DCC - October 15, 2019

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Flatline
The Heartbeat of America
Posts: 451
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Post by Flatline » 4 years ago

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Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.



How To Play



How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.



Rules



  • Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
  • When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
  • If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
  • Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
  • Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
  • If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
  • This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
  • When posting make sure that:
    • You have included all of the previous day's entries.
    • You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)



Notes of the Day



Um...er....meh


DCC Scoreboard



Flatline 38 (+2)
void_nothing 33 (+3)
slimytrout 30 (+2)
RattingRots 30 (+2)
wizyard 29
bravelion83 27 (+2)
netn10 26 (+0)
Rithaniel 25 (+6)
Sagharri 24 (+1)
Krishnath 19
Henlock 18
FoilSquared 15
Blydden 3
kwanyeegor-ii 3
Legend 1 (+0)
marioguy3 1



Flatline wrote:
4 years ago
Votes: Rithaniel, avoid_nothing

Vengeful Knight 1bb
Creature — Human Knight (U)
Whenever a creature you control dies, if Vengeful Knight has fewer than three +1/+1 counters on it, put a +1/+1 counter on Vengeful Knight.
b, Remove three +1/+1 counters from Vengeful Knight: Target creature gets -3/-3 until end of turn.
2/2
bravelion83 wrote:
4 years ago
Votes:
RattingRots
slimytrout (I'm not sure how much design space ambush has, but its application here is perfect)
Honorable mentions
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netn10 - Nothing wrong, I just liked the other cards more.
Flatline - I like the pun but I think the names being so similar would actually cause more confusion than fun.
Eidolon of Endless Victory 2WW
Enchantment Creature — Spirit (R)
Bestow 7WW (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Eidolon of Endless Victory's bestow cost is reduced by 1 for each other enchantment you control.
Eidolon of Endless Victory and enchanted creature each get +1/+1 for each enchantment you control.
0/0
Notes
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I designed this card independently as a variation on bestow, only then I found Eidolon of Countless Battles and I've decided that the similarity was actually a feature and not a bug, so I also decided to do some piggybacking on that for flavor. No room for flavor text.
Rithaniel wrote:
4 years ago
Votes: Flatline, void_nothing

Pale-Light Wanderer
Creature - Spirit C
: Pale-Light Wanderer gains indestructible until end of turn.
, Discard Pale-Light Wanderer: Target creature gains indestructible until end of turn.
Even in the darkest places, there is still light.
1/1
slimytrout wrote:
4 years ago
rithaniel, RattingRots

Curious Mutation 1GU
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets flying and trample and has "Whenever this creature deals combat damage to a player, draw a card."
"Hm, I wasn't expecting that."
-Gulistan, Simic Biomancer
Sagharri wrote:
4 years ago
Votes: bravelion83, Rithaniel

Passage to Underworld WB
Sorcery (R)
Exile target creature. At the beginning of next end step, put it into its owner's graveyard.
netn10 wrote:
4 years ago
Votes: Flatline, Sagharri

I really like the potential of colored artifacts.

Bioengineered Lotus 1GU
Artifact (Rare)
t, Sacrifice Bioengineered Lotus: Add three mana of any one color.
"We're not modifying nature. We simply making it realize it's full potential."
- Yarkov, Simic Bioengineer
void_nothing wrote:
4 years ago
Votes: slimytrout, Rithaniel

Druid of Flocks GW
Creature - Elf Druid (U)
T: Add one mana of any color.
2, T: Return target creature card with power 3 or less from your graveyard to your hand.
1/2
RattingRots wrote:
4 years ago
bravelion83, void_nothing
hms and other notes
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Sagharri - I'm torn on this one. My first instinct is "why would I sacrifice food in the first place if you have this out". In some ways this makes food useless without synergy, and only dampens synergistic food decks instead of being a "hard" hate card. Thinking about it I think that actually might be OK because it creates more strategy when there is food synergy out rather than just being a simple hate card.

slimytrout - I like this but I'm ambivalent about the color. Blue is definitely acceptable, but I think without any context about the environment this would be in, white and green are both better. If you're just thinking of it as a pseudo-flash card that can work in combat, that works as a green card to me. I would also consider white, just because it feels like a time where white would get to imitate flash in it's own unique way, while at the same time playing defensive creatures, combat tricks and untapping stuff all works with it.

notes on bravelion's card: I had a bit of ambivalence about making an analogous card to Elvish Visionary but with flash. I think this card is very good, but just makes it into the acceptable power range for me. I think if it would up in a deck where you could get as much synergy with the token as decks can get with cards like visionary, and still get the normal cycling synergy on the enchantment side, it would be really powerful, but this seems like a low risk.
Morale Boost 1W
Instant (R)
Put a +1/+1 counter on target creature.
Rebound
As long as ~ is exiled, creatures you control with +1/+1 counters on them have first strike.
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Flatline
The Heartbeat of America
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Post by Flatline » 4 years ago

Votes: Sagharri, nent10

This is meant for a Commander type release. I really wanted to name it Free Refill.....

Mental Refreshment 3uuu
Sorcery (R)
At the beginning of your first upkeep of the game, you may cast Mental Refreshment without paying its mana cost.
Shuffle your hand into your library, then draw seven cards.
Cycling 2 (2, Discard this card: Draw a card.)
Last edited by Flatline 4 years ago, edited 2 times in total.
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RattingRots
Pathological Scryer
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Post by RattingRots » 4 years ago

Bravelion83, rithaniel

Ghostride R
Instant (U)
Target vehicle you control becomes a creature until end of turn.
Draw a card.
Last edited by RattingRots 4 years ago, edited 1 time in total.
For Sale: Boots of +2 intellect. Never worn.

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bravelion83
MKM MCC going on now
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Post by bravelion83 » 4 years ago

Votes: netn10, void_nothing

Honorable mention for RattingRots.

Strike of Courage 3R
Instant (U)
Affinity for red permanents (This spell costs 1 less to cast for each red permanent you control.)
Strike of Courage deals 3 damage to target creature or planeswalker.
Adamant — If at least three red mana was spent to cast this spell, Strike of Courage also deals 3 damage to that permanent's controller.
When they're in battle together, Embereth knights always support each other with passionate words of incitement.
Note
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The idea was to make an affinity spell that you don't always want to cast for the minimum possible cost because you might want to use the adamant ability.
Author of the MCC Guidelines and FAQ. | For my projects, including Jeff Lionheart, my murder mystery story "One pierced heart, two mindful horns", and republished articles from my series "The Lion's Lair", see Leo's content index (Last updated on March 24th 2024 - Added OPHTMH Episode 4).
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MCC - Winner (9): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019, Jan Mar 2022, Apr 2023 || Host (30): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last on MTGS), Aug 2019 (first on MTGN) Oct 2019, Jan Jun 2020 Apr Oct 2021, Feb May Sep Dec 2022, Mar Jun Sep Dec 2023, Mar 2024 || Judge (58): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last on MTGS), every month from Aug 2019 (first on MTGN) to Feb 2020, May Jun 2020, Mar Apr Sep Oct 2021, Feb May Sep Dec 2022, Mar May Jun Sep Dec 2023, Jan Mar 2024
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Rithaniel
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Post by Rithaniel » 4 years ago

Love that note of the day.

Votes: Flatline, RattingRots

Otactli's Aspirant
Creature - Eldrazi Drone U
Kicker
If Otactli's Aspirant was kicked, it enters the battlefield with a +1/+1 counter on it.
When Otactli's Aspirant dies, if it had a +1/+1 counter on it, create two 2/2 colorless Eldrazi Mutant creature tokens with vigilance.
All Otactli really wants is to have a friend.
3/3
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"Why are numbers beautiful? It's like asking why is Beethoven's Ninth Symphony beautiful. If you don't see why, someone can't tell you. I know numbers are beautiful. If they aren't beautiful, nothing is."
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wizyard
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Post by wizyard » 4 years ago

Rithaniel, RattingRots

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Sagharri
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Post by Sagharri » 4 years ago

Votes: RattingRots, netn10

Maw of Abyss 4BG
Creature - Zombie Demon (R)
Menace
2BG, Exile ten other cards from your graveyard: Return Maw of Abyss from your graveyard to the battlefield tapped. If five or more cards exiled this way share a card type, destroy target nonland permanent.
7/3

netn10
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Post by netn10 » 4 years ago

Votes: void_nothing, RattingRots

Flee as Gust 2B
Instant (Uncommon)
Destroy target enchantment target opponent controls.
When Flee as Gust is put into your graveyard from your library, you may exile it. If you do, destroy target enchantment target opponent controls.

slimytrout
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Post by slimytrout » 4 years ago

sagharri, void_nothing

Shifting Dreamland
Land (C)
T: Add C.
T, Sacrifice Shifting Dreamland: Look at the top 6 cards of your library. You may put a land card from among them onto the battlefield. If you don't, add one mana of any color. Put the rest on the bottom of your library in any order.
Last edited by slimytrout 4 years ago, edited 1 time in total.

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void_nothing
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Post by void_nothing » 4 years ago

Votes: Sagharri, netn10

Oread Flamepourers 1RR
Enchantment Creature - Nymph (R)
Double strike
The first time each turn a source you control would deal noncombat damage to one or more permanents or players, it deals double that damage instead.
1/3
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