Today's Challenge:
Graveyard shuffling
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or less entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
Votes you receive each day go to your points for the duration of the contest (currently planned to end on Sat Aug 31, at which time the points will reset for the next month). The top overall scorer(s) at the end of this period will be the winner(s).
slimytrout: 9 (2)
Henlock: 9 (2)
Legend: 9 (0)
folding_music: 7 (1)
void_nothing: 7 (1)
Krishnath: 7 (2)
Subject16: 7 (3)
kwanyeegor-ii: 5 (4)
starjake: 4 (1)
ForestsCarl: 0 (0)
BOVINE: 0 (0)
.::Yesterday's Submissions::.
Krishnath wrote:Little One
Creature - Demon Horror (M)
Intimidate, protection from green and from white
Haste
Little One gets +1/+1 for each Aura attached to it.
Sacrifice another creature: Regenerate Little One.
"She may look sweet and innocent, but don't be fooled. She is neither."
1/1
IIW: Charms
Raptorchan wrote:Kodama Summoner
Creature - Human Shaman (R)
Aura spells you cast cost less to cast,
Whenever enchanted permanent is put into a graveyard from the battlefield, create a 1/1 colorless Spirit creature token.
1/1
IIW: Colorless nonartifact spells
slimytrout wrote:Miniatures Collector
Creature - Human Artificer (M)
, : Put a collection counter on target non-token creature you control without a collection counter on it, then create a token that's a copy of that creature, except it has base power and toughness 1/1 and is an artifact in addition to its other types.
"Look, he's performing a tiny necromantic ritual!"
1/1
IIW: Multicolor Sagas
starjake wrote:Strategist of the Meek
Creature - Human Cleric (R)
: Target creature you control with toughness 1 gains indestructible until end of turn.
: Target creature you control with power 1 gains deathtouch until end of turn.
1/1
IIW: Bonds (the dual-guild "Bond of _____" cards from War of the Spark)
folding_music wrote:Noggle Jester
Creature - Noggle (R)
Exile Noggle Jester: Shuffle your library. then reveal the top card of your library. If that card is a 1/1 creature card, put it into your hand and take another turn after this one. Otherwise, discard a card at random.
1/1
IIW: Myr
void_nothing wrote:Hope of the Meek
Enchantment (R)
Whenever a creature you control with power and toughness 1 attacks, it gets +2/+2 until end of turn.
At the beginning of each player's end step, untap each 1/1, 2/2, and 3/3 creature you control.
IIW: Nonblue Illusions
Subject16 wrote:Stoneway Ritualist
Creature - Goblin Shaman (U)
When Stoneway Ritualist enters the battlefield, you may discard a card. If you do, draw a card. If Stoneway Ritualist is a Spirit, draw two cards instead.
Revenant (When this creature dies, if it isn't a Spirit, return it to the battlefield under its owner's control with a Haunt counter on it. It has base power and toughness 1/1, and is a Spirit in addition to its other types.)
He spent his life exploring the caves. When he was lost, he got to explore them in death too.
2/1
IIW: Morph
Editor's note: Sorry about yesterday; I didn't realized that you'd added a submission after the fact =(Legend wrote:Diamond Golem
Artifact Creature - Golem (C)
Indestructible
1/1
IIW: A card with a planeswalker subtype (not card name) in its rules text
Henlock wrote:Ambitious Adversary
Creature - Human Citizen Assassin (U)
: Destroy target 1/1 creature.
1/1
IIW: A new hatebear
kwanyeegor-ii wrote:Paranoid Dual-Wielder
Creature - Orc Coward (R)
Double strike
Paranoid Dual-Wielder can't block.
1/1
IIW: Thopters