New Challenge Every Day - September 9th: Draft signpost uncommon

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starjake
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Post by starjake » 4 years ago

Welcome to New Challenge Every Day!

Today's Challenge:
Draft signpost uncommons

.::To Enter::.
In a single post:
  • Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
  • Make a card that fits the current challenge.
  • Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.

.::Scoring::.
Votes you receive each day go to your points for the duration of the month. The top overall scorer(s) at the end of the month will be the winner(s).
Subject16: 19 (3)
netn10: 16 (2)
void_nothing: 14 (4)
Ink-Treader: 13 (1)
Henlock: 12 (0)
Krishnath: 10 (1)
starjake: 9 (3)
kwanyeegor-ii: 1 (0)
Legend: 1 (0)
.::Note of the Day::.


.::Yesterday's Submissions::.
A new mechanic for Selesnya
Krishnath wrote:
4 years ago
Votes: Subject16, netn10
Notes
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netn10: This effectively disables the discard step of the end phase, giving each player no maximum hand size. It was probably not an intended effect, but I like it. It is also very effective in stopping discard and mill strategies.

starjake: This card can be extremely oppressive in the right deck, or against the right deck. I don't really know what to feel about the card, but it is a very elegant and simple design, which I like.

void_nothing: I am not sure that ability is red, but I like the card.
New mechanic for Selesnya, eh? New new? Or can existing mechanics be used? Damn this is tough. Needs to be creature focused, and reward you for going wide, or help you to go wide. Should preferably play nice with both convoke and populate as well.
Oh, I know!

Introducing Cultivate. Cultivate is an ability word that, much like landfall, triggers when a certain type of permanent hits the battlefield under your control, in this case nontoken creatures. It should usually produce a token in response, but not necessarily. It is generally only found on permanents.

Cultivate reads: Whenever a nontoken creature enters the battlefield under your control, (effect)

The effect can be pretty much anything short of putting a nontoken creature onto the battlefield, as long as it is in color.

Dryad Cultivator 1{G/W}
Creature - Dryad (Rare)
Cultivate - Whenever a nontoken creature enters the battlefield under your control, create a 0/1 green Plant creature token and gain 1 life.
2/1

IIW: New Original Planeswalkers.
Subject16 wrote:
4 years ago
Krishnath, void_nothing

Selesnya accepts all creatures, so time for some good old diversity.

Worldsoul Warden 1W
Creature - Human Cleric (Common)
Diversity - Whenever a creature token enters the battlefield under your control, you gain life equal to the number of different creature types among creature tokens you control.
1/1

Conclave Enforcer 2GG
Creature - Centaur Knight (Uncommon)
Trample
Diversity - Conclave Enforcer enters the battlefield with a +1/+1 counter on it for each different creature type among creature tokens you control.
"Time for you to commune with the dirt."
3/3

Charge of Vitu-Ghazi 3GGW
Sorcery (Rare)
Diversity - Creatures you control get +X/+X and gain trample until end of turn, where X is the number of different creature types among creature tokens you control.
netn10 wrote:
4 years ago
Votes: Subject16, void_nothing

Selfless (Whenever another creature you control dies, you may sacrifice this creature instead.)

Conclave Preacher W
Creature - Human Cleric (Rare)
2W, T: Create a 1/1 white Human creature token with Selfless.
"All are welcome to Selesnya, but first they should shed their old families."
1/1

IIW: Mono Blue creature with Riot.
void_nothing wrote:
4 years ago
Votes: Ink-Treader, starjake

Starseeking Luminant 1G
Creature - Dryad Shaman (U)
1W, T: Starseeking Luminant scintillates. (Create a green and white Avatar creature token with power and toughness each equal to this creature's power.) Then Avatars you control gain flying until end of turn.
2/1

IIW: Return to Kamigawa
Henlock wrote:
4 years ago
Grazing Haven 1g
Enchantment (r)
Nontoken creatures you control have ": Add or ."
Corporize (: This enchantment becomes an Avatar creature with base power and toughness each equal to its converted mana cost. It's still an enchantment.)

Votes starjake, voidnothing

IIW: A card for a permanent-based storm deck.
starjake wrote:
4 years ago
Votes: Subject16, netn10

Elven Peacekeeper
Creature - Elf Druid (C)
Trample
When Elven Peacekeeper enters the battlefield, it communes with another target creature you control.
Whenever Elven Peacekeeper and another creature commune with each other, that other creature gains trample until end of turn.
3/2

Might of Unity
Enchantment (R)
Whenever creatures commune, you gain 1 life for each of those creatures.
: Target creature you control communes with another target creature you control.

Dryad of the Heavens
Creature - Dryad Spirit (U)
Indestructible
At the beginning of your upkeep, Dryad of the Heavens communes with another target creature you control.
Whenever Dryad of the Heavens and another creature commune with each other, that other creature gains indestructible until end of turn.
1/1

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Krishnath
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Post by Krishnath » 4 years ago

Subject16, starjake,
Notes
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Commune is kinda nifty, it's like a Soulbond until end of turn.
Draft signpost uncommon? I assume you mean the "draft archetype" build around me cards that they make a (usually) 10 card multicolor cycle of at uncommon to help show what to draft in limited. *Checks google* Yep, I was correct. Specifically, they exist to show what archetypes are not drafted "upstream" from you if they show up as third to fifth pick. One example is the uncommon tribal lords from Innistrad.


Bogleech Witchdoctor 1BR
Creature - Goblin Shaman (uncommon)
Other goblin creatures you control get +1/+1.
1BR, T, Sacrifice another Goblin: Target creature gets -2/-2 until end of turn.
2/2

IIW: Rare creature types (less than 10 creatures with the type, check gatherer if you aren't sure).
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Ink-Treader
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Post by Ink-Treader » 4 years ago

Vote: Subject16 and starjake

Venerable Loremaster 1GU
Creature - Elf Wizard (U)
T: Target enchantment you control gains indestructible until end of turn. If that enchantment is a Saga, you may put a lore counter on it.
Whenever a Saga is put into your graveyard from the battlefield, if it had three lore counters on it, you may draw a card.
1/3

IIW: Cards the benefit all cards of a type, but benefit a subtype more.

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Subject16
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Post by Subject16 » 4 years ago

Starjake, Krishnath

Hashep Expeditionist 1GU
Creature - Naga Scout (Uncommon)
Desertfall - Whenever you cycle a Desert or a Desert enters the battlefield under your control, reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, put it into your hand.
1, Tap an untapped Desert you control: Add one mana of any color.
"We will find a new haven, far from the horrors of Naktamunn."
2/3

IIW: Tertiary abilities (ie Haste in black, Trample in white, see here.)

netn10
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Post by netn10 » 4 years ago

Votes: Subject16, Henlock

Monster on the Hills BR
Creature - Horror (Uncommon)
Tribute 2 and Sacrifice a creature (As this creature enters the battlefield, an opponent of your choice may place two +1/+1 counters on it and sacrifice a creature.)
Whenever a creature with tribute enters the battlefield under your control, if tribute wasn't paid, each opponent loses 3 life.
1/1

IIW: Mono blue creature with riot.

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Zemoo
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Post by Zemoo » 4 years ago

Votes: Subject16, Starjake

Champion of the Many
Creature - Human Druid (U)
~ has +2/+2 and has trample as long as you control more creature token creatures than non-token creatures.
When ~ enters the battlefield create 2 green 1/1 Saproling creature tokens.
2/2

IIW: Faerie creature with Snow supertype

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void_nothing
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Post by void_nothing » 4 years ago

Votes: Subject16, Henlock

Whimviper 1UB
Creature - Snake Horror (U)
Whenever Whimviper attacks, up to two other target creatures with power 2 or less you control can't be blocked this turn.
Whenever another creature you control attacks and isn't blocked, Whimviper gets +2/+0 until end of turn.
1/3

IIW: Lorwyn Elementals
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