Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Rewatched Endgame today. Before the MCU, Captain America was very low on my list of favorite super heroes. Surprisingly, after all this, I think he might be my favorite MCU hero. Him or Spider Man. Anybody else got a favorite MCU hero?
Henlock 25 (+2)
emily 23 (+1)
bravelion83 22 (+3)
netn10 19 (+2)
Rithaniel 19 (+3)
Legend 18 (+2)
void_nothing 15 (+1)
folding_music 12
shukkets 11 (+4)
marioguy3 10 (+1)
kwanyeegor-ii 10 (+2)
archemediesx 8
melliflourence 5
Sagharri 3 (+2)
wizyard 1
Flatline wrote: ↑4 years agoVotes: Rithaniel, kwanyeegor
Unladen Larcenist
Creature — Human Rogue (C)
Whenever Unladen Larcenist deals combat damage to a player or planeswalker, draw a card.
Whenever Unladen Larcenist attacks, you may discard a card. If you do, Unladen Larcenist can't be blocked this turn.
"The less you carry in, the more you can carry out."
1/3
bravelion83 wrote: ↑4 years agoVotes: Henlock, netn10Chandra's SummonsAbout netn10's cardShowHideI guess I'm not the only one that reads Blogatog every day... Remember what Maro has said about black enchantment destruction since the reveal of Mire in Misery: black won't be able to destroy its own enchantment. I'm convinced your card would need to say "Destroy target enchantment you don't control" or "an opponent controls".)
Sorcery (C)
Create a 3/1 red Elemental creature token with haste. Sacrifice it at the beginning of the next end step.
Populate. (Create a token that's a copy of a creature token you control.)
"Fire constantly changes form. It can imitate the shape of everything and everyone."
shukkets wrote: ↑4 years agoVotes: bravelion83, void_nothing
Prison Break
Enchantment (R)
Prison Break can't be countered.
When Prison Break enters the battlefield, exile all artifacts and enchantments you don't control.
Creatures entering the battlefield from exile that you control enter the battlefield with a +1/+1 counter and gain haste until end of turn.
---
"Those ancient gasbags locked us away because they felt we were a threat. Let's prove'em right."
Rithaniel wrote: ↑4 years agoVotes: Flatline, kwanyeegor-ii
Lantern of Yonsa
Enchantment U
: Return any number of enchantments you control other than Lantern of Yonsa to their owner's hands.
It's light is the light of majesty. Even the most extravagant and powerful spells are but figments under it's golden illumination.
archemediesx wrote: ↑4 years agoVotes: Henlock, rithaniel
Ancestral Inheritance
Artifact (R)
When Ancestral Inheritance enters the battlefield choose a creature type.
Creatures you control of the chosen type get +1/+1.
, Sacrifice Ancestral Inheritance: Draw a card for each creature you control of the chosen type.
RattingRots wrote: ↑4 years agoFlatline, Legend
Gather the Leaves
Instant (R)
Choose any number of cards in your graveyard. If none of those cards share a type, put them on top of your library in any order.
kwanyeegor-ii wrote: ↑4 years agoemily netn10
Keen-Eyed Swordtooth
Creature--Dinosaur (Rare)
This spell can't be the target of spells
Haste, plainswalk
Whenever Keen-Eyed Swordtooth deals combat damage to a player, it deals 4 damage to target creature. If that creature blocked this turn Keen-Eyed Swordtooth deals 8 damage to that creature instead
they hunt perfectly by sight across wide open spaces
6/4
void_nothing wrote: ↑4 years agoVotes: marioguy3, Sagharri
Opal Myrmidon
Enchantment (R)
Whenever an opponent casts a creature spell, if Opal Myrmidon is an enchantment, Opal Myrmidon becomes a 1/1 Scout creature with indestructible and lifelink.