Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
It's not quite 11:30, but it's better than I've been doing.
DCC Scoreboard
RattingRots 55 (+0)
slimytrout 55 (+2)
Flatline 53 (+2)
bravelion83 52 (+6)
Henlock 51 (+0)
netn10 46 (+6)
void_nothing 37 (+1)
wizyard 25
marioguy3 20 (+3)
folding_music 19
kwanyeegor-ii 16
Rithaniel 6
jamblock 6
emily 2
slimytrout 55 (+2)
Flatline 53 (+2)
bravelion83 52 (+6)
Henlock 51 (+0)
netn10 46 (+6)
void_nothing 37 (+1)
wizyard 25
marioguy3 20 (+3)
folding_music 19
kwanyeegor-ii 16
Rithaniel 6
jamblock 6
emily 2
bravelion83 wrote: ↑4 years agoVotes:
• marioguy3 — This is the kind of cards I like from you. Too bad the reminder text is not italicized, but you were lucky I had no better options (in my opinion). Yes, to me Quality matters here too in the DCC. And in the CCL too. And in custom sets. Everywhere.
• slimytrout — Even though I think your card needs to be partly black. Removing counters is black. But I really like the elegance of the idea.
Rewrite History
Sorcery(U)
Return target card from your graveyard to your hand. If that card is historic, draw a card. (Artifacts, legendaries, and Sagas are historic.)
The truth is what the winners want it to be.
slimytrout wrote: ↑4 years agonetn10, bravelion83
Excited Fluxmage
Creature - Human Wizard (R)
Flash
When Excited Fluxmage enters the battlefield, target instant or sorcery card in your graveyard gains jump-start until end of turn. (You may cast that card from your graveyard this turn by discarding a card in addition to paying its other costs. Then exile that card.)
2/2
void_nothing wrote: ↑4 years agoVotes: Flatline, netn10
Mountaineering Party
Sorcery (U)
Create two 1/1 red Goblin creature tokens. Until end of turn, Goblins you control get +1/+0 and gain haste and "Whenever this creature deals combat damage to a player, you may put a Mountain card from your hand or graveyard onto the battlefield tapped."
RattingRots wrote: ↑4 years agobravelion83, netn10
Sorin's Acolyte
Creature - Vampire Minion (C)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as ~ is paired with another creature, that creature has indestructible and Sorin's Acolyte has deathtouch.
1/2