DCC - August 9, 2019

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Flatline
The Heartbeat of America
Posts: 451
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Post by Flatline » 4 years ago

The DCC: 08/09/19
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Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.



How To Play



How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.



Rules



  • Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
  • When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
  • If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
  • Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
  • Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
  • If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
  • This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
  • When posting make sure that:
    • You have included all of the previous day's entries.
    • You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)



Notes of the Day



Hopefully I got everybody's post this time. Again, my apologies to Legend for the mistake. I can't recall ever making the same mistake before in all my time posting the DCC.
As long as we're on the topic of me doing stupid things, I want to remind everyone to check their score on a daily basis. I'm not known to make ton of scoring errors, but it has happened. If everyone just double checks their own score, any scoring mistake on my part should be caught.


DCC Scoreboard



Flatline 28 (+5)
Henlock 23 (+2)
emily 22 (+5)
bravelion83 19 (+3)
netn10 17 (+1)
Legend 16 (+2)
Rithaniel 16 (+2)
void_nothing 14 (+2)
folding_music 12 (+3)
marioguy3 9 (+1)
archemediesx 8
kwanyeegor-ii 8 (+1)
shukkets 7 (+2)
melliflourence 5
wizyard 1
Sagharri 1 (+1)



Flatline wrote:
4 years ago
Votes: void_nothing, Legend

Isolated Oak 2{g/w}{g/w}
Creature — Treefolk Warrior (U)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, you may have that creature assign combat damage equal to it toughness rather than its power until end of turn.
2/4
wizyard wrote:
4 years ago
void_nothing, Henlock
folding_music wrote:
4 years ago
votes: Flatline; emily

(taking a break!)
marioguy3 wrote:
4 years ago
Votes: net10, bravelion83

Mechanical Crib RUG
Legendary Artifact - Rare
When you cast Mechanical Crib, create a 0/1 colorless artifact servo token.
At the beginning of your upkeep, put a +1/+1 counter on each servo you control.
Servos you control with three or less +1/+1 counters on them can't attack or block and have hexproof.
Servos you control with four or more +1/+1 counters on them lose hexproof and gain trample, haste, and first strike.
Rithaniel wrote:
4 years ago
Votes: folding_music, emily

Field of Gears
Land U
: Add .
, , Discard a card: Create a 3/3 colorless Golem artifact creature token.
Legend says that the gears are the remnants of some ancient civilization, and that the brutes who wander the field are the ghosts of it's citizens.
shukkets wrote:
4 years ago
Votes: folding_music, kwanyeegor-ii

Anthem of Time 1W
Enchantment (U)
Anthem of Time is colorless.
Quantum creatures you control get +1/+1. (Cards with haste, first strike, double strike, and/or flash are quantum.)
---
A melody most strange, echoing throughout the ages, that few can hear and fewer can understand.
emily wrote:
4 years ago
Votes: Flatline, folding_music

Qarsi Necromancer 3BB
Creature — Naga Cleric (R)
Exploit
When Qarsi Necromancer exploits a creature, return target creature with equal or lesser converted mana cost from your graveyard to the battlefield.
4/3
Legend wrote:
4 years ago
Flatline , emily

Demented Tutor (Mythic)
3b
Instant
Kicker 1b (You may pay an additional 1b as you cast this spell.)
Search target player's library for a card, reveal it, and put it into its owner's hand. They lose life equal to its converted mana cost, then shuffle their library.
If Demented Tutor was kicked, it gains epic. (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)
Sagharri wrote:
4 years ago
Votes: bravelion83, emily

Rampant Anomaly 3RR
Creature - Elemental (R)
Trample
Other creatures lose trample.
One of Muraganda's banes.
7/3
netn10 wrote:
4 years ago
Votes: marioguy3, bravelion83

Remove Hex B
Instant (Common)
Destroy target enchantment.
You draw a card and you lose 2 life.
The witch-doctor's mathods are unconventional, but no one can deny their effectiveness.
bravelion83 wrote:
4 years ago
Votes: Henlock, Flatline

Hiding Biologist 1{G/U}{G/U}
Creature — Human Wizard (R)
Megamorph {G/U}{G/U} (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
Graft 0 (Whenever a creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
3: Turn Hiding Biologist face down.
2/2
kwanyeegor-ii wrote:
4 years ago
shukkets legend

Reap from the Wicked 1GW
Sorcery (Uncommon)
Choose one
- Exile target tapped artifact. Draw a card
- Exile target tapped creature. You gain 4 life
void_nothing wrote:
4 years ago
Votes: Rithaniel, shukkets

Curse of the Faceless 1WW
Enchantment - Aura Curse (R)
Enchant player
Whenever a triggered ability from a creature source enchanted player controls triggers, counter that ability unless that player pays 2.
Creatures enchanted player controls and creature cards they own lose all creature types and are colorless and have no name.
Henlock wrote:
4 years ago
Sagharri, Rithaniel

Storm of Ideas r
Sorcery (u)
As an additional cost to cast Storm of Ideas, discard a card.
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Last edited by Flatline 4 years ago, edited 1 time in total.
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Flatline
The Heartbeat of America
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Post by Flatline » 4 years ago

Votes: Rithaniel, kwanyeegor

Unladen Larcenist 2u
Creature — Human Rogue (C)
Whenever Unladen Larcenist deals combat damage to a player or planeswalker, draw a card.
Whenever Unladen Larcenist attacks, you may discard a card. If you do, Unladen Larcenist can't be blocked this turn.
"The less you carry in, the more you can carry out."
1/3
Last edited by Flatline 4 years ago, edited 1 time in total.
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bravelion83
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Post by bravelion83 » 4 years ago

Votes: Henlock, netn10
About netn10's card
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I guess I'm not the only one that reads Blogatog every day... Remember what Maro has said about black enchantment destruction since the reveal of Mire in Misery: black won't be able to destroy its own enchantment. I'm convinced your card would need to say "Destroy target enchantment you don't control" or "an opponent controls".)
Chandra's Summons 1R
Sorcery (C)
Create a 3/1 red Elemental creature token with haste. Sacrifice it at the beginning of the next end step.
Populate. (Create a token that's a copy of a creature token you control.)
"Fire constantly changes form. It can imitate the shape of everything and everyone."
Author of the MCC Guidelines and FAQ. | For my projects, including Jeff Lionheart, my murder mystery story "One pierced heart, two mindful horns", and republished articles from my series "The Lion's Lair", see Leo's content index (Last updated on March 24th 2024 - Added OPHTMH Episode 4).
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shukkets
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Post by shukkets » 4 years ago

Votes: bravelion83, void_nothing

Prison Break 2RG
Enchantment (R)
Prison Break can't be countered.
When Prison Break enters the battlefield, exile all artifacts and enchantments you don't control.
Creatures entering the battlefield from exile that you control enter the battlefield with a +1/+1 counter and gain haste until end of turn.
---
"Those ancient gasbags locked us away because they felt we were a threat. Let's prove'em right."

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Sagharri
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Post by Sagharri » 4 years ago

Votes: Flatline, Rithaniel

Cemetery Shepherd 5BGG
Creature - Treefolk Horror (U)
1, Sacrifice a land: Create 2/2 black Zombie creature token.
It finds new beginning, where other find end.
5/7

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Rithaniel
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Post by Rithaniel » 4 years ago

Votes: Flatline, kwanyeegor-ii

Lantern of Yonsa
Enchantment U
: Return any number of enchantments you control other than Lantern of Yonsa to their owner's hands.
It's light is the light of majesty. Even the most extravagant and powerful spells are but figments under it's golden illumination.
Last edited by Rithaniel 4 years ago, edited 1 time in total.
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"Why are numbers beautiful? It's like asking why is Beethoven's Ninth Symphony beautiful. If you don't see why, someone can't tell you. I know numbers are beautiful. If they aren't beautiful, nothing is."
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Legend
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Post by Legend » 4 years ago

Flatline , shukkets

Surge Weird (Uncommon)
2ur
Creature - Weird
0/4
Haste
Whenever Surge Weird attacks, you may have another target creature get -X/-0 until end of turn, where X is its power. If you do, Surge Weird gets +X/+0 until end of turn,
“Comboing in Commander is like dunking on a seven foot hoop.” – Dana Roach

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emily
No TERFs on Gruul Turf
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Post by emily » 4 years ago

Votes: shukkets, bravelion83

Deluge of Sparks 1R
Sorcery (U)
Strive — This spell costs 1R more to cast for each target beyond the first.
Deluge of Sparks deals 2 damage to any number of targets.
Spelled with a lowercase "e". Formerly master_of_the_universe on MTGsalvation. Two time DCC champ (06/21, 07/21).

netn10
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Post by netn10 » 4 years ago

Votes: flatline, bravelion83

Encroaching Horizon
Land (Rare)
T, Sacrifice Encroaching Horizon: Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.

marioguy3
Posts: 732
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Post by marioguy3 » 4 years ago

Votes: shukkets, Legend

Backwards Thinking 1UU
Instant - Rare
Look at the bottom three cards of your library. Put one into your hand and put the rest on the top of your library in a random order.
Draw a card at the beginning of your next end step.
The summer is hot. The sum of sun and hot equals summer.

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archemediesx
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Post by archemediesx » 4 years ago

Votes: Henlock, rithaniel

Ancestral Inheritance 3
Artifact (R)
When Ancestral Inheritance enters the battlefield choose a creature type.
Creatures you control of the chosen type get +1/+1.
2,T, Sacrifice Ancestral Inheritance: Draw a card for each creature you control of the chosen type.
"Easy Dude. You're being very Un-Dude."

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RattingRots
Pathological Scryer
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Post by RattingRots » 4 years ago

Flatline, Legend

Gather the Leaves 1G
Instant (R)
Choose any number of cards in your graveyard. If none of those cards share a type, put them on top of your library in any order.
For Sale: Boots of +2 intellect. Never worn.

kwanyeegor-ii
Posts: 1912
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Post by kwanyeegor-ii » 4 years ago

emily netn10



Keen-Eyed Swordtooth 5RR
Creature--Dinosaur (Rare)
This spell can't be the target of spells
Haste, plainswalk
Whenever Keen-Eyed Swordtooth deals combat damage to a player, it deals 4 damage to target creature. If that creature blocked this turn Keen-Eyed Swordtooth deals 8 damage to that creature instead
they hunt perfectly by sight across wide open spaces
6/4
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I'm a simple Magic player since several years ago from China. Now I live in New Jersey.

Henlock
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Post by Henlock » 4 years ago

shukkets, Sagharri

Conpulsoey Training 1wr
Instant (u)
Gain control of target creature until end of turn. Untap it. It gains haste. Attach any number of equipments you control to that creature. Unattach all equipments from that creature at end or turn.

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void_nothing
Look On My Sash...
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Post by void_nothing » 4 years ago

Votes: marioguy3, Sagharri

Opal Myrmidon 1W
Enchantment (R)
Whenever an opponent casts a creature spell, if Opal Myrmidon is an enchantment, Opal Myrmidon becomes a 1/1 Scout creature with indestructible and lifelink.
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Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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