Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
Exhaustion hitting very hard all of the sudden.
DCC Scoreboard
RattingRots 14 (+1)
bravelion83 14 (+2)
Koopa 10 (+3)
Henlock 9 (+2)
Gateways7 8 (+7)
Rithaniel 7
slimytrout 7 (+1)
void_nothing 4 (+0)
FoilSquared 3 (+2)
netn10 2 (+0)
bravelion83 14 (+2)
Koopa 10 (+3)
Henlock 9 (+2)
Gateways7 8 (+7)
Rithaniel 7
slimytrout 7 (+1)
void_nothing 4 (+0)
FoilSquared 3 (+2)
netn10 2 (+0)
bravelion83 wrote: ↑4 years agoVotes: Gateways7, RattingRots
Perpetual Motion
Enchantment(M)
Whenever you cycle a permanent card, if Perpetual Motion is on the battlefield, you may play that card from your graveyard until end of turn.
Whenever you cycle a permanent card, if Perpetual Motion is in your graveyard, you may cast Perpetual Motion from your graveyard until end of turn.
Forestcycling , swampcycling , plainscycling
"What comes in has to come out eventually. Then it's just a matter of repeating that infinite times. I think it can be done."
—Vikahr, Kaladesh inventor
Rithaniel wrote: ↑4 years agoVotes: FoilSquared, Gateways7
Dang, fell asleep after making a holder and then slept for 14 hours. That's breaks my DCC streak.
Imminent Madness
Sorcery C
Reserve (Rather than cast this card from your hand, pay and exile it with a ready counter on it. You may then cast it from exile for as long as it has a ready counter on it.)
Target player discards a card. Then look at that player's hand and choose a card from it. That player discards that card.
Which is worse? To know madness is coming for you, or to have it suddenly and unexpectedly sprung upon you?
netn10 wrote: ↑4 years agoVotes: Gateways7, Koopa (HM: slimytrout)
Student of Geralf
Creature - Human Wizard (Rare)
Whenever you cast a Zombie creature spell, you may exile a creature card from your graveyard. If you do, that Zombie enters the battlefield with two additional +1/+1 counters on it.
2/2
slimytrout wrote: ↑4 years agohenlock, foilsquared
Hunting-Pack BeastGateways7ShowHideI really like this idea. But I don't think its execution on this card is ideal, for two reasons:
1. Because p/t doesn't change, the card could be done in a normal frame perfectly fine: "as long as you have ten or less life... as long as you have five or less life..."
2. I think there's too much on-board complexity for this mechanic to be used at common outside of a Modern Horizons-type set -- level-up was already pushing it for common, and that was marked on the card itself *and* couldn't change at instant speed (in limited).
Creature - Beast (R)
: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Hunting-Pack Beast becomes monstrous, you may put a creature card with power less than Hunting-Pack Beast's power from your hand onto the battlefield tapped.
3/3
RattingRots wrote: ↑4 years agoBravelion83, Gateway7
HM: Koopa
Cavedwelling Firefly
Creature - Insect (U)
Flash, Flying
When ~ enters the battlefield, the next creature card you cast this turn gains flash.
1/1
void_nothing wrote: ↑4 years agoVotes: Koopa, Henlock
Mulch Ghoul
Creature - Elemental Zombie (U)
Menace
Whenever Mulch Ghoul deals combat damage to a player, distribute that many spore counters among any number of target creatures you control.
2/1