Today's Challenge:
Non-red dragons
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or less entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
Votes you receive each day go to your points for the duration of the contest (currently planned to end on Sat Aug 31, at which time the points will reset for the next month). The top overall scorer(s) at the end of this period will be the winner(s).
slimytrout: 15 (1)
starjake: 12 (1)
Subject16: 12 (1)
Henlock: 12 (2)
void_nothing: 10 (1)
Legend: 10 (1)
folding_music: 8 (0)
Krishnath: 9 (2)
Cardz5000: 1 (1)
kwanyeegor-ii: 5 (0)
ForestsCarl: 0 (0)
BOVINE: 0 (0)
.::Yesterday's Submissions::.
Bonds
slimytrout wrote: ↑4 years agoCardz5000 (was about to append a note saying I didn't know exactly what "hexproof in all zones" would mean in practice but I still liked the idea enough to vote for it), Subject16
Bond of Vitality
Instant
Target creature you control gets +X/+X until end of turn, where X is the number of creatures you control. It fights target creature you don't control.
"The clans might not appreciate jasmine-infused herbal tea, but they certainly appreciate the power of nature."
IIW: multicolor sagas
Raptorchan wrote: ↑4 years agoVotes: Legend, Krishnath
Bond of Utility
Sorcery (U)
As an additional cost to cast Bond of Utility, sacrifice any number of creatures. Creatures you control get +1/+1 for each creature sacrificed this way.
"We may have different views on what to do with our allies, but we can agree that having them is always helping."
IIW: More counters on permanents
Subject16 wrote: ↑4 years agoI second/third the editing point. If our wording is off that's on us. Feel free to point it out before the next day if you want, but if you make changes without permission you may be making the card function differently without knowing.
Votes: starjake, Henlock
Bond of Destruction
Sorcery (Uncommon)
Destroy up to two target artifacts and/or lands.
Whether it's an experiment gone wrong or a violent act against civilization, goblins love a good explosion.
IIW: Ninjas
folding_music wrote: ↑4 years agovotes: Raptorchan, Krishnath
Bond of Excruciation,
Sorcery (U)
All creatures get +2/-2 until end of turn. Whenever a creature dies this turn, its controller loses one life and you gain one life.
"Well, at least we agree on the whip. Why don't you use it on me first?" - Judith
IIW: storage counters
kwanyeegor-ii wrote: ↑4 years agoraptorchan voidnothing
Bond of Feints
Sorcery (Uncommon)
Gain control of target equipment and attach it to target creature you control. Until end of turn, that creature gains "Whenever this creature deals combat damage to a player, exile that many cards from the top of your library and you may play those cards until the end of your next turn"
"At times like these tricks should be employed in the theater and in battle"
iiw serf tokens
Henlock dont forget to vote!!