The DCC - November 6, 2019

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void_nothing
Look On My Sash...
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Post by void_nothing » 4 years ago

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Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.



How To Play



How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.



Rules



  • Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
  • When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
  • If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
  • Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
  • Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
  • If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
  • This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
  • When posting make sure that:
    • You have included all of the previous day's entries.
    • You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)



Notes of the Day



Exhaustion hitting very hard all of the sudden.


DCC Scoreboard



RattingRots 14 (+1)
bravelion83 14 (+2)
Koopa 10 (+3)
Henlock 9 (+2)
Gateways7 8 (+7)
Rithaniel 7
slimytrout 7 (+1)
void_nothing 4 (+0)
FoilSquared 3 (+2)
netn10 2 (+0)



bravelion83 wrote:
4 years ago
Votes: Gateways7, RattingRots

Perpetual Motion 3GBW
Enchantment(M)
Whenever you cycle a permanent card, if Perpetual Motion is on the battlefield, you may play that card from your graveyard until end of turn.
Whenever you cycle a permanent card, if Perpetual Motion is in your graveyard, you may cast Perpetual Motion from your graveyard until end of turn.
Forestcycling {W/B}, swampcycling {G/W}, plainscycling {B/G}
"What comes in has to come out eventually. Then it's just a matter of repeating that infinite times. I think it can be done."
—Vikahr, Kaladesh inventor
Rithaniel wrote:
4 years ago
Votes: FoilSquared, Gateways7

Dang, fell asleep after making a holder and then slept for 14 hours. That's breaks my DCC streak.

Imminent Madness
Sorcery C
Reserve (Rather than cast this card from your hand, pay and exile it with a ready counter on it. You may then cast it from exile for as long as it has a ready counter on it.)
Target player discards a card. Then look at that player's hand and choose a card from it. That player discards that card.
Which is worse? To know madness is coming for you, or to have it suddenly and unexpectedly sprung upon you?
netn10 wrote:
4 years ago
Votes: Gateways7, Koopa (HM: slimytrout)

Student of Geralf 1UU
Creature - Human Wizard (Rare)
Whenever you cast a Zombie creature spell, you may exile a creature card from your graveyard. If you do, that Zombie enters the battlefield with two additional +1/+1 counters on it.
2/2
slimytrout wrote:
4 years ago
henlock, foilsquared
Gateways7
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I really like this idea. But I don't think its execution on this card is ideal, for two reasons:
1. Because p/t doesn't change, the card could be done in a normal frame perfectly fine: "as long as you have ten or less life... as long as you have five or less life..."
2. I think there's too much on-board complexity for this mechanic to be used at common outside of a Modern Horizons-type set -- level-up was already pushing it for common, and that was marked on the card itself *and* couldn't change at instant speed (in limited).
Hunting-Pack Beast 2GG
Creature - Beast (R)
4GG: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Hunting-Pack Beast becomes monstrous, you may put a creature card with power less than Hunting-Pack Beast's power from your hand onto the battlefield tapped.
3/3
Koopa wrote:
4 years ago
Votes: slimytrout and Gateways

Autopilot U
Enchantment - Aura (U)
Enchant Vehicle
When Autopilot enters the battlefield, draw a card.
Enchanted Vehicle is crewed. (It is treated as though its crew ability has been activated.)
RattingRots wrote:
4 years ago
Bravelion83, Gateway7

HM: Koopa

Cavedwelling Firefly 1G
Creature - Insect (U)
Flash, Flying
When ~ enters the battlefield, the next creature card you cast this turn gains flash.
1/1
void_nothing wrote:
4 years ago
Votes: Koopa, Henlock

Mulch Ghoul 1B
Creature - Elemental Zombie (U)
Menace
Whenever Mulch Ghoul deals combat damage to a player, distribute that many spore counters among any number of target creatures you control.
2/1
Henlock wrote:
4 years ago
bravelion, koopa

Ajani's Envoy wg
Creature - Cat Advisor (r)
Whenever one or more counters are placed on an Ajani Planeswlaker you control, draw a card.
2/1
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bravelion83
Back to fighting monsters
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Post by bravelion83 » 4 years ago

Votes: Rithaniel, netn10

Honorable mentions for pretty much everybody else. Very hard choice today to me.

Disarmament XRW
Sorcery (U)
Exile all Auras and Equipment attached to target creature, then Disarmament deals X damage to that creature.
"Would you please give me your armor, swords, daggers, or anything else like that... Good... Magical enchantments, yes, please also remove those... And finally, I'm sorry, but your fists can be weapons too. I guess we'll also have to do something about them..."
—Tidavak, Boros garrison receptionist


I wish a card named Disarm didn't already exist... Otherwise, that would be the name of this card.
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MCC - Winner (9): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019, Jan Mar 2022, Apr 2023 || Host (30): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last on MTGS), Aug 2019 (first on MTGN) Oct 2019, Jan Jun 2020 Apr Oct 2021, Feb May Sep Dec 2022, Mar Jun Sep Dec 2023, Mar 2024 || Judge (58): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last on MTGS), every month from Aug 2019 (first on MTGN) to Feb 2020, May Jun 2020, Mar Apr Sep Oct 2021, Feb May Sep Dec 2022, Mar May Jun Sep Dec 2023, Jan Mar 2024
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slimytrout
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Post by slimytrout » 4 years ago

koopa (although the phrasing from Aerial Modification is "it's a creature in addition to its other types"), netn10

Turn in Battle 3UW
Instant (R)
Exile target attacking creature, then return it to the battlefield under your control.
"Oh Marithe, thank Iroas you're here."
-Praxa of Akros, last words
Last edited by slimytrout 4 years ago, edited 3 times in total.

netn10
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Post by netn10 » 4 years ago

Votes: Rithaniel, Koopa

Depress B
Instant (Uncommon)
Destroy target green or white enchantment.
Erabos' worshipers especially like to torture Xenagos' revelers, for there is nothing they hate more then pride.

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Rithaniel
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Post by Rithaniel » 4 years ago

Votes: bravelion83, RattingRots

Choosing of Otactli
Sorcery U
You may sacrifice a creature rather than pay Choosing of Otactli's mana cost.
Create a 2/2 colorless Eldrazi Mutant creature token with vigilance.
"It seems that Otactli doesn't have a sense of life and death. Where one life ends and another begins is fluid, under it's understanding.
—Nova Yeht, the ancient
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Koopa
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Post by Koopa » 4 years ago

Votes: void and netn10

Dorapan's Puzzlebox 4
Legendary Artifact (MR)
Hexproof
Whenever you complete one of the following tasks, put a armageddon counter on Dorapan's Puzzlebox. (Tasks can only be completed once and must be completed in a single turn.)
Tasks: Gain 5 or more life; draw 3 or more cards; destroy 2 or more permanents; deal 4 or more damage; put 2 or more lands on to the battlefield.
When the fifth armageddon counter is put on Dorapan's Puzzlebox, you win the game.

Henlock
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Post by Henlock » 4 years ago

Koopa, RattingRots

Illusionary Sphinx 4u
Creature - Sphinx Illusion (c)
Flying
Whenever Illusionary Sphinx is put into your graveyard from your library, you may cast it from your graveyard until end of turn.
Whenever Illusionary Sphinx deala combat damage to a player, target player puts the top two cards of his or her library into his or her graveyard.
3/4

Legend
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Post by Legend » 4 years ago

koopa , void

Phyrexian Tutor (Rare)
1B
Sorcery
Search target player's library for a card, reveal it, and put it into its owner's hand. They lose life equal to its converted mana cost.
“Comboing in Commander is like dunking on a seven foot hoop.” – Dana Roach

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RattingRots
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Post by RattingRots » 4 years ago

Votes:
Rithaniel - this mechanic is awesome, I do think this isn't the best card to showcase it, but I like the mechanic enough it's still getting my vote.
Koopa - I think the wording could be more straightforward, but otherwise I love the idea

HM: Everyone, but mostly bravelion83

Skydra XUU
Creature - Hydra (U)
Flying
~ enters the battlefield with X +1/+1 counters on it.
0/0
For Sale: Boots of +2 intellect. Never worn.

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void_nothing
Look On My Sash...
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Location: Tal Terig, Zendikar

Post by void_nothing » 4 years ago

Votes: bravelion83, Koopa

Teferi's Parry XWW
Instant (U)
Split second
Lifelink
Teferi's Parry deals X damage to target attacking creature.
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