DCC - October 18, 2019

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Flatline
The Heartbeat of America
Posts: 451
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Post by Flatline » 4 years ago

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Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.



How To Play



How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.



Rules



  • Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
  • When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
  • If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
  • Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
  • Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
  • If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
  • This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
  • When posting make sure that:
    • You have included all of the previous day's entries.
    • You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)



Notes of the Day



It's starting to get cold. That's not my favorite thing.


DCC Scoreboard



Flatline 48 (+5)
RattingRots 41 (+1)
void_nothing 39 (+2)
slimytrout 36 (+2)
bravelion83 33 (+1)
netn10 33 (+2)
Sagharri 33 (+2)
wizyard 31 (+2)
Rithaniel 30 (+1)
Krishnath 19
Henlock 18
FoilSquared 15
Blydden 3
kwanyeegor-ii 3
Legend 1
marioguy3 1



Flatline wrote:
4 years ago
Votes: wizyard, Sagharri

Holding Cell ww
Enchantment (U)
When Holding Cell enters the battlefield, exile target creature until Holding Cell leaves the battlefield. Then investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")
At the beginning of each upkeep, if you control no Clue tokens, sacrifice Holding Cell.
RattingRots wrote:
4 years ago
Flatline, Rithaniel (I think it would be fine to make this one-sided BTW)

Turned Into a Teapot 1WW
Enchantment - Aura (U)
Enchant Permanent
Flash
Enchanted permanent is not a creature and can't become a creature
bravelion83 wrote:
4 years ago
Votes: slimytrout, Flatline
Honorable mentions
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RattingRots, netn10
RattingRots and Rithaniel, I've replied to you in the discussion thread. The replies are just too long to be included here.

Strike of Loyalty 3W
Sorcery(U)
Affinity for white permanents (This spell costs 1 less to cast for each white permanent you control.)
Target creature you control get +1/+1 until end of turn for each other creature you control.
Adamant — If at least three white mana was spent to cast this spell, that creature also gains flying, vigilance, and indestructible until end of turn.
Ardenvale knights are loyal to each other as much as to King Kenrith and Queen Linden.
Rithaniel wrote:
4 years ago
Votes: Flatline, slimytrout

Dust-Steel Barricade
Creature - Wall U
You may cast Dust-Steel Barricade without paying it's mana cost.
Defender, indestructible
When Dust-Steel Barricade enters the battlefield, if no mana was spent to cast it, each opponent creates a token that is a copy of Dust-Steel Barricade.
If a defense is too strong, sometimes it can also defend your enemies
0/4
slimytrout wrote:
4 years ago
sagharri, netn10

Running a bit low on ideas, so I'm gonna throw in a series of cards from the custom set I'm working on:

Park Street
Land - Forest Road (R)
Park Street enters the battlefield tapped unless you control three or more other Roads.
(T: Add G.)
2GG, T: Target creature gets +X/+X until end of turn, where X is the number of Roads you control.
netn10 wrote:
4 years ago
Votes: bravelion83, void_nothing

The Sleeping Beauty WW
Legendary Creature - Human Noble (Rare)
The Sleeping Beauty enters the battlefield tapped and doesn't untap during your untap step.
T: You draw a card and you gain 3 life.
As long as you control seven Dwarf creatures, The Sleeping Beauty has "1W: Untap this creature."
0/1
wizyard wrote:
4 years ago
void_nothing, netn10

Finding Answers 1U
Instant (U)
Choose one -
* Investigate. Draw a card.
* Sacrifice any number of clues, then draw that many cards.
void_nothing wrote:
4 years ago
Votes: wizyard, RattingRots

Liege of Limitless Growth 1{G/W}
Creature - Spirit Scout (U)
Vigilance, protection from black
When Liege of Limitless Growth enters the battlefield, if an opponent controls more lands than you, you may play an additional land this turn.
Foresight 2GW (When you cast this spell for its foresight cost, draw a card.)
2/1
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Flatline
The Heartbeat of America
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Location: Someplace Special

Post by Flatline » 4 years ago

Votes: wizyard, RattingRots

Sedraxis Mimic 2uu
Creature — Shapeshifter (R)
You may have Sedraxis Mimic enter the battlefield as a copy of any creature on the battlefield.
Unearth 1r (1r: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
0/0
Last edited by Flatline 4 years ago, edited 3 times in total.
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void_nothing
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Post by void_nothing » 4 years ago

Votes: Flatline, Rithaniel

Duplidrake 2UU
Creature - Drake Mutant (U)
Flying
When Duplidrake enters the battlefield, exile target creature. That creature's controller creates a 2/2 blue Drake creature token with flying.
2/2
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

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Rithaniel
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Post by Rithaniel » 4 years ago

What? You dislike when it starts getting cold? Nah, that's the best time of the year.

Votes: RattingRots, void_nothing

Curse of Like Minds 6BBB
Enchantment - Aura Curse M
Enchant player
You control enchanted player during your turn.
"It's a terrible thing, not knowing your own mind. One moment I am myself: eloquent and calm. The next moment . . . I don't know who I am."
—Greah Halos, patient at Jukol psychiatric hospital
Last edited by Rithaniel 4 years ago, edited 1 time in total.
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“I am, somehow, less interested in the weight and convolutions of Einstein’s brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.”
― Stephen Jay Gould

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bravelion83
MKM MCC going on now
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Post by bravelion83 » 4 years ago

I also dislike cold seasons a lot. To me, winter is the worst season in the year. I always say: put me in late spring/early summer all year, and I'll be fine! As with most things in life, this is just personal preference. None of us are right and none of us are wrong. We're just different.

Votes: netn10, wizyard

Honorable mention for Flatline.

Strike of Knowledge 3U
Sorcery (U)
Affinity for blue permanents (This spell costs 1 less to cast for each blue permanent you control.)
Scry 1, then draw a card.
Adamant — If at least three blue mana was spent to cast this spell, instead scry 2, then draw two cards.
A Vantress knight's best weapon is their own brain.
Author of the MCC Guidelines and FAQ. | For my projects, including Jeff Lionheart, my murder mystery story "One pierced heart, two mindful horns", and republished articles from my series "The Lion's Lair", see Leo's content index (Last updated on March 24th 2024 - Added OPHTMH Episode 4).
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slimytrout
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Post by slimytrout » 4 years ago

wizyard, rithaniel

Running a bit low on ideas, so I'm gonna throw in a series of cards from the custom set I'm working on:

Highway Robbery B
Sorcery (C)
Target player discards a card. If you control a Road, instead that player reveals their hand, you choose a nonland card from it, and that player discards that card.
Even the straightest road is a little crooked.
For the curious
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Here's the rest of the cycle:

Street Smarts 3U
Instant (C)
Draw two cards. If you control a Road, instead Scry 2, then draw two cards.
Even on a dry road, there's always someone who's slick.

Course Correction 2W
Instant (C)
Exile target attacking creature. Return that card to the battlefield under its owner's control at the beginning of the next end step unless you control a Road.
Even if the road curves to the left, sometimes it's right.

Road Rage 4R
Sorcery (C)
Road Rage deals 5 damage to target creature. If you control a Road, Road Rage deals 3 damage to that creature's controller.
Even on the iciest roads, sometimes things get heated.

Beaten Track 1G
Sorcery (C)
Put a +1/+1 counter on target creature you control if you control a Road. Then it fights target creature you don't control.
There can be a dust-up on even the cleanest road.

netn10
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Post by netn10 » 4 years ago

Votes: Flatline, Void_Nothing (HM: RattingRots)

Compromise 1W
Instant (Uncommon)
Counter target spell unless its controller pays 2. If that player doesn't, each player draws two cards.

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wizyard
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Post by wizyard » 4 years ago

slimytrout, Rithaniel

Stone 1BB
Instant (U)
Choose one -
* Destroy target creature.
* Destroy two target bird creatures.
Last edited by wizyard 4 years ago, edited 1 time in total.

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RattingRots
Pathological Scryer
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Post by RattingRots » 4 years ago

wizyard, void_nothing

Last-Minute Panic R
Enchantment (R)
At the beginning of your end step, sacrifice ~.
1: Exile the top card of your library. You may play it this turn.
"You can't turn on creativity like a faucet. You have to be in the right mood." -Calvin
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Sagharri
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Post by Sagharri » 4 years ago

Votes: void_nothing, RattingRots

Necromancer's Hideout
Land (U)
T, Exile a creature card from your graveyard: Add 1B.
"I smell death here." - Arrick, the inquisitor

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