This round's banner is my elaboration on the art of Sigarda's Aid, by Howard Lyon.
November MCC Round 4
Battle Royale
This month, we're going to be focusing on an important (and perhaps underappreciated) aspect of the game of Magic: its zones. We've already done graveyard, hand, and library, so last but not least is the battlefield.
November MCC Round 4
Battle Royale
Your name is spoken in hushed tones in the halls of Renton. The library set proved a little too ambitious, so Wizards is trying something that's been proven to work: an event set based around an enormous battle. But when a hole opens in the file at the last minute, everyone knows it's time to call in the fixer.
Main Challenge: Design a card that has the word "battlefield" in its rules text but not "enter" or "leave."
Subchallenge 1: Your card does not contain the name of any other zone.
Subchallenge 2: Your card has some form of the word "battle" in its flavor text.
Clarifications
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Main Challenge
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The rules text (excluding the reminder text) has to include the word "battlefield," but it can't include any form of the word "enter" or "leave" (enters, leaves, entering, entered, etc.).
P.S. The word "left" is allowed if it somehow refers to the direction opposite to right but not if it's used as the past tense of "leave."
P.S. The word "left" is allowed if it somehow refers to the direction opposite to right but not if it's used as the past tense of "leave."
Subchallenge 1
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The other zones are hand, library, graveyard, command zone, exile, stack, ante, and absolutely-removed-from-the-freaking-game-forever zone.
Subchallenge 2
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This includes the use of "battle" as a noun, verb, adjective, or part of a compound word like, say, "battlefield."
Design deadline: Monday, December 2nd 23:59 EST
Judging deadline: Saturday, December 7th 23:59 EST (Moved 24 hours later due to extension of design deadline)
RUBRIC
MCC Rubric
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Design
(X/3) Appeal - Do the different player psychographics (Timmy/Johnny/Spike) have a use for the card?
(X/3) Elegance - Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?
Development
(X/3) Viability - How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity?
(X/3) Balance - Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?
Creativity
(X/3) Uniqueness - Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel "fresh"?
(X/3) Flavor - Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements synch together to please Vorthos players?
Polish
(X/3) Quality - Points deducted for incorrect spelling, grammar, and templating.
(X/2) Main Challenge (*) - Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge?
(X/2) Subchallenges - One point awarded per satisfied subchallenge condition.
Total: X/25
*An entry with 0 points here is subject to disqualification.
(X/3) Appeal - Do the different player psychographics (Timmy/Johnny/Spike) have a use for the card?
(X/3) Elegance - Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?
Development
(X/3) Viability - How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity?
(X/3) Balance - Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?
Creativity
(X/3) Uniqueness - Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel "fresh"?
(X/3) Flavor - Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements synch together to please Vorthos players?
Polish
(X/3) Quality - Points deducted for incorrect spelling, grammar, and templating.
(X/2) Main Challenge (*) - Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge?
(X/2) Subchallenges - One point awarded per satisfied subchallenge condition.
Total: X/25
*An entry with 0 points here is subject to disqualification.
JUDGES
slimytrout
bravelion83
void_nothing
PLAYERS
Flatline
Blydden
Subject16
A reminder to everyone:
In the MCC, putting rarity on cards is mandatory! If you don't put a rarity on your card, expect huge deductions in both Viability AND Quality.
Please check out the MCC Guidelines and FAQ if you have the will and time. Link here. Among the many things you can find there are a detailed explanation of the rubric (section 6.2) and the recommended card formatting (section 4) that you should use to format your text cards. Expect deductions in Quality otherwise.