Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
Another late night. Sorry. I'm going to shoot for getting back to 11:30 tomorrow night.
DCC Scoreboard
RattingRots 55 (+1)
slimytrout 53 (+5)
Henlock 51 (+1)
Flatline 51 (+3)
bravelion83 46 (+5)
netn10 40 (+0)
void_nothing 36 (+3)
wizyard 25
folding_music 19
kwanyeegor-ii 16
marioguy3 17 (+2)
Rithaniel 6
jamblock 6
emily 2
slimytrout 53 (+5)
Henlock 51 (+1)
Flatline 51 (+3)
bravelion83 46 (+5)
netn10 40 (+0)
void_nothing 36 (+3)
wizyard 25
folding_music 19
kwanyeegor-ii 16
marioguy3 17 (+2)
Rithaniel 6
jamblock 6
emily 2
Flatline wrote: ↑4 years agoVotes: bravelion83, void_nothing
Underworld Explorer
Creature — Human Scout (C)
When Underworld Explorer enters the battlefield, it deals 1 damage to you and you draw a card.
Escape — , Discard a card, Exile three other cards from you graveyard. (You may cast this card from your graveyard for its escape cost.)
1/1
bravelion83 wrote: ↑4 years agoVotes: Henlock, void_nothing
Izzet Hypnotist
Creature — Human Wizard (U)
, , Sacrifice Izzet Hypnotist: Gain control of target creature an opponent controls until end of turn. Untap that creature. That creature gains haste until end of turn.
, , Sacrifice Izzet Hypnotist: Gain control of target creature an opponent controls. (This effect lasts indefinitely.)
2/2
RattingRots wrote: ↑4 years agoslimytrout, marioguy3
The Giver
Creature - Human Cleric (R)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as ~ is paired with another creature, an aura attached to either creature treats both creatures as though they are enchanted by it.
1/4
slimytrout wrote: ↑4 years agovoid_nothing, rattingrots
hm: flatline -- I like encore, but the card itself is pretty unexciting (which may be a downside of encore -- that cards you can cast a second time for the same cost have to be a bit underpowered).
Simplify
Instant (R)
Destroy all auras and equipment attached to permanents, and remove all counters from creatures.
"To take back our home, we must first cleanse ourselves, both physically and spiritually."
-Ria Ivor, Hero of Bladehold
marioguy3 wrote: ↑4 years agoVotes: bravelion83, Flatline
Spirit of the Night Flame
Creature - Spirit (Uncommon)
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain life equal to the total life lost this way.)
Other Spirit creatures you control get +1/+2.
2/3
void_nothing wrote: ↑4 years agoVotes: Flatline, slimytrout
Surrakar Bandit
Creature - Surrakar (R)
Whenever a spell or ability you control causes a creature an opponent controls to become tapped, draw a card.
, : You may tap or untap target creature.
3/3