Today's Challenge:
Green and/or White Ninja
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
Votes you receive each day go to your points for the duration of the month. The top overall scorer(s) at the end of the month will be the winner(s).
Raptorchan: 28 (0)
Subject16: 27 (1)
void_nothing: 25 (3)
Zemoo: 20 (1)
Ink-Treader: 20 (1)
JovialJovian: 20 (2)
netn10: 18 (4)
Henlock: 8 (0)
starjake: 7 (0)
Krishnath: 5 (0)
FoilSquared: 4 (0)
dyd: 5 (0)
kwanyeegor-ii: 3 (0)
.::Note of the Day::.Subject16: 27 (1)
void_nothing: 25 (3)
Zemoo: 20 (1)
Ink-Treader: 20 (1)
JovialJovian: 20 (2)
netn10: 18 (4)
Henlock: 8 (0)
starjake: 7 (0)
Krishnath: 5 (0)
FoilSquared: 4 (0)
dyd: 5 (0)
kwanyeegor-ii: 3 (0)
netn10's IIW submission was multicolor artifacts again, so I went back to their most recent IIW, being green/white ninjas.
.::Yesterday's Submissions::.
Multicolored Artifact
JovialJovian wrote: ↑4 years agoVotes: Zemoo, netn10
The Compleat Sun
Legendary Artifact
Whenever you pay life to activate an ability or cast a spell, you gain half that much life, rounded down.
Each creature you control enters the battlefield with an additional +1/+1 counter on it if life was paid to cast it.
Whenever you sacrifice a creature to pay a cost, draw a card.
Your opponents can't pay life or sacrifice creatures to pay costs.
IIW:
Noncreature morphs
Subject16 wrote: ↑4 years agonetn10, void_nothing
Matrix Core
Artifact (Rare)
Whenever a creature you control with flying crews a Vehicle, that Vehicle gains flying until end of turn. The same is true for first strike, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, protection, trample, and vigilance.
Whenever a Vehicle you control crews another Vehicle, that Vehicle gets +X/+X until end of turn, where X is the crewing Vehicle's power.
Tiana gasped. Not only was she piloting the Weatherlight, but it was piloting all of New Rath.
IIW: Inspired
Ink-Treader wrote: ↑4 years agoVote: netn10 and void_nothing
Hellish Gate
Artifact (R)
At the beginning of your upkeep, create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."
, Sacrifice a creature: Destroy target creature. Hellish Gate loses all abilities until the end of your next turn. Activate this ability only any time you could cast a sorcery.
An unnatural opening to the end.
IIW: nonblack Shades
void_nothing wrote: ↑4 years agoVotes: Ink-Treader, JovialJovian
Vigor Trove
Artifact (R)
Whenever you gain 1 or more life or one or more +1/+1 counters are placed on a permanent you control, put that many seed counters on Vigor Trove.
, , Sacrifice Vigor Trove: Create an X/X green Elemental creature token, where X is the number of seed counters on Vigor Trove.
, : You gain 1 life and put a +1/+1 counter on target creature.
IIW: Fighting spirit