Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
Sorry I'm late. I had a good night drafting Eldraine. I'm finally starting to figure out the format.
DCC Scoreboard
Flatline 50 (+2)
RattingRots 44 (+3)
void_nothing 44 (+5)
slimytrout 37 (+1)
wizyard 36 (+5)
netn10 34 (+1)
bravelion83 33 (+0)
Sagharri 33
Rithaniel 33 (+3)
Krishnath 19
Henlock 18
FoilSquared 15
Blydden 3
kwanyeegor-ii 3
Legend 1
marioguy3 1
RattingRots 44 (+3)
void_nothing 44 (+5)
slimytrout 37 (+1)
wizyard 36 (+5)
netn10 34 (+1)
bravelion83 33 (+0)
Sagharri 33
Rithaniel 33 (+3)
Krishnath 19
Henlock 18
FoilSquared 15
Blydden 3
kwanyeegor-ii 3
Legend 1
marioguy3 1
Flatline wrote: ↑4 years agoVotes: wizyard, RattingRots (although I think it should just turn it into an artifact)
Sedraxis Mimic
Creature — Shapeshifter (R)
You may have Sedraxis Mimic enter the battlefield as a copy of any creature on the battlefield.
Unearth ( : Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
0/0
void_nothing wrote: ↑4 years agoVotes: Flatline, Rithaniel
Duplidrake
Creature - Drake Mutant (U)
Flying
When Duplidrake enters the battlefield, exile target creature. That creature's controller creates a 2/2 blue Drake creature token with flying.
2/2
Rithaniel wrote: ↑4 years agoWhat? You dislike when it starts getting cold? Nah, that's the best time of the year.
Votes: RattingRots, void_nothing
Curse of Like Minds
Enchantment - Aura Curse M
Enchant player
You control enchanted player during your turn.
"It's a terrible thing, not knowing your own mind. One moment I am myself: eloquent and calm. The next moment . . . I don't know who I am."
—Greah Halos, patient at Jukol psychiatric hospital
bravelion83 wrote: ↑4 years agoI also dislike cold seasons a lot. To me, winter is the worst season in the year. I always say: put me in late spring/early summer all year, and I'll be fine! As with most things in life, this is just personal preference. None of us are right and none of us are wrong. We're just different.
Votes: netn10, wizyard
Honorable mention for Flatline.
Strike of Knowledge
Sorcery (U)
Affinity for blue permanents (This spell costs less to cast for each blue permanent you control.)
Scry 1, then draw a card.
Adamant — If at least three blue mana was spent to cast this spell, instead scry 2, then draw two cards.
A Vantress knight's best weapon is their own brain.
slimytrout wrote: ↑4 years agowizyard, rithaniel
Running a bit low on ideas, so I'm gonna throw in a series of cards from the custom set I'm working on:
Highway Robbery
Sorcery (C)
Target player discards a card. If you control a Road, instead that player reveals their hand, you choose a nonland card from it, and that player discards that card.
Even the straightest road is a little crooked.
For the curiousShowHideHere's the rest of the cycle:
Street Smarts
Instant (C)
Draw two cards. If you control a Road, instead Scry 2, then draw two cards.
Even on a dry road, there's always someone who's slick.
Course Correction
Instant (C)
Exile target attacking creature. Return that card to the battlefield under its owner's control at the beginning of the next end step unless you control a Road.
Even if the road curves to the left, sometimes it's right.
Road Rage
Sorcery (C)
Road Rage deals 5 damage to target creature. If you control a Road, Road Rage deals 3 damage to that creature's controller.
Even on the iciest roads, sometimes things get heated.
Beaten Track
Sorcery (C)
Put a +1/+1 counter on target creature you control if you control a Road. Then it fights target creature you don't control.
There can be a dust-up on even the cleanest road.
RattingRots wrote: ↑4 years agowizyard, void_nothing
Last-Minute Panic
Enchantment (R)
At the beginning of your end step, sacrifice ~.
: Exile the top card of your library. You may play it this turn.
"You can't turn on creativity like a faucet. You have to be in the right mood." -Calvin