New Challenge Every Day - December 23rd: Colorless Instant or Sorcery (No Eldrazi)

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Subject16
Posts: 1499
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Post by Subject16 » 4 years ago

Today's Challenge:
Colorless Instant or Sorcery (No Eldrazi)

.::To Enter::.
In a single post:
  • Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
  • Make a card that fits the current challenge.
  • Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.

.::Scoring::.

Subject16 37 (0)
Ink-Treader 37 (2)
dyd 37 (4)
void_nothing 36 (0)
netn10 35 (2)
Henlock 30 (3)
JovialJovian 29 (3)
kwanyeegor-ii 23 (0)
Feyd_Ruin 8 (0)
FoilSquared 1 (0)
.::Note of the Day::.
Two days until Christmas, and it's the season of giving! Bonus point to any Christmassy designs!

.::Yesterday's Submissions::.
A card that costs 6 colored mana
JovialJovian wrote:
4 years ago
Votes: Henlock, dyd

Curse of Bears 4G
Enchantment - Aura Curse
Enchant player
When ~ enters the battlefield, create two 2/2 green Bear creature tokens.
Bears you control must attack enchanted player each combat if able.
2 Kings 2:23-24

IIW: Multicolored Leviathans
Henlock wrote:
4 years ago
jovialjovian, dyd

Curse of Vanity 2w
Enchantment - Aura Curse (c)
Enchant player
All spells and abilities able to target enchanted player do so.

IIW: Sengir Lifestyle.
Ink-Treader wrote:
4 years ago
Vote: dyd and Henlock

Curse of Wastrel 1R
Enchantment - Aura Curse (C)
Enchant player
At the beginning of enchanted player's precombat main phase, they sacrifice a Treasure. If they can't, instead they activate an activated ability of a land they control if able.
"Why save for tomorrow?"

IIW: angels without flying
void_nothing wrote:
4 years ago
Votes: Ink-Treader, JovialJovian

Curse of Unreadiness 1U
Enchantment - Aura Curse (C)
Enchant player
At the beginning of combat, enchanted player chooses a creature they control. That creature gets -3/-0 until end of combat.

IIW: Creatures with P/T both equal to CMC
dyd wrote:
4 years ago
Votes: netn10, Henlock

Curse of Insults 2b
Enchantment — Aura Curse
Enchant player
When ~ enters the battlefield, enchanted player loses life equal to the number of Curses attached to them.

IIW: a card that helps three different creature types
Subject16 wrote:
4 years ago
netn10, JovialJovian

Curse of Misanthropy 1B
Enchantment — Aura Curse (Common)
Enchant player
Enchanted player can't gain life.
At the beginning of enchanted player's upkeep, that player loses 1 life and each other player gains 1 life.
The man had never felt love, and by his own doing, made sure he never would.

IIW: Four Color Identity cards
netn10 wrote:
4 years ago
Votes: dyd, Ink-Treader

Curse of Boredom 2U
Enchantment - Aura Curse (Common)
Enchant player
At the beginning of enchanted player's upkeep, that player taps an untapped creature they control.
How can one escape feelings that can't be satisfied?

IIW: Gold Common Equipment

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dyd
Randomancer
Posts: 2587
Joined: 4 years ago
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Post by dyd » 4 years ago

Votes: netn10, void_nothing

Forgotten Ways 2cc
Sorcery
Look at the top three cards of your library, manifest one of them and put the rest on the bottom of your library in a random order.

IIW: aftermath

Ink-Treader
Posts: 1521
Joined: 4 years ago
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Post by Ink-Treader » 4 years ago

Votes: netn10 and JovialJovian

Yawning Void C
Instant (U)
Kicker 2
Until end of turn, you may spend C as if it were mana of any color.
If Yawning Void was kicked, return target colored card from your graveyard to your hand.
"In the beginning, there was only nothingness. And then the nothingness woke up."
-Dawn of the First World
Last edited by Ink-Treader 4 years ago, edited 1 time in total.

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JovialJovian
Captain, I object!
Posts: 2254
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Post by JovialJovian » 4 years ago

Votes: Ink-Treader, dyd

Singularity Pulse 3
Sorcery
Buyback 4C
Until your next turn, if tapped for mana, Plains produce R, Islands produce G, Swamps produce W, Mountains produce U, and Forests produce B instead of any other type.

IIW: Manlands

netn10
Posts: 3933
Joined: 4 years ago
Pronoun: Unlisted

Post by netn10 » 4 years ago

Votes: JovialJovian, dyd

Cleanse Mana C
Instant (Common)
Add one mana of any color.
Draw a card, then discard a card.
Anything washed by the Void Aether would be shaped anew, for better or worse.

IIW: Return to Tarkir

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void_nothing
Look On My Sash...
Posts: 14924
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 4 years ago

Votes: Henlock, netn10

Heaven and Nature Sing 4
Instant (M)
Cast this spell only during the upkeep step.
Until end of turn, whenever a player casts an instant or sorcery spell, it gains "Discard a land card: Copy this spell and you may choose new targets for the copy" and all lands gain "Discard an instant or sorcery card: Untap this land."

IIW: Something lost
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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Subject16
Posts: 1499
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Post by Subject16 » 4 years ago

netn10, void_nothing

Revelation Charm C
Instant (Uncommon)
Choose one —
• Target player reveals their hand.
• Scry 2.
• Look at target face-down creature. You may turn it face up.

IIW: Modal permanents

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