Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Weekend can't come soon enough.
bravelion83 25 (+0)
Rithaniel 24 (+3)
Koopa 22
netn10 22 (+6)
void_nothing 22 (+3)
slimytrout 20 (+2)
Gateways7 19 (+3)
Sagharri 16
Henlock 14
kwanyeegor-ii 3
FoilSquared 3
Legend 1
marioguy3 0 (+0)
bravelion83 wrote: ↑4 years agoI should be higher than Koopa in the standings. Mostly pointing this out because I'm actually tied for first place, and it doesn't happen to me too often in the DCC!
Votes: void_nothing, Gateways7
Hunt for KnowledgeHonorable mentionsShowHidenetn10 - I like this card a lot, but it immediately reminded me too much of Bloom Tender. It's still a perfect show of how red and green are supposed to produce mana in different ways. The Tender is repeatable, mana dork-style, this is one-shot. That difference makes both of them the proper color despite literally sharing the same words of rules text. As a 100% Mel, I approve. But there were other cards I liked better today.
slimytrout - Another card that I like but that reminded me too much of an existing card, in this case Frogify, from the most recent set. Here too, I think that card is the actual inspiration for yours, but it still feels a bit too similar to me.
Sorcery (R)
Target creature you control gets +2/+2 until end of turn, then it fights target creature you don't control. If the creature you don't control dies during the fight, you draw cards equal to that creature's power.
"There is only one way to learn everything about a species' inner anatomy. Luckily, hunters provide us with a lot of material to study..."
—Professor Okral, medicine scientist
Notes and inspirationShowHideFor the series "Leo needs to learn to play outside the box".
In this case, dying "during a fight" is where I'm trying to push the boundaries. Currently, there are zero cards with that wording (I've made my research), and the CR would have to be adjusted to support it (I don't think it would be too hard), but I totally think it makes intuitive sense. Just remember that the combat phase doesn't count as a "fight".
I actually designed this yesterday, before my long post in the MCC discussion thread a few hours ago, so that wasn't my inspiration. But I'm pointing this out because I talk about this (this point, not this card) in that post.
Do you want to know my actual inspiration? This is a top-down card designed starting from the card name. A band I like a lot, a serious candidate for my favorite one ever after Linkin Park, is Lagwagon. I've only randomly discovered yesterday that they had a new album come out just last month, and obviously I immediately... Let's say "found a way" to get it. The album is called "Railer", and I really like it. In fact, I'm listening to it in loop as I'm writing this. There are three songs from that album that are clearly just above the rest for me. They're called "Parable", "The suffering", and "Pray for them". But my absolute favorite among those is probably "The suffering". That song is inspired by a speech by Bertrand Russell. And in the 2017/18 school year I taught in a school entitled to him! Look sometimes the coincidences... That speech is read during the very long intro of the song. It goes like this:This speech touches my heart and moves me every time I listen to it, because those are all words that I could have said. The first several times I listened to it yesterday I actually cried. Now I'm slowly getting used to it, but it still hits me every time. And those three are also the passions that govern my own life. Let's give Magic colors to them:The world is full of magical things, patiently waiting for our wits to grow sharper.
Those who have never known the deep intimacy and the intense companionship of mutual love have missed the best thing that life has to give.
Three passions, simple but overwhelmingly strong, have governed my life: the longing for love, the search for knowledge, and the unbearable pity for the suffering of mankind.
"The longing for love" is clearly .
"The search for knowledge" is obviously .
"The unbearable pity for the suffering of mankind" is maybe the less clear of the three, but I absolutely think it's .
As I realized that, I've understood that it's not by chance that those words speak to me in a particular way. Those are also the colors that I consider myself as a real person. White if mono, Boros as a pair, and Jeskai as a three-color combination.
So, in "The suffering" there is this one minute and a half intro, then the song starts for real (by chance, I happen to be listening to that song right now in the loop as I'm writing this paragraph). The whole lyrics are built on that speech. There are two choruses:One of the many times I listened to it yesterday, thinking about cards to design for the DCC, in the moment of that second chorus I had this thought: "Hunt for knowledge" would be a very good name for a Magic card! What could it do? And from there, this card was born in a few minutes. I might also design cards for the other two "passions" that govern Russell's life and mine. I haven't designed them yet, but look for them in the next days.Want for contact, need for insight
The unbearable pity for the suffering
Want connection, hunt for knowledge
The unbearable lacking for the suffering
RattingRots wrote: ↑4 years agoslimytrout, netn10 (it's a color bend but I think it's acceptable)
Cast Aspersions
Sorcery (R)
Target opponent reveals their hand. You choose up to two nonland cards from it. That player discards those cards, then draws a card for each card discarded this way.
slimytrout wrote: ↑4 years agoGateways7, void_nothing (although I think it should have less toughness -- probably too powerful if it doesn't die to bolt)
Time Foretold
Sorcery (MR)
You may reveal Time Foretold from your opening hand and shuffle it into your library. If you do, spells named Time Foretold cost you less to cast for the rest of the game.
Take an extra turn after this one.
Rithaniel wrote: ↑4 years agoVotes: Gateways7, void_nothing
Army of Lightning
Sorcery R
Create five 1/1 white Soldier creature tokens. Creatures you control gain flying, first strike, lifelink, and haste until end of turn.
He stood alone. Then, with a flash of indomitable light, he stood with an army at his back.
void_nothing wrote: ↑4 years agoVotes: slimytrout, Rithaniel
Glow of the Horizon
Enchantment - Aura (R)
Enchant land
Enchanted land has " : Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library."
Gateways7 wrote: ↑4 years agonetn10, rithaniel
Heart of the Isles
Legendary Enchantment (mythic)
When Heart of the Isles enters the battlefield, if you cast it from your hand, take an extra turn after this one.
During extra turns, creatures you control have first strike, trample, and haste.
Render!