Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
It's starting to get cold. That's not my favorite thing.
DCC Scoreboard
Flatline 48 (+5)
RattingRots 41 (+1)
void_nothing 39 (+2)
slimytrout 36 (+2)
bravelion83 33 (+1)
netn10 33 (+2)
Sagharri 33 (+2)
wizyard 31 (+2)
Rithaniel 30 (+1)
Krishnath 19
Henlock 18
FoilSquared 15
Blydden 3
kwanyeegor-ii 3
Legend 1
marioguy3 1
RattingRots 41 (+1)
void_nothing 39 (+2)
slimytrout 36 (+2)
bravelion83 33 (+1)
netn10 33 (+2)
Sagharri 33 (+2)
wizyard 31 (+2)
Rithaniel 30 (+1)
Krishnath 19
Henlock 18
FoilSquared 15
Blydden 3
kwanyeegor-ii 3
Legend 1
marioguy3 1
Flatline wrote: ↑4 years agoVotes: wizyard, Sagharri
Holding Cell
Enchantment (U)
When Holding Cell enters the battlefield, exile target creature until Holding Cell leaves the battlefield. Then investigate. (Create a colorless Clue artifact token with " , Sacrifice this artifact: Draw a card.")
At the beginning of each upkeep, if you control no Clue tokens, sacrifice Holding Cell.
RattingRots wrote: ↑4 years agoFlatline, Rithaniel (I think it would be fine to make this one-sided BTW)
Turned Into a Teapot
Enchantment - Aura (U)
Enchant Permanent
Flash
Enchanted permanent is not a creature and can't become a creature
bravelion83 wrote: ↑4 years agoVotes: slimytrout, Flatline
RattingRots and Rithaniel, I've replied to you in the discussion thread. The replies are just too long to be included here.Honorable mentionsShowHideRattingRots, netn10
Strike of Loyalty
Sorcery(U)
Affinity for white permanents (This spell costs less to cast for each white permanent you control.)
Target creature you control get +1/+1 until end of turn for each other creature you control.
Adamant — If at least three white mana was spent to cast this spell, that creature also gains flying, vigilance, and indestructible until end of turn.
Ardenvale knights are loyal to each other as much as to King Kenrith and Queen Linden.
Rithaniel wrote: ↑4 years agoVotes: Flatline, slimytrout
Dust-Steel Barricade
Creature - Wall U
You may cast Dust-Steel Barricade without paying it's mana cost.
Defender, indestructible
When Dust-Steel Barricade enters the battlefield, if no mana was spent to cast it, each opponent creates a token that is a copy of Dust-Steel Barricade.
If a defense is too strong, sometimes it can also defend your enemies
0/4
slimytrout wrote: ↑4 years agosagharri, netn10
Running a bit low on ideas, so I'm gonna throw in a series of cards from the custom set I'm working on:
Park Street
Land - Forest Road (R)
Park Street enters the battlefield tapped unless you control three or more other Roads.
( : Add .)
: Target creature gets +X/+X until end of turn, where X is the number of Roads you control.
netn10 wrote: ↑4 years agoVotes: bravelion83, void_nothing
The Sleeping Beauty
Legendary Creature - Human Noble (Rare)
The Sleeping Beauty enters the battlefield tapped and doesn't untap during your untap step.
: You draw a card and you gain 3 life.
As long as you control seven Dwarf creatures, The Sleeping Beauty has " : Untap this creature."
0/1
void_nothing wrote: ↑4 years agoVotes: wizyard, RattingRots
Liege of Limitless Growth
Creature - Spirit Scout (U)
Vigilance, protection from black
When Liege of Limitless Growth enters the battlefield, if an opponent controls more lands than you, you may play an additional land this turn.
Foresight (When you cast this spell for its foresight cost, draw a card.)
2/1