Critiques
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bravelion83 (Jund's Vengeance): Dealing X damage to each of three targets feels like a big deal compared to how these spells usually work, but it's probably on-brand and OK the way you've managed it.
Koopa (sparkblast): Ok, thinking about the epic situation that would justify that send-off for Jaya gives me chills. Nice flavor text, and nice flavor on the card. That's a big cost considering you could be spending these counters on other powerful abilities, so it feels justifiable. I'd probably add "this spell can't be countered" to avoid a potential enormous downside if it's countered.
netn10 (Bendable Lightning): A cute and functional design. Weighs up pretty well against the similar uncommon Arc Lightning on its pros and cons, which is great, and I see your nod to it in the name. :D
barbecube (Flamekin Uprising): Nice solid tribal design. Core 2020 makes me afraid of this, lol. Flavor and function are good and come together well. There are decks that could probably break this cost wide open but that's what you get for playing tribal; design would have to manage that.
Flatline (Double Strike): I'm shocked there isn't a card with this name! This is a great concept. It compares well to fellow common Needle Drop. It might be a bit much at Common, but Uncommon is fine.
I don't think it should be called Double Strike (on account of it doesn't give double strike, compare Lifelink and Vigilance, and how Explore was left out of Ixalan because it doesn't explore) but it's a good playtest name anyway.
RaikouRider (Spark Volley): Pretty compelling modal design here. Nice thinking!
Koopa (sparkblast): Ok, thinking about the epic situation that would justify that send-off for Jaya gives me chills. Nice flavor text, and nice flavor on the card. That's a big cost considering you could be spending these counters on other powerful abilities, so it feels justifiable. I'd probably add "this spell can't be countered" to avoid a potential enormous downside if it's countered.
netn10 (Bendable Lightning): A cute and functional design. Weighs up pretty well against the similar uncommon Arc Lightning on its pros and cons, which is great, and I see your nod to it in the name. :D
barbecube (Flamekin Uprising): Nice solid tribal design. Core 2020 makes me afraid of this, lol. Flavor and function are good and come together well. There are decks that could probably break this cost wide open but that's what you get for playing tribal; design would have to manage that.
Flatline (Double Strike): I'm shocked there isn't a card with this name! This is a great concept. It compares well to fellow common Needle Drop. It might be a bit much at Common, but Uncommon is fine.
I don't think it should be called Double Strike (on account of it doesn't give double strike, compare Lifelink and Vigilance, and how Explore was left out of Ixalan because it doesn't explore) but it's a good playtest name anyway.
RaikouRider (Spark Volley): Pretty compelling modal design here. Nice thinking!
Top 3
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1. Barbecube
2. Flatline
3. RaikouRider
2. Flatline
3. RaikouRider