(This month's banner is my own elaboration on the art of the card Into the Story by Jason Rainville.)
October MCC Round 4
The last undertaking
October MCC Round 4
The last undertaking
What happens when a "choose your own adventure" month turns into "everybody chose the same adventure"? Is it really an adventure anymore? Well, you know what? I've just had an idea! I'll put it this way! And I'm kinda feeling like a DM as I'm writing this, a DM that has to improvise because his plans have been completely subverted by the players, which is perfectly legal and can absolutely happen in D&D.
So, it turns out that we all thought these people were going each on their own road, fighting each other as they met. But these three heroes begged to differ. Being more like best friends than adversaries, they chose to explore Eldraine, this new and unknown plane that offered a lot of opportunities for heroes pursuing individual feats, in a different way, together. They decided to turn what was supposed to be a battle to the death into a show of friendship. So their first choice was to go on an adventure, yes, but all together, helping and supporting each other like only real friends do. But that wasn't enough. One fell down in battle and was wounded. So, while that hero took care of themselves, eating food to heal and regain their strength, the other two went on another adventure as knights, once again together, and once again being there for each other like true friends. Then they came back and found their wounded friend healed, so now they decided to let them live another knightly adventure, like they had just done, while the two of them stopped to eat and regain strength. It didn't seem right to them that the two of them had lived two adventures and their other friend didn't also get to live a second one. Then, their friend was back. The three friends camped in the wilds and gathered around the camp fire, looking each other in the eyes, and asking themselves: "So what do we do now?" All the other heroes that had started their adventures on Eldraine with them had fell. Only the three of them were left. And they knew the story wanted a single winner. But they didn't want to fight each other. Each of them wanted the other two to win. Their friendship was too adamant to battle each other. So they each hired a knight to fight in their place, having the hired mercenaries fight to the death while the three of them watched the fight from afar, together, arms around each other's neck. The winner among them would have been the one who hired the last one standing among the mercenaries. So, what was our heroes' last undertaking on Eldraine? Turning what was supposed to be the ultimate fight into the triumph of friendship. After all, isn't this the best ending this adventure on Eldraine could have had? Yes. Yes, it was. So thank you, Syr Flatline, Syr netn10, and Syr Subject16, for subverting my plans as DM and allowing me to unexpectedly write the best ending I could have imagined for our story on Eldraine a mere four hours before posting this. Thank you for your loyalty, your knowledge, your persistence, your courage, your strength, but most of all your friendship!
Main Challenge - Choose one of the following. You cannot choose the same options you chose in Rounds 1, 2, and 3. Which just means all three finalists have to choose the "Adamant" option, so let's just get to that. The "don't post anything except for your submission and optional render" rule is back into place. Please, do NOT mention the option you chose, we all know what it is at this point. This one:
• Adamant - Design a nonland permanent card with adamant. Your card can't share a color with any of your previous cards from Rounds 1, 2, and 3. Do NOT quote your cards or anything from previous rounds, I've got everything tracked myself (see the list of players below).
What the other options would have been
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• Adventure - Design a nonland permanent card that has an adventure.
• Food - Design a nonland permanent card that creates Food tokens or uses Food as a cost.
• Knights - Design a nonland permanent card that mechanically cares about your Knights.
The "can't share a color with previous rounds" part would have also been there in all the options.
• Food - Design a nonland permanent card that creates Food tokens or uses Food as a cost.
• Knights - Design a nonland permanent card that mechanically cares about your Knights.
The "can't share a color with previous rounds" part would have also been there in all the options.
Subchallenge 2 - Your card's flavor text contains the word "Eldraine" as the name of the plane. No other potential meaning is allowed.
Clarifications
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Ok, so having all the "surviving" players have to choose the same option allows me to delete a whole bunch of this, probably to the benefit of everyone. No need for nested spoilers anymore.
Main Challenge
• Do NOT quote your cards from previous rounds, I'm tracking everything myself (see the list of players below).
• Your card must have adamant. An card that doesn't have adamant doesn't pass the Main Challenge and is thus DQ'ed.
• Your card must have adamant, but it can also have other mechanics from Throne of Eldraine, in addition to adamant.
• Your card must be a nonland permanent card, that is an artifact, a creature, an enchantment, or a planeswalker. You can't use the same colors you've already used in previous round though. Pay attention: this time the color check too is part of the Main Challenge instead of just being a Subchallenge.
• Your card can have more than one card type, but if you want to pass Subchallenge 1, ALL card types you use must be ones you haven't already used in previous rounds.
Subchallenge 1
• Your card has to meet two conditions:
- It must be monocolored, that is have only one color of mana in its mana cost. We're looking specifically at the mana cost here, not the color identity of the card. Colorless cards and multicolored cards (both traditional gold and hybrid) automatically fail this subchallenge.
- It can't have any of the card types of your cards from Round 1 and Round 2. (Again, do NOT quote your cards from previous rounds, I'm tracking everything myself, see the list of players below).
• If only one condition is met, the card does NOT satisfy this subchallenge. Both have to be met at the same time.
• If your card has more than one card type, ALL card types you use must be ones you haven't already used in previous rounds.
• Off-color symbols in rules text are allowed.
• Traditional hybrid mana (like ), anywhere on the card, automatically fails this subchallenge (it's not monocolored).
• Monocolored hybrid (so-called "two-brid", like ) passes this subchallenge, because, well... monocolored hybrid is monocolored! That's as long as you haven't already used that color in a previous round. (Again, do NOT quote your cards from previous rounds, I'm tracking everything myself, see the list of players below).
Subchallenge 2
• This subchallenge obviously requires that flavor text is there in the first place. Cards without flavor text automatically fail this subchallenge.
• This subchallenge only specifically looks at the flavor text. If the name of the plane "Eldraine" is mentioned in the card name but not in the flavor text, it doesn't count. Of course, you can still just mention it in both.
If you have any other question that are not included here, feel free to ask in the discussion thread.
Main Challenge
• Do NOT quote your cards from previous rounds, I'm tracking everything myself (see the list of players below).
• Your card must have adamant. An card that doesn't have adamant doesn't pass the Main Challenge and is thus DQ'ed.
• Your card must have adamant, but it can also have other mechanics from Throne of Eldraine, in addition to adamant.
• Your card must be a nonland permanent card, that is an artifact, a creature, an enchantment, or a planeswalker. You can't use the same colors you've already used in previous round though. Pay attention: this time the color check too is part of the Main Challenge instead of just being a Subchallenge.
• Your card can have more than one card type, but if you want to pass Subchallenge 1, ALL card types you use must be ones you haven't already used in previous rounds.
Subchallenge 1
• Your card has to meet two conditions:
- It must be monocolored, that is have only one color of mana in its mana cost. We're looking specifically at the mana cost here, not the color identity of the card. Colorless cards and multicolored cards (both traditional gold and hybrid) automatically fail this subchallenge.
- It can't have any of the card types of your cards from Round 1 and Round 2. (Again, do NOT quote your cards from previous rounds, I'm tracking everything myself, see the list of players below).
• If only one condition is met, the card does NOT satisfy this subchallenge. Both have to be met at the same time.
• If your card has more than one card type, ALL card types you use must be ones you haven't already used in previous rounds.
• Off-color symbols in rules text are allowed.
• Traditional hybrid mana (like ), anywhere on the card, automatically fails this subchallenge (it's not monocolored).
• Monocolored hybrid (so-called "two-brid", like ) passes this subchallenge, because, well... monocolored hybrid is monocolored! That's as long as you haven't already used that color in a previous round. (Again, do NOT quote your cards from previous rounds, I'm tracking everything myself, see the list of players below).
Subchallenge 2
• This subchallenge obviously requires that flavor text is there in the first place. Cards without flavor text automatically fail this subchallenge.
• This subchallenge only specifically looks at the flavor text. If the name of the plane "Eldraine" is mentioned in the card name but not in the flavor text, it doesn't count. Of course, you can still just mention it in both.
If you have any other question that are not included here, feel free to ask in the discussion thread.
DEADLINES
Design deadline: Wednesday, October 30th 23:59 EDT
Judging deadline: Sunday, November 3rd 23:59 EDT
RUBRIC
MCC Rubric
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Design
(X/3) Appeal - Do the different player psychographics (Timmy/Johhny/Spike) have a use for the card?
(X/3) Elegance - Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?
Development
(X/3) Viability - How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity?
(X/3) Balance - Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?
Creativity
(X/3) Uniqueness - Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel "fresh"?
(X/3) Flavor - Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements synch together to please Vorthos players?
Polish
(X/3) Quality - Points deducted for incorrect spelling, grammar, and templating.
(X/2) Main Challenge (*) - Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge?
(X/2) Subchallenges - One point awarded per satisfied subchallenge condition.
Total: X/25
*An entry with 0 points here is subject to disqualification.
(X/3) Appeal - Do the different player psychographics (Timmy/Johhny/Spike) have a use for the card?
(X/3) Elegance - Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?
Development
(X/3) Viability - How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity?
(X/3) Balance - Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?
Creativity
(X/3) Uniqueness - Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel "fresh"?
(X/3) Flavor - Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements synch together to please Vorthos players?
Polish
(X/3) Quality - Points deducted for incorrect spelling, grammar, and templating.
(X/2) Main Challenge (*) - Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge?
(X/2) Subchallenges - One point awarded per satisfied subchallenge condition.
Total: X/25
*An entry with 0 points here is subject to disqualification.
JUDGES
bravelion83
Gateways7
Blydden
PLAYERS
This is the final round. Every judge will judge all the cards. The player with the highest combined score will be crowned as the new King of Eldraine (Beware, King Kenrith!)... Uhm... I meant... as the MCC champion for this month.
Next to the name of each player I've reported the options and colors available to them to pass the Main Challenge, and the card types available to them to pass Subchallenge 1.
(I feel like I could have just written the colors, as everything else is the same except for netn10 also having the enchantment card type still available...)
Flatline
Available options: Adamant
Available colors:
Available card types: Artifact, planeswalker.
netn10
Available options: Adamant
Available colors:
Available card types: Artifact, enchantment, planeswalker.
Subject16
Available options: Adamant
Available colors:
Available card types: Artifact, planeswalker.
A reminder to everyone:
In the MCC, putting rarity on cards is mandatory! If you don't put a rarity on your card, expect huge deductions in both Viability AND Quality.
Please check out the MCC Guidelines and FAQ if you have the will and time. Link here and in my signature. Among the many things you can find there are a detailed explanation of the rubric (section 6.2) and the recommended card formatting (section 4) that you should use to format your text cards. Expect deductions in Quality otherwise.