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Subject16
- Posts: 1499
- Joined: 4 years ago
- Pronoun: he / him
Post
by Subject16 » 4 years ago
Today's Challenge:
A card that costs 6 colored mana
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.
.::Scoring::.
Subject16 37 (4)
void_nothing 36 (0)
Ink-Treader 35 (2)
dyd 33 (0)
netn10 33 (2)
Henlock 27 (2)
JovialJovian 26 (3)
kwanyeegor-ii 23 (1)
Feyd_Ruin 8 (0)
FoilSquared 1 (0)
.::Note of the Day::.
Two days until Christmas, and it's the season of giving! Bonus point to any Christmassy designs!
.::Yesterday's Submissions::.
A card that costs 6 colored mana
Henlock wrote: ↑4 years ago
sibject16, kwanyegor
Brood Wurm wwwggg
Creature - Wurm (u)
Trample
Brood Wurm costs
wg less for each creature named Brood Wurrm you control.
8/8
Subject16 wrote: ↑4 years ago
Netn10, Henlock
Escalating Terror RWWBBB
Sorcery (Rare)
Choose one or more. Each mode must target a different opponent.
• Target opponent sacrifices a land.
• Target opponent sacrifices two artifacts or enchantments.
• Target opponent sacrifices three creatures.
Iiw: Wedge Ultimatums
dyd wrote: ↑4 years ago
Votes: JovialJovian, Henlock
Yasan Kai, Heir of Tae Jin uurrww
Legendary Creature - Human Monk
Each instant and sorcery spell you control has rebound.
Each other creature you control has prowess.
5/7
IIW: colorless instant or sorcery - no Eldrazi
netn10 wrote: ↑4 years ago
Votes: Ink-Treader, JovialJovian
Kaalia, Wings of Three Nations RRWWBB
Legendary Creature - Human Cleric (Mythic)
Flying, vigilance, haste
The first Angel, Demon and Dragon cards you cast each turn cost
0 to cast.
6/6
IIW: Common Gold Vehicle.
Ink-Treader wrote: ↑4 years ago
Vote: JovialJovian and Subject16
Realm of Inspiration UUURRR
Enchantment (R)
Lands you control have "
T: Exile the top card of your library. You may play that card until end of turn." and "
T: Scry 2."
A home for the ones with big plans and bigger dreams.
IIW: Giving abilities to lands.
JovialJovian wrote: ↑4 years ago
Votes: Subject16, netn10
Nyctophobia BBBBBB
Enchantment
As long as your devotion to black is greater than your life total, ~ is a 6/6 Nightmare creature with haste that's still an enchantment.
At the beginning of your upkeep, each player loses life equal to your devotion to black.
IIW: Manlands
void_nothing wrote: ↑4 years ago
Votes: Ink-Treader, Subject16
Meteoric Terror RRWWBB
Instant
(R)
Meteoric Terror deals 6 damage to target player or planeswalker and you gain 6 life.
You may cast sorcery, creature, and enchantment spells this turn as though they had flash.
Until end of turn, rather than pay the mana cost of red sorcery, white creature, and black enchantment spells you cast, you may pay life equal to those spells' converted mana costs.
IIW: A card that could be in a cycle with an existing card
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JovialJovian
Captain, I object!
- Posts: 2254
- Joined: 4 years ago
- Pronoun: he / him
Post
by JovialJovian » 4 years ago
Votes: Henlock, dyd
Curse of Bears 4G
Enchantment - Aura Curse
Enchant player
When ~ enters the battlefield, create two 2/2 green Bear creature tokens.
Bears you control must attack enchanted player each combat if able.
2 Kings 2:23-24
IIW: Multicolored Leviathans
Last edited by
JovialJovian 4 years ago, edited 1 time in total.
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Henlock
- Posts: 1510
- Joined: 4 years ago
- Pronoun: Unlisted
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Contact:
Post
by Henlock » 4 years ago
jovialjovian, dyd
Curse of Vanity 2w
Enchantment - Aura Curse (c)
Enchant player
All spells and abilities able to target enchanted player do so.
IIW: Sengir Lifestyle.
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Ink-Treader
- Posts: 1521
- Joined: 4 years ago
- Pronoun: Unlisted
Post
by Ink-Treader » 4 years ago
Vote: dyd and Henlock
Curse of Wastrel 1R
Enchantment - Aura Curse (C)
Enchant player
At the beginning of enchanted player's precombat main phase, they sacrifice a Treasure. If they can't, instead they activate an activated ability of a land they control if able.
"Why save for tomorrow?"
IIW: angels without flying
Last edited by
Ink-Treader 4 years ago, edited 2 times in total.
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void_nothing
Look On My Sash...
- Posts: 14924
- Joined: 4 years ago
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Answers: 124
- Pronoun: he / him
- Location: Tal Terig, Zendikar
Post
by void_nothing » 4 years ago
Votes: Ink-Treader, JovialJovian
Curse of Unreadiness 1U
Enchantment - Aura Curse (C)
Enchant player
At the beginning of combat, enchanted player chooses a creature they control. That creature gets -3/-0 until end of combat.
IIW: Creatures with P/T both equal to CMC
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dyd
Randomancer
- Posts: 2587
- Joined: 4 years ago
- Pronoun: Unlisted
Post
by dyd » 4 years ago
Votes: netn10, Henlock
Curse of Insults 2b
Enchantment — Aura Curse
Enchant player
When ~ enters the battlefield, enchanted player loses life equal to the number of Curses attached to them.
IIW: a card that helps three different creature types
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Subject16
- Posts: 1499
- Joined: 4 years ago
- Pronoun: he / him
Post
by Subject16 » 4 years ago
netn10, JovialJovian
Curse of Misanthropy 1B
Enchantment — Aura Curse (Common)
Enchant player
Enchanted player can't gain life.
At the beginning of enchanted player's upkeep, that player loses 1 life and each other player gains 1 life.
The man had never felt love, and by his own doing, made sure he never would.
IIW: Four Color Identity cards
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netn10
- Posts: 3933
- Joined: 4 years ago
- Pronoun: Unlisted
Post
by netn10 » 4 years ago
Votes: dyd, Ink-Treader
Curse of Boredom 2U
Enchantment - Aura Curse (Common)
Enchant player
At the beginning of enchanted player's upkeep, that player taps an untapped creature they control.
How can one escape feelings that can't be satisfied?
IIW: Gold Common Equipment