Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
Hope everyone's weekend has started off well.
DCC Scoreboard
slimytrout 38 (+4)
Rithaniel 37 (+3)
RattingRots 37 (+1)
Gateways7 29
netn10 29 (+2)
bravelion83 27 (+0)
void_nothing 26 (+1)
Koopa 22
Henlock 21 (+1)
Sagharri 16
wizyard 12 (+9)
kwanyeegor-ii 3
FoilSquared 3
Legend 1
marioguy3 1 (+1)
Rithaniel 37 (+3)
RattingRots 37 (+1)
Gateways7 29
netn10 29 (+2)
bravelion83 27 (+0)
void_nothing 26 (+1)
Koopa 22
Henlock 21 (+1)
Sagharri 16
wizyard 12 (+9)
kwanyeegor-ii 3
FoilSquared 3
Legend 1
marioguy3 1 (+1)
crapskidoo wrote: ↑4 years agoVotes: Rithaniel, netn10
Arcanyst's Vial
Artifact
This artifact enters the battlefield tapped and with a charge counter on it.
At the beginning of your upkeep, put a charge counter on it.
, Sacrifice Arcanyst's Vial: Search your library for a sorcery or instant card with converted mana cost equal to or less than the number of charge counters on Arcanyst's Vial. Put that card in your hand and shuffle your library.
, Sacrifice Arcanyst's Vial: Look at the top X cards of your library. You may put one of them in your hand with a converted mana cost equal to or less than X. Put the rest on the bottom of your library in any order. You may remove a charge counter on Arcanyst's Vial to pay for for this ability.
(Note: Since I live in a different timezone, please don't hit me hard because I broke the rules of the thread in some way)
bravelion83 wrote: ↑4 years agoVotes: wizyard, netn10
Adanto's TowerHonorable mentionShowHideRithaniel - As usual with cards from your new Eldrazi set, context is the key to understand this card. And I do like this. You're just unlucky this time that there are two cards much more elegant than this in a vacuum, and I wanted to vote for those. If I could cast a third vote, you would be it.
Artifact (U)
Intensify (You may pay an additional as you activate any of this permanent's activated abilities.)
, : Create a 1/1 white Vampire creature token with lifelink. If this ability was intensified, create two of those tokens instead.
"Everybody at their places! I can see an enemy army advancing towards us from up here! Prepare defenses!"
—Gorina, Adanto Sentinel
NotesShowHideAs promised, I'm back to my comfort zone. New experiments will certainly follow, but not for some time. I need a little time to recover from my huge trip far out of it. In the meantime, I'll do something that should be well within my natural space: taking something existing and twisting it slightly. So, I've thought about this ability, and for a few days I'll explore its design space. This is something I should be able to do well.
Yes, obviously the idea for intensify is making kicker but for activated abilities. It works exactly like kicker, you can only pay the additional cost once, etc... Everything is like kicker, only it applies to all the activated abilities that the permanent with intensify has. I have other examples coming in the next days, involving permanents with more than one activated ability, off-color costs, and such. But for today, I've chosen to start with the base case.
netn10 wrote: ↑4 years agoVotes: wizyard, Rithaniel
Simic Mindbreaker
Creature - Merfolk Octopus Mutant (Common)
Linked (Whenever you activate an ability of a linked creature, you may activate an ability of another linked creature you control.)
: Target player puts the top two cards of their library into their graveyard.
0/1
RattingRots wrote: ↑4 years agowizyard, Henlock
Into the Wild
Instant (U)
Destroy up to one target artifact.
Destroy up to one target enchantment.
Put two +1/+1 counters on up to one target creature.
slimytrout wrote: ↑4 years agomarioguy3, wizyard
Mutinous Mate
Creature – Human Pirate (U)
Menace
When Mutinous Mate enters the battlefield, you become the monarch, then each opponent creates a 1/1 black Pirate creature token with menace.
Rithaniel wrote: ↑4 years agoVotes: slimytrout, void_nothing
Disconsonant Aberration
Creature - Horror U
When Disconsonant Aberration enters the battlefield, create two 1/1 black Rat creature tokens.
, Sacrifice a creature: Disconsonant Aberration gains hexproof until end of turn.
, Sacrifice a creature: Disconsonant Aberration gains first strike until end of turn.
"No matter how many times I come at it, it twists away, always in a different manner."
—Inquisitor Werji
3/2
Gateways7 wrote: ↑4 years agowiyzard, slimytrout
Reflected into a Thousand Mirrors
Enchantment - Aura (rare)
Enchant artifact
When Reflected into a Thousand Mirrors enters the battlefield, exile target creature until enchanted artifact leaves the battlefield.
The mirror shattered, and her soul followed suit.
void_nothing wrote: ↑4 years agoVotes: wizyard, Rithaniel
Catch Unawares
Enchantment - Aura (R)
Enchant artifact or creature you don't control
As long as enchanted permanent is tapped, spells you cast cost less to cast and spells its controller casts cost more to cast.