Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Exhausted.
bravelion83 77 (+2)
emily 64
RattingRots 64 (+2)
Sagharri 61
netn10 59 (+1)
Rithaniel 55 (+6)
void_nothing 53 (+2)
shukkets 50 (+1)
Krishnath 39 (+2)
marioguy3 16 (+2)
Henlock 13
Ink-Treader 12
kwanyeegor-ii 7
Legend 6
Krishnath wrote: ↑4 years agoVotes: slimytrout, Rithaniel,
ValhallanotesShowHideLots of good cards today, very difficult to choose just two.
Legendary Land (Mythic)
Valhalla enters the battlefield tapped.
Add or .
Return target viking creature from your graveyard to the battlefield. That creature gets +2/+0, haste, and double strike. At end of turn, exile that creature. (Barbarians, Berserkers, and Warriors are vikings.)
netn10 wrote: ↑4 years agoVotes: Krishnath, bravelion83
Tooth Faerie
Creature - Faerie (Common)
Flying
When Tooth Faerie enters the battlefield, each player draws a card and loses 1 life.
"I took your tooth and replaced it with something better."
2/1
//////////////
Tooth Extract
Sorcery - Adventure (Common)
Target player discards a card and loses 1 life.
slimytrout wrote: ↑4 years agovoid_nothing, rithaniel
Parting Shot
Instant (C)
Target attacking or blocking creature you control deals 2 damage to each creature blocking or blocked by it. Return that creature to its owner's hand.
As the griffin whisked her away, she twisted in its claws so that she could deliver one final arrow between the eyes of a foe.
-The Saga of Camilla
RattingRots wrote: ↑4 years agoKrishnath, marioguy3
Verdant Hydra
Creature - Hydra (R)
~ enters the battlefield with X +1/+1 counters on it.
Adamant - if at least three green mana was spent to cast this spell, ~ enters the battlefield with two additional +1/+1 counters on it.
Rithaniel wrote: ↑4 years agoVotes: bravelion83, marioguy3
Battle of Ages
Enchantment M
Creatures can't attack unless defending player has the same number of year counters as their controller.
Spells, players, and permanents can't be the target of spells or abilities unless that spell or abilities controller has the same number of year counters as the target or the target's controller.
: Target player gains a year counter. Any player may activate this ability.
bravelion83 wrote: ↑4 years agoVotes: RattingRots, netn10
Rebels' Courage
Enchantment(R)
Affinity for tokens (This spell costs less to cast for each token you control.)
Creature tokens you control get +1/+1 and have vigilance.
Noncreature tokens you control have hexproof.
"There is only one way we can do it: all of us, with all our weapons, all together!"
—Torom, rebel captain
void_nothing wrote: ↑4 years agoVotes: Rithaniel, shukkets
Magma Filtration
Enchantment (R)
At the beginning of your upkeep, exile cards from the top of your library unless you exile a nonland card. If you exile a number of land cards in this way equal to or greater than the nonland card's converted mana cost, you may cast that card without paying its mana cost. If you don't cast it in this way, you may cast that card this turn.