Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
Time to make the donuts.
DCC Scoreboard
RattingRots 57 (+2)
slimytrout 57 (+2)
Flatline 55 (+2)
bravelion83 55 (+3)
Henlock 53 (+2)
netn10 48 (+2)
void_nothing 38 (+1)
marioguy3 26 (+6)
wizyard 25 (+0)
folding_music 19
kwanyeegor-ii 16
Rithaniel 6
jamblock 6
emily 2
slimytrout 57 (+2)
Flatline 55 (+2)
bravelion83 55 (+3)
Henlock 53 (+2)
netn10 48 (+2)
void_nothing 38 (+1)
marioguy3 26 (+6)
wizyard 25 (+0)
folding_music 19
kwanyeegor-ii 16
Rithaniel 6
jamblock 6
emily 2
Flatline wrote: ↑4 years agoVotes: marioguy3, slimytrout
The dash ability for this would still trigger as far as I know. I would've liked to have made the dash cost mono-red, but I just don't think red should have access to what amounts to blinking a creature every turn.
Mirrorform Mimic
Creature — Shapeshifter (R)
You may have Mirrorform Mimic enter the battlefield as a copy of any creature you control.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
0/0
bravelion83 wrote: ↑4 years agoVotes: marioguy3, slimytrout
Honorable mention for Flatline.
Lightning Seastorm
Sorcery (U)
Lightning Seastorm deals 3 damage to any target. That player or that permanent's controller discards a card.
Draw a card.
Bolts and thunder. That's a storm.
netn10 wrote: ↑4 years agoVotes: void_nothing, RattingRots
Escape from Oneself
Enchantment - Aura (Rare)
Enchant creature you control
Enchanted creature attacks each turn if able.
Whenever enchanted creature attacks, it fights each creature you don't control.
Gruul shamans often immerse themselves in rage magic to forget pain and inflict pain at once.
slimytrout wrote: ↑4 years agohenlock, bravelion
Chains of Banishment
Enchantment (R)
When Chains of Banishment enters the battlefield, exile target creature you don't control until Chains of Banishment leaves the battlefield.
Whenever a creature enters the battlefield under your control, exile Chains of Banishment. Return it to the battlefield at the beginning of the next end step.
void_nothing wrote: ↑4 years agoVotes: marioguy3, netn10
Ancient Bandar
Creature - Cat Monkey (R)
When Ancient Bandar enters the battlefield, exile a card from your graveyard.
When Ancient Bandar dies, you may pay . If you do, return the exiled card to your hand.
: Ancient Bandar gains indestructible until end of turn.
3/3
Henlock wrote: ↑4 years agoFlatline, Marioguy
Replicating Singularity
Creature - Elemental (r)
Flying
: Switch Replicating Singularity's power and toughness until end of turn.
You may cast any nonland card from your hand as a copy of Replicating Singularity. Whenever you do, that card enters the battlefield with a singularity counter on it.
1/3
RattingRots wrote: ↑4 years agoFlatline, netn10
Ashmouth HosthmsShowHidebravelion83 and slimytrout - I think both of these are just a bit too pushed. Slimytrout I had to give some thought to because it's on the same level as (and probably worse than) Snapcaster Mage. I personally think Snapcaster is too OP but it's a bit unfair to judge a custom card on that when it's "good enough" for wotc. This ended up being the tie-breaker because I couldn't decide between this and netn10's card.
Creature - Human Minion (R)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as ~ is paired with another creature, each creature has " , Sacrifice this creature: You draw a card and lose 1 life.
1/3