Today's Challenge:
Monocolored cards with 2 - 3 colors color identity
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or less entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
Votes you receive each day go to your points for the duration of the contest (currently planned to end on Sat Aug 31, at which time the points will reset for the next month). The top overall scorer(s) at the end of this period will be the winner(s).
Raptorchan: 35 (4)
slimytrout: 27 (2)
Henlock: 22 (1)
Subject16: 22 (2)
folding_music: 19 (2)
void_nothing: 18 (2)
Krishnath: 16 (2)
starjake: 14 (0)
kwanyeegor-ii: 13 (1)
Legend: 10 (0)
Cardz5000: 1 (0)
marioguy3: 1 (0)
ForestsCarl: 0 (0)
BOVINE: 0 (0)
.::Note of the Day::.slimytrout: 27 (2)
Henlock: 22 (1)
Subject16: 22 (2)
folding_music: 19 (2)
void_nothing: 18 (2)
Krishnath: 16 (2)
starjake: 14 (0)
kwanyeegor-ii: 13 (1)
Legend: 10 (0)
Cardz5000: 1 (0)
marioguy3: 1 (0)
ForestsCarl: 0 (0)
BOVINE: 0 (0)
.::Yesterday's Submissions::.
Werewolves
Krishnath wrote: ↑4 years agoVotes: folding_music, Raptorchan
Scion of Veldrane
Creature - Werewolf Rogue (Uncommon)
: Monstrosity 2 (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
As long as Scion of Veldrane is monstrous, it has forestwalk (It can't be blocked as long as the defending player controls a forest.)
2/2
IIW: Phasing!
Subject16 wrote: ↑4 years agoRaptorchan, void_nothing
Sengir Mongrel
Creature - Werewolf Vampire (Rare)
Whenever a creature dealt combat damage by Sengir Mongrel this turn dies, put a +1/+1 counter on Sengir Mongrel.
, , Tap an untapped Vampire you control: Sengir Mongrel fights target creature an opponent controls.
"Everyone needs a hobby."
-Grandfather Sengir
4/4
Iiw: Lords at common
slimytrout wrote: ↑4 years agokrishnath, subject16
Kessig Constable
Creature - Human Werewolf (R)
Each player can't cast more than one spell each turn.
At the beginning of each upkeep, if no spells were cast last turn, transform Kessig Constable.
3/3
//
Howlpack Enforcer
( ) Creature - Werewolf (R)
At the beginning of each opponent's end step, that player reveals their hand. You may choose a card from it, then that player casts that card without paying its mana cost if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Enforcer.
5/5
IIW: 2-mana-or-less cantrips
Probably my last submission for the month, as I'm headed out for a week-long camping trip.
folding_music wrote: ↑4 years agovotes: Krishnath, Henlock
Moonstung Warden
Creature - Human Scout (C)
Whenever Moonstung Warden attacks during a turn that you haven't played a land, transform it at the end of combat. (Transform only if Moonstung Warden is still in play at the end of combat.)
2/1
//
Treehouse Terror
Creature - Werewolf Horror
Whenever Treehouse Terror transforms, you may search your library for a basic land card, reveal it, put that card into your hand and shuffle your library.
3/3
IIW: multicoloured cards with imbalanced costs eg. Dragon Broodmother
Raptorchan wrote: ↑4 years agoVotrs: silmytrout, kwanyeegor-ii
Protector of Humanity
Creature - Human Soldier Werewolf (U)
Protector of Humanity's power and toughness are each equal to the number of Human creatures you control.
At the beginning of each upkeep, if no spells were cast last turn, transform Protector of Humanity.
*/*
Race Traitor
• Creature - Werewolf (U)
Race Traitor's power and toughness are each equal to the number of non-Human creatures you control.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Race Traitor.
*/*
IIW: -1/-1 counters
kwanyeegor-ii wrote: ↑4 years agoraptorchan voidnothing
Slinking Werewolf
Creature--Werewolf (Rare)
Slinking Werewolf can't block or be blocked
: Slinking Werewolf fights target creature controlled by a different player than it. Any player may activate this ability
Most werewolves are not thought to be silent yet some can move and slay in stealth
4/3
iiw obsolete creature types
void_nothing wrote: ↑4 years agoVotes: Raptorchan, slimytrout
Malivorgh
Creature - Werewolf Demon (R)
Menace, protection from white
Whenever a non-Wolf creature dies, its controller creates a 2/2 green Wolf creature token.
Whenever a Wolf an opponent control dies, its controller sacrifices a noncreature permanent unless they pay 3 life.
3/3
IIW: Plainswalk