The DCC - September 10, 2019

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void_nothing
Look On My Sash...
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Location: Tal Terig, Zendikar

Post by void_nothing » 4 years ago

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Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.



How To Play



How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.



Rules



  • Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
  • When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
  • If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
  • Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
  • Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
  • If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
  • This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
  • When posting make sure that:
    • You have included all of the previous day's entries.
    • You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)



Notes of the Day



Once again sorry for the delay.


DCC Scoreboard



emily 26 (+7)
Sagharri 25 (+4)
bravelion83 24 (+2)
void_nothing 23 (+2)
Rithaniel 20 (+3)
shukkets 19 (+3)
RattingRots 18 (+3)
slimytrout 17 (+1)
Henlock 9
Ink-Treader 9 (+2)
netn10 9 (+1)
Krishnath 6 (+0)
Legend 6
marioguy3 4
kwanyeegor-ii 2



Henlock wrote:
4 years ago
rattinhrots, emily

Femeref Storyteller wg
Creature - Human Druid (r)
Reveal the first card you draw each turn. If the revealed card is an enchantment card, draw a card.
Little birds do tell her...
2/2
bravelion83 wrote:
4 years ago
Votes: shukkets, RattingRots

Temporal Loop 4UU
Sorcery (M)
Take an extra turn after this one. Exile Temporal Loop.
Suspend 4—1U (Rather than cast this card from your hand, pay 1U and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
"Wait! Wasn't this exactly what happened as I woke up yesterday too?"
RattingRots wrote:
4 years ago
slimytrout, Rithaniel

Pirate's Cove
Land (U)
: Add .
: Add one mana of any type an artifact you control could produce.
marioguy3 wrote:
4 years ago
Votes: shukkets, Rithaniel

Tarra, Master of the Dunes
Legendary Creature - Human Troll (Mythic Rare)
Flying, first strike, haste, lifelink, trample
: Target creature phases out.
YY: Tarra, Master of the Dunes gets +Y/+Y until end of turn.
5/5
slimytrout wrote:
4 years ago
emily, ink-treader (the card is pretty freaking weird, but I like it)

Second Roman-inspired card:

Passionate Tribune 2R
Creature – Human Noble (C)
Passionate Tribune attacks each combat if able.
Numen (When this creature dies, you may return it to the battlefield as an Enchantment - Aura with "Enchanted creature gets +3/+1 and attacks each combat if able.")
"I will always fight for these citizens. Always."
3/1
Rithaniel wrote:
4 years ago
Votes: Ink-Treader, netn10

Engine of Postponement
Artifact R
, , Exile the top card of your library: Put target creature into its owner's library just beneath the top X cards of that library, where X is the converted mana cost of the exiled card.
"A clever device. It both fulfills and is fueled by people's instinct to procrastinate."
—Irala Koh, master of mnemodynamics
Krishnath wrote:
4 years ago
Votes: emily, Sagharri,
Notes
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Honorable Mention: Ink-Treader. Sequestered Existence is kinda awesome. You can use it to disrupt your opponent in some instances, or you can play it on yourself to make yourself immune to things like your own Pestilence. Fun times.
Architecture Gnomes 3
Artifact Creature - Gnome (Rare)
2, T: Search your library for a land card and reveal it. Then shuffle your library and put the revealed card back on top of it.
If Architecture Gnomes dies, you may search your library for a land card and put it onto the battlefield tapped. If you do, shuffle your library.
1/1
emily wrote:
4 years ago
Votes: RattingRots, Sagharri

Gravetender 3B
Creature — Zombie (U)
Whenever a creature card enters your graveyard from anywhere, if Gravetender is in your graveyard, you gain 1 life.
Dredge 1
2/2
Ink-Treader wrote:
4 years ago
Vote: bravelion83 and Sagharri

Aether Yank UURR
Instant (R)
Counter target spell. If that spell is countered this way, permanents that produced mana spent to cast it don't untap during their controller's next untap step.
"How embarrassing. Should have trained those muscles."
shukkets wrote:
4 years ago
Votes: emily, sagharri

Alchemic Prinicple 3U
Enchantment (R)
U, Sacrifice a permanent: Search your library for a card with same card type and converted mana cost as the permanent sacrificed to activate this ability.
netn10 wrote:
4 years ago
Votes: bravelion83, void_nothing

Dazzling Faerie W
Creature - Faerie (Rare)
Flying
Whenever Dazzling Faerie deals combat damage to a player, you may pay 1WW. If you do, until your next turn, that player can't cast noncreature spells.
No dancing partner could ever keep up with her moves.
1/1
Sagharri wrote:
4 years ago
Votes: Rithaniel, void_nothing

This was hard choice today - so many nice cards.

Boon of Eileefu 3G
Enchantment - Aura (U)
Incarnate 2G (When this Aura enters the battlefield, if you cast if for its incarnate cost, create a 0/0 colorless Spirit creature token, then attach this Aura to it.)
Enchant creature
Enchant creature gets +3/+3 and gains trample.
"Praise elephant-god and its children!" - Kuuza, the Enlightened"
void_nothing wrote:
4 years ago
Votes: shukkets, emily

Din of Arcanum 1RR
Instant (R)
Copy target instant or sorcery spell. You may choose new targets for the copy. If an instant spell was copied in this way, each opponent sacrifices an artifact or a land. If a sorcery spell was copied in this way, Din of Arcanum deals 3 damage to each opponent.
Wort had a calling-bellow that could make earthquakes and thunder anywhere on Shadowmoor.
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

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marioguy3
Posts: 748
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Post by marioguy3 » 4 years ago

Votes: Henlock, Sagharri

Angry Piano
Legendary Creature - Piano Lord (Uncommon)
Defender
Whenever a source deals damage to you, Angry Piano loses defender until end of turn.
Whenever Angry Piano attacks, it deals 3 damage to target mario creature.
4/3
The summer is hot. The sum of sun and hot equals summer.

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RattingRots
Pathological Scryer
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Post by RattingRots » 4 years ago

Henlock, Sagharri

Reckless Ritual 1R
Sorcery (U)
Add RR.
The next creature that enters the battlefield under your control this turn gets +2/+0 and gains haste until end of turn.
For Sale: Boots of +2 intellect. Never worn.

slimytrout
Posts: 1866
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Post by slimytrout » 4 years ago

henlock, bravelion

Roman card number 3:

Sacred Way
Land – Road (C)
Sacred Way enters the battlefield tapped.
T: Add W or B.
WB, T: Target creature gains lifelink until end of turn. Activate this ability only if you control three or more Roads.
In the shadows of temples and tombs, even the cobblestones feel holy.

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bravelion83
Back to fighting monsters
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Post by bravelion83 » 4 years ago

Votes: RattingRots, Sagharri

Walking Tree
Land (R)
T, Pay 1 life: Add G.
Megamorph 2 (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
2G: Walking Tree becomes a 3/3 green Treefolk creature with trample and haste until end of turn. It's still a land.
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Henlock
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Post by Henlock » 4 years ago

Rattingrots, netn10

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Rithaniel
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Post by Rithaniel » 4 years ago

Votes: bravelion83, Ink-Treader
Comments
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  • Ink-Treader: I like the idea, but it might be difficult to keep track of which lands produced which mana, particularly if the opponent happens to have an effect that allows mana to persist as steps and phases end.
  • shukkets: Okay, once I've found it, what do I do with it?
  • netn10: When I first read this, I missed the "until your next turn" part and thought it just prevented noncreature spells forever.
Exotic Highlands
Land R
, Sacrifice Exotic Highlands: Search your library for a basic Mountain or Forest card and put it onto the battlefield tapped. Then shuffle your library.
, Sacrifice a basic Plains, Island, or Swamp: Return Exotic Highlands from your graveyard to your hand.
A place of wild freedom; coveted by those with an interest in the strange or the unknown.
Last edited by Rithaniel 4 years ago, edited 1 time in total.
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Krishnath
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Post by Krishnath » 4 years ago

Votes: slimytrout, Sagharri,

Bunny Plains of Merido
Land - Plains (Uncommon)
(T: Add W)
Bunny Plains of Merido enters the battlefield tapped.
2W, T: Create a 0/1 white Rabbit creature token.
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shukkets
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Post by shukkets » 4 years ago

Votes: rattingrots, sagharri

Vast Farmlands
Land (R)
T: Add C.
1, T: Add G or W.
1, T: Create a Food token.
1, T: Create a 1/1 white Goat creature token.
Sacrifice a Food or Goat, T: Create a Treasure token.

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Post by Ink-Treader » 4 years ago

Votes: RattingRots and Sagharri

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emily
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Post by emily » 4 years ago

Votes: RattingRots, Sagharri

Fear and Clothing 2BB
Enchantment (Un-U)
Creatures you control can't be blocked except by creatures that don't share a color with an article of clothing you are wearing.
2BB: Put on an article of clothing. (While this card is in play, you cannot otherwise put on new clothing. No cheating!)
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Sagharri
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Post by Sagharri » 4 years ago

Votes: RattingRots, Ink-Treader

Clear Vision 2WU
Instant (R)
Exile target spell. Scry 1.
"Without unnecessary thoughts you will see it."

netn10
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Post by netn10 » 4 years ago

Votes: shukkets, Henlock

Faerie's Blessing W
Instant (Common)
Until end of turn, target creature you control have base power and toughness 1/1, gain flying and protection from everything.
"They always tells you to think big, but in order to understand the faeries' world, you must think small."
- The Godfaerie

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void_nothing
Look On My Sash...
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Post by void_nothing » 4 years ago

Votes: Rithaniel, Ink-Treader

Roil Attunement G
Enchantment - Aura (C)
Enchant creature
Enchanted creature has trample.
Landfall - Whenever a land enters the battlefield under your control, put a +1/+1 counter on enchanted creature.
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Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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