Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Once again sorry for the delay.
emily 26 (+0)
bravelion83 26 (+2)
RattingRots 24 (+6)
void_nothing 23 (+0)
Rithaniel 21 (+1)
shukkets 20 (+1)
slimytrout 18 (+1)
Henlock 13 (+4)
Ink-Treader 12 (+3)
netn10 10 (+1)
Krishnath 6 (+0)
Legend 6
marioguy3 4 (+0)
kwanyeegor-ii 2
RattingRots wrote: ↑4 years agoHenlock, Sagharri
Reckless Ritual
Sorcery (U)
Add .
The next creature that enters the battlefield under your control this turn gets +2/+0 and gains haste until end of turn.
slimytrout wrote: ↑4 years agohenlock, bravelion
Roman card number 3:
Sacred Way
Land – Road (C)
Sacred Way enters the battlefield tapped.
: Add or .
: Target creature gains lifelink until end of turn. Activate this ability only if you control three or more Roads.
In the shadows of temples and tombs, even the cobblestones feel holy.
bravelion83 wrote: ↑4 years agoVotes: RattingRots, Sagharri
Walking Tree
Land (R)
, Pay 1 life: Add .
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
: Walking Tree becomes a 3/3 green Treefolk creature with trample and haste until end of turn. It's still a land.
Rithaniel wrote: ↑4 years agoVotes: bravelion83, Ink-Treader
Exotic HighlandsCommentsShowHide
- Ink-Treader: I like the idea, but it might be difficult to keep track of which lands produced which mana, particularly if the opponent happens to have an effect that allows mana to persist as steps and phases end.
- shukkets: Okay, once I've found it, what do I do with it?
- netn10: When I first read this, I missed the "until your next turn" part and thought it just prevented noncreature spells forever.
Land R
, Sacrifice Exotic Highlands: Search your library for a basic Mountain or Forest card and put it onto the battlefield tapped. Then shuffle your library.
, Sacrifice a basic Plains, Island, or Swamp: Return Exotic Highlands from your graveyard to your hand.
A place of wild freedom; coveted by those with an interest in the strange or the unknown.
emily wrote: ↑4 years agoVotes: RattingRots, Sagharri
Fear and Clothing
Enchantment (Un-U)
Creatures you control can't be blocked except by creatures that don't share a color with an article of clothing you are wearing.
: Put on an article of clothing. (While this card is in play, you cannot otherwise put on new clothing. No cheating!)
netn10 wrote: ↑4 years agoVotes: shukkets, Henlock
Faerie's Blessing
Instant (Common)
Until end of turn, target creature you control have base power and toughness 1/1, gain flying and protection from everything.
"They always tells you to think big, but in order to understand the faeries' world, you must think small."
- The Godfaerie
void_nothing wrote: ↑4 years agoVotes: Rithaniel, Ink-Treader
Roil Attunement
Enchantment - Aura (C)
Enchant creature
Enchanted creature has trample.
Landfall - Whenever a land enters the battlefield under your control, put a +1/+1 counter on enchanted creature.