Turnekey Comp Rules

TurkeySloth
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Post by TurkeySloth » 3 years ago

The comp rules for turnkey are below, as is a card with each iteration. What the most efficent wording for them? It's redundant because players will always choose the largest number of counters.

702-COM. Community Keyword Abilities

702-COM.1 While Magic's Community has thought of these abilities, the totality of rule 702.1 applies to them as well.

702-COM.2 Turnkey

702-COM.2a Turnkey is an activated ability that appears on some cards with vanishing (see rule 702.62 "Vanishing"). "Turnkey N—{Mana}" is a special form of turnkey N. "Turnkey N—{Mana}" means "{Mana}, {T}: Put N time counters on this permanent." and "Activate this ability only if you controlled it during your upkeep." {Mana} cannot be less than N-2.

702-COM.2b Multiple instances of turnkey on the same permanent are redundant.
Previous iterations of 702-COM.2 Turnkey
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Version 3.0
702-COM.2 Turnkey

702-COM.2a Turnkey N represents one of two activated abilities that appears on some cards with vanishing (see rule 702.62 "Vanishing").

702-COM.2b "Turnkey N" means "[T]: Put N time counters on this permanent." and "Activate this ability only if you controlled it during your upkeep." N is always 1 or 2.

702-COM.2c "Turnkey N—{Mana}" is a special form of turnkey N. "Turnkey N—{Mana}" means "{Mana}, {T}: Put N time counters on this permanent." and "Activate this ability only if you controlled it during your upkeep." N is always 3 or greater. {Mana} cannot be greater than N-2.

702-COM.2d Multiple instances of turnkey on the same permanent are redundant.

Version2.1
702-COM.2a Turnkey is one of two activated abilities that appears on some cards with vanishing (see rule 702.62 "Vanishing") linked to the number of vanishing abilities on those cards so it negates the number of time counters removed during one upkeep (see rule 607 "Linked Abilities").

702-COM.2b "Turnkey" means "[T]: Put a time counter on this permanent." and "Activate this ability only if you controlled it during your upkeep."

702-COM.2c "Turnkey N—{Mana}" is a special form of turnkey. "Turnkey N—{Mana}" means "{Mana}, {T}: Put N time counters on this permanent." and "Activate this ability only if you controlled it during your upkeep." {Mana} is always N-1.

702-COM.2d Multiple instances of turnkey on the same permanent are redundant.

Version 2.0
702-COM.2a Turnkey is an activated ability that appears on some cards with vanishing (see rule 702.62 "Vanishing") and represents two abilities governed by the number of vanishing abilities on those cards.

702-COM.2b "Turnkey" means "[T]: Put a time counter on this permanent." and "Activate this ability only if you controlled it during your upkeep."

702-COM.2c "Turnkey N—{Mana}" is a special form of turnkey. "Turnkey N—{Mana}" means "{Mana}, {T}: Put N time counters on this permanent." and "Activate this ability only if you controlled it during your upkeep." {Mana} is always N-1.

702-COM.2d Multiple instances of turnkey on the same permanent are redundant.

Version 1.0
702-COM.2a Turnkey is an activated ability that appears on some cards with vanishing (see rule 702.62 "Vanishing") and represents two abilities. "Turnkey" means "[T]: Put a time counter on this permanent." and "Activate this ability only if you controlled it during your upkeep."

702-COM.2b "Turnkey N—{Mana}" is a special form of turnkey. "Turnkey N—{Mana}" means "{Mana}, {T}: Put N time counters on this permanent." and "Activate this ability only if you controlled it during your upkeep." {Mana} is always N-1.

702-COM.2c Multiple instances of turnkey on the same permanent are redundant.
Edit 1: cleaned up subrule a's formatting
Edit 2: removed the link with the number of vanishing abilities
Edit 3: unified the ability and removed the cards
Last edited by TurkeySloth 3 years ago, edited 6 times in total.
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user_938036
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Post by user_938036 » 3 years ago

Neat but "702-COM.2c Multiple instances of turnkey on the same permanent are redundant." is not true at all. If you insist on keeping it you need a rule clarifying that all instances of turnkey other than the highest value of N don't exist. I know you said "It's redundant because players will always choose the largest number of counters." but that's not how the rules work. The rules only say something is redundant if it actually is. Being technically redundant doesn't work because if a card has Turnkey, Turnkey 6, and Turnkey 3 I may not have the mana to activate 6 but I still want to activate one of its turnkey abilities. The rules don't require that you elaborate what it means to have multiple instances of an ability unless they are redundant so simply removing that solves the problem.

Why have the upkeep requirement? Its only purpose appears to be to hose haste which is strange.

TurkeySloth
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Post by TurkeySloth » 3 years ago

It's redundant because it's meant to be in proportion to the number of vanishing abilities a creature has so players can't extend the life creature's life more than one turn each winding. Speaking of winding, the upkeep restriction serves the same purpose. Theortically, at least, the clockwork creatures with turnkey are fully-wound when they hit the battlefield. For the record, I don't see the purpose in a card having more than two or three vanishing abilities because of logistics.
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user_938036
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Post by user_938036 » 3 years ago

Thats not what redundant means. Multiple instances of flying are redundant because a second source of flying doesn't make it fly more, better or differently. However, multiple instances of Turnkey should be relevant, if they aren't as you've written in the rules you need to clarify what this means because it isn't obvious.

"Speaking of winding, the upkeep restriction serves the same purpose. Theortically, at least, the clockwork creatures with turnkey are fully-wound when they hit the battlefield." This sounds like your intent with that upkeep ability is to prevent it from "winding" past their starting value. It doesn't. As I said it only hates on haste, there is no other function.

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SecretInfiltrator
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Post by SecretInfiltrator » 3 years ago

It seems like you put design notes in there that don't need to be in the rules e. g. "{Mana} cannot be less than N-2." That could be taken out and as long as you follow that guideline while creating cards you keep the exact same functionality.

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