Today's Challenge:
Nontoken Food/Clues/Treasures
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
Votes you receive each day go to your points for the duration of the month. The top overall scorer(s) at the end of the month will be the winner(s).
void_nothing: 38 (1)
Subject16: 38 (4)
Zemoo: 31 (1)
Ink-Treader: 31 (3)
Raptorchan: 30 (0)
JovialJovian: 29 (1)
netn10: 28 (0)
Henlock: 8 (0)
starjake: 7 (0)
Krishnath: 5 (0)
dyd: 5 (0)
FoilSquared: 4 (0)
kwanyeegor-ii: 3 (0)
.::Yesterday's Submissions::.
Equipment/Vehicle with a new mechanic.
JovialJovian wrote: ↑4 years agoVotes: Subject16, void_nothing
Colony Ship
Artifact - Vehicle
Flying
Crew 3
Inherit (When you cast a creature spell, you may pay and exile this card from your graveyard. If you do, that creature is this card's heir as long as it remains exiled.)
When ~'s heir enters the battlefield, create two tokens that are copies of that creature.
4/6
IIW: Demons with downsides
void_nothing wrote: ↑4 years agoVotes: Subject16, Ink-Treader
Fists of the Duplicant
Artifact - Equipment (U)
Equipped creature gets +2/+1.
Creatures you control with the same name as a card exiled with Fists of the Duplicant get +2/+1.
Equip
Imprint wielder (You may exile equipped creature at any time.)
IIW: Reinterpret your least favorite card
netn10 wrote: ↑4 years agoVotes: Ink-Treader,Zemoo
Walking Exoskeleton
Artifact - Vehicle (Uncommon)
Haste
Augment ( : This artifact becomes an equipment. Attach it to target creature you control. It's not a vehicle anymore.)
Equipped creature gets +5/+5.
Crew 1
5/5
IIW: Two guilds working together.
Ink-Treader wrote: ↑4 years agoVote: Subject16 and JovialJovian
Yearning Gladius
Artifact - Equipment (U)
Equipped creature get +1/+1 and attacks each turn if able.
Equip
Gasp (You may activate this card's activated abilities from your graveyard if you pay the gasp cost in addition to the ability's other costs.)
Those who seek glory will have no problem finding the means to achieve it.
IIW: nonblack Shades