Today's Challenge:
"Commander Tax" Matters
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
Votes you receive each day go to your points for the duration of the month. The top overall scorer(s) at the end of the month will be the winner(s).
Subject16: 35 (4)
netn10: 24 (2)
Ink-Treader: 21 (3)
void_nothing: 16 (0)
Henlock: 14 (0)
Zemoo 13 (5)
starjake: 13 (0)
Krishnath: 12 (0)
kwanyeegor-ii: 1 (0)
Legend: 1 (0)
.::Note of the Day::.netn10: 24 (2)
Ink-Treader: 21 (3)
void_nothing: 16 (0)
Henlock: 14 (0)
Zemoo 13 (5)
starjake: 13 (0)
Krishnath: 12 (0)
kwanyeegor-ii: 1 (0)
Legend: 1 (0)
.::Yesterday's Submissions::.
Adventure
Krishnath wrote: ↑4 years agoVotes: Ink-Treader, Zemoo,
Alright, the new Adventure mechanic.... I am going to parse this much like I parse DFC's and split/aftermath cards. With the creature first, and the Adventure spell afterwards.
Dashing Rogue
Creature - Human Rogue (Uncommon)
Dashing Rogue is unblockable.
2/1
//
Daring Heist
Instant - Adventure
Destroy target artifact. Create a Treasure token (It's an artifact with " , Sacrifice this artifact: Add one mana of any color".)
IIW: Rare creature types (less than 10 creatures with the type, check gatherer if you aren't sure, Changelings don't count).
Subject16 wrote: ↑4 years agoVotes: Zemoo, Netn10
Time for some LOTR references.
Tricksy Hobbit
Creature - Kithkin Rogue (Rare)
When Tricksy Hobbit enters the battlefield, gain control of target artifact an opponent controls for as long as Tricksy Hobbit remains on the battlefield. If it's an equipment, attach it to Tricksy Hobbit.
"What a peculiar ring."
2/2
//
There and Back Again
Sorcery - Adventure
Exile target creature you control. Return that card to the battlefield under your control at the beginning of the next end step.
IIW: Colored Equipment
TheRavenManIsSquee wrote: ↑4 years agoVotes: Subject16 and Zemoo
Spinner of Gold
Creature- Human Trickster (R)
When spinner of gold enters the battlefield, you may sacrifice any number of artifacts you control. For each artifact sacrificed this way, create a treasure token.
3/3
//
Trickster's Skill
Sorcery- adventure
Sacrifice all treasures you control: each opponent discards that many cards and loses that much life.
Ink-Treader wrote: ↑4 years agovote; Zemoo and Subject16
Bold Archaeologist
Creature - Human Scout (R)
Trample
When Bold Archaeologist enters the battlefield, return target nonland permanent card from your graveyard to your hand.
3/2
/////
Rumors of Treasure
Sorcery - Adventure
Search your library for a nonland permanent card and put that card into your graveyard. Then shuffle your library.
IIW: Licids, but as double-faced cards
netn10 wrote: ↑4 years agoVotes: Zemoo, Subject16
Moorland Wanderer
Creature - Spirit (Rare)
Moorland Wanderer can't block.
Whenever a creature you control goes to an adventure, return Moorland Wanderer to the battlefield.
2/1
////////////////////////////////
Experience Twice
Sorcery - Adventure
Until end of turn, adventures you cast have rebound.
IIW: Mono blue card with deathtouch.
void_nothing wrote: ↑4 years agoVotes: Ink-Treader, Subject16
Undine Brewer
Creature - Merfolk Peasant (R)
Hexproof
Whenever Undine Brewer attacks or blocks, target player reveals the bottom card of their library and puts it on top of their library. Undine Brewer gets +X/+X until end of turn, where X is that card's converted mana cost.
0/2
///
Head-Spinning Night
Instant - Adventure (R)
Target player shuffles their library. Scry 1.
IIW: News from Alara