Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Man do I hate Revenge of Ravens in draft. I've been involved in at least 5 games that ended with someone being milled out, even though neither player was playing mill. I've been on both sides of this coin more than once, but every time it has been because of RoR. I can't recall ever having that happen to me even once in any other draft format.
bravelion83 9 (+3)
Flatline 8 (+0)
RattingRots 8 (+5)
slimytrout 8 (+5)
wizyard 8 (+8)
netn10 6 (+1)
folding_music 5 (+0)
Rithaniel 3 (+0)
kwanyeegor-ii 3 (+1)
emily 2
void_nothing 1 (+0)
bravelion83 wrote: ↑4 years agovotes: wizyard, slimytrout
Ancestor Invoker
Creature — Elf Shaman (U)
When Ancestor Invoker enters the battlefield, return target card from your graveyard to your hand.
3/3
//
Vision of the Past
Sorcery — Adventure
Discard a card, then draw a card.
folding_music wrote: ↑4 years agovotes: RattingRots, kwanyeegor-ii
Goblin Orchestra
Creature - Goblin Army (U)
Cumulative upkeep - Exile the top four cards of your library.
Trample
They tumble into a beautiful crescendo, no matter what the conductor says.
2/3
netn10 wrote: ↑4 years agoVotes: wizyard, RattingRots
Phenax, the First to Escape
Legendary Creature - Human (Mythic)
Hexproof
Whenever Phenax dies, it goes to an advanture instead.
3/3
/////////
Escape the Underworld
Sorcery (Mythic)
Return target creature card and target instant card from your graveyard to your hand.
kwanyeegor-ii wrote: ↑4 years agonetn10 rattingrots
Deep-Sea Saurian
Creature--Dinosaur (Rare)
Islandwalk
: Deep-Sea Saurian gains flying until end of turn
When Deep-Sea Saurian dies return up to four target nonland permanents to their owners hands
6/6
slimytrout wrote: ↑4 years agobravelion83, wizyard
hm: RattingRots (love the concept, but I think it should be in W not R), henlock (again, love the concept but probably a bit too powerful to be uncommon)
Peace Offering
Instant (C)
Each player draws a card and gains 3 life.
Cycling ( , Discard this card: Draw a card.)
When you cycle Peace Offering, gain 3 life.
Rithaniel wrote: ↑4 years agoVotes: wizyard, slimytrout
Bull Salamander
Creature - Lizard R
Haste
When Bull Salamander enters the battlefield, reveal your hand. If you control exactly one land and revealed no land cards this way, put two +1/+1 counters on Bull Salamander.
It is at it's strongest when the world around it is the most harsh.
1/1
void_nothing wrote: ↑4 years agoVotes: slimytrout, Henlock
Steady-Mind Templar
Creature - Fox Monk (U)
Players can't flip coins.
"'Luck' is no such thing - it is the will of heaven, and we ought not to tamper with it."
2/1
RattingRots wrote: ↑4 years agowizyard, bravelion83
Ral, Maverick GuildmageHM - slimytroutShowHideI thought there were three great submissions today, and had to split hairs to find one not to vote for, so these are really minor and normally wouldn't make the decision for me. I don't think this card is OP, but I think it's a little too good in some situations, and I think there should at least be something to curtail the abuse potential, such as adding a mana cost to the ability.
Also:I debated red vs. white for a while. It definitely fits a lot of white "tax" cards like Thalia, Guardian of Thraben. I ended up deciding that the taxing effect was so universal (though maybe not in control/combo heavy constructed fields) it amounted to a pseudo-Stone Rain, and I thought that it didn't have the white quality of not letting the opponent do things, it had more of the red or black quality of letting them still play their cards, but making it hurt them later. Also I gave some consideration to red getting a echo-matters in Time Spiral with Thick-Skinned Goblin. In spite of all this I definitely could see white being the way to go.slimytrout wrote: ↑4 years agohm: RattingRots (love the concept, but I think it should be in W not R), henlock (again, love the concept but probably a bit too powerful to be uncommon)
Planeswalker - Ral (M)
When ~ enters the battlefield, create a 2/2 blue and red Drake creature token with flying and haste.
+1: If you attacked with a creature this turn, discard a card, then draw a card.
-3: If ~ is on the battlefield, return it to its owner's hand.
2
NotesShowHideI think the -3 would be the same based on the rules if it just said "-3: Return ~ to it's owner's hand," but I thought specifying that it had to be on the battlefield, so no one would think it works until you can afford to use it and still have 1 or more loyalty.
TBH it's still pretty clunky either way.
Henlock wrote: ↑4 years agorattingRots, slimytrout
Impassionate Lovers
Creature - Human Peasant(r)
When Impassionate Lovers enters the battlefield, if it's not a token, create a token that's a copy of it.
1/1
//
Perilous Tryst
Sorcery
Search your library for two creature cards with an adventure and put them into your hand. Shuffle your library.