemental Spirit (U)
Defender
: Target attacking creature gets +1/+1 until end of turn.
: Torch Spirit deals 1 damage to target attacking creature.
3/1