Set Size: 250 (101 Commons, 80 Uncommons, 54 Rares, 15 Mythics)
Themes
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Time
Ancient Magic & Secrets
A Perpetually Dying World
Break-Ins and Breakouts
Ancient Magic & Secrets
A Perpetually Dying World
Break-Ins and Breakouts
Mechanics
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Aeon - It's essentially Suspend but in reverse. Found only on sorcery cards. Doesn't exist at common due to complexity.
Example:
Ancient Growth
Sorcery (U)
Aeon (Rather than cast this card from your hand, pay and exile it with a time counter on it. At the beginning of your upkeep, you may put a time counter on this card. If you don't, put it into your graveyard, then cast a copy of it without paying its mana cost for each time counter on it.)
Put a +1/+1 counter on target creature you control.
Quantum - A batching term used to express time magic among permanents. (Permanents with haste, first strike, double strike, and flash are quantum)
Example:
Aid From The Past
Sorcery (U)
Return target creature card with power 3 or less to your hand. If target creature is quantum, return it to the battlefield instead.
Bleed - Similar to Phyrexian mana, but only pays for generic costs. Represents the usage of flesh magic, one of the oldest kinds of magic and the primary tool of Equilor's fleshscape denizens.
Example:
Bloodhill Sphinx
Creature - Sphinx Shaman (R)
Bleed (You can pay for of this spells mana cost for every 2 life you pay as you cast it.)
Flying
Whenever you pay life as a cost to cast a spell, you may exile the top card of your library. Until the end of your next turn, you may play that card.
4/3
Example:
Ancient Growth
Sorcery (U)
Aeon (Rather than cast this card from your hand, pay and exile it with a time counter on it. At the beginning of your upkeep, you may put a time counter on this card. If you don't, put it into your graveyard, then cast a copy of it without paying its mana cost for each time counter on it.)
Put a +1/+1 counter on target creature you control.
Quantum - A batching term used to express time magic among permanents. (Permanents with haste, first strike, double strike, and flash are quantum)
Example:
Aid From The Past
Sorcery (U)
Return target creature card with power 3 or less to your hand. If target creature is quantum, return it to the battlefield instead.
Bleed - Similar to Phyrexian mana, but only pays for generic costs. Represents the usage of flesh magic, one of the oldest kinds of magic and the primary tool of Equilor's fleshscape denizens.
Example:
Bloodhill Sphinx
Creature - Sphinx Shaman (R)
Bleed (You can pay for of this spells mana cost for every 2 life you pay as you cast it.)
Flying
Whenever you pay life as a cost to cast a spell, you may exile the top card of your library. Until the end of your next turn, you may play that card.
4/3
Limited Archetypes
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- Exile
- Pain For Penalty
- Pain For Progress
- From the Graveyard
- Spirit Tribal
- Quantum Time Counters
- To The Graveyard
- Quantum Aggro
- Scry
Story Spotlight Cards
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ACT I
Cnidia's Game
Sorcery (R)
Choose a card you own from your graveyard, library, exile, or from outside the game and add it to your hand. Shuffle your library if you searched it this way.
---
Oh? To think you were here, right under my nose, these past few millennia. How naughty of you. But don't worry, I'll forgive you; provided that you entertain me properly."
Story Spotlight Act I (1/3)
Jail Break
Sorcery (R)
Exile all artifacts and enchantments.
Until end of turn, creatures you control have +2/+1 and haste.
Story Spotlight Act 1 (2/3)
Escape Plan
Instant (R)
Return any number of target nonland permanents you control to their owner's hands. Then, draw X cards and untap up to X target lands where X is the number of permanents that left the battlefield this way.
"The rules of the multiverse have changed since we were first imprisoned here, several times over for some of us. We can no longer just brute force our way across the Eternities; in order to leave this world, a planeswalking spark is a necessity. -Gar Zadeel
Story Spotlight Act 1 (3/3)
ACT II
Unseen Infiltration
Instant (U)
Unseen Infiltration is colorless.
Creatures you control can't be blocked and gain hexproof until end of turn.
If you control three or more attacking creatures, each opponent discards two cards.
---
The Elder Ascendants place all of their focus on observing the rest of the multiverse, neglecting their own world in the process. With their ambivalence, breaking into the Atmarium undetected was simple.
Story Spotlight Act II (1/6)
Spark Acquisition
Enchantment (R)
When Spark Acquisition enters the battlefield, exile any number of target planeswalker cards from all graveyards.
Creatures you control enter the battlefield with X additional +1/+1 counters and planeswalkers you control enter the battlefield with X additional loyalty counters where X is the number of planeswalkers exiled by Spark Acquisition.
---
Shio's expression hardened as he noted a single grim fact: there wasn't enough for everyone.
Story Spotlight Act II (2/6)
Predominance
Enchantment - Aura (U)
Enchant creature
Enchanted creature has protection from creatures with lesser power.
---
How do you stand up to a being with a thousand times your power and experience? Answer: you don't.
Story Spotlight Act II (3/6)
Gift of Hope
Instant (U)
Put a +1/+1 counter on each creature you control and a loyalty counter on each planeswalker you control.
You gain 4 life.
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"My sister and I function as a single entity, we can make do with a single planeswalker spark. As the one who freed us from our internment, please accept our spare as a token of our gratitude." Gar Zadeel to Koppa Valner
Story Spotlight Act II (4/6)
ACT III
…
Card Set 17/250
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Colorless (1/16)
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Cnidia's Game
Sorcery (R)
Choose a card you own from your graveyard, library, exile, or from outside the game and add it to your hand. Shuffle your library if you searched it this way.
---
Oh? To think you were here, right under my nose, these past few millennia. How naughty of you. But don't worry, I'll forgive you; provided that you entertain me properly."
Story Spotlight Act I (1/3)
White (2/37)
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Gift of Hope
Instant (U)
Put a +1/+1 counter on each creature you control and a loyalty counter on each planeswalker you control.
You gain 4 life.
---
"My sister and I function as a single entity, we can make do with a single planeswalker spark. As the one who freed us from our internment, please accept our spare as a token of our gratitude." Gar Zadeel to Koppa Valner
Story Spotlight Act II (4/6)
Karitam Edgewalker
Creature - Kor Nomad (C)
Karitam Edgewalker is colorless.
, Tap an untapped colorless permanent you control: Add .
0/2
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The edgewalkers straddle the habitable and non-habitable zones, hoping to supplement one through the other.
Blue (2/37)
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Escape Plan
Instant (R)
Return any number of target nonland permanents you control to their owner's hands. Then, draw X cards and untap up to X target lands where X is the number of permanents that left the battlefield this way.
"The rules of the multiverse have changed since we were first imprisoned here, several times over for some of us. We can no longer just brute force our way across the Eternities; in order to leave this world, a planeswalking spark is a necessity. -Gar Zadeel
Story Spotlight Act 1 (3/3)
Extrapolating Voidmage
Creature - Eye Wizard (C)
Extrapolating Voidmage is colorless.
: Add .
1/1
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"The idea of zero is relative to what you're observing or measuring. Once you realize that nothingness is itself something, you can begin to figure out how to harness it." -Mishka, Karya collegiate
Black (2/37)
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Spark Acquisition
Enchantment (R)
When Spark Acquisition enters the battlefield, exile any number of target planeswalker cards from all graveyards.
Creatures you control enter the battlefield with X additional +1/+1 counters and planeswalkers you control enter the battlefield with X additional loyalty counters where X is the number of planeswalkers exiled by Spark Acquisition.
---
Shio's expression hardened as he noted a single grim fact: there wasn't enough for everyone.
Withered World
Enchantment - Aura (C)
Enchant land
Withered World is colorless.
Enchanted land loses all abilities and land types and gains " : Add ."
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"This world is dead. Not dying, dead. Whatever quirk is keeping this place from collapsing, I can't begin to guess." -Shio, the last Razenite
Story Spotlight Act II (2/6)
Red (0/37)
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Green (1/37)
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Predominance
Enchantment - Aura (U)
Enchant creature
Enchanted creature has protection from creatures with lesser power.
---
How do you stand up to a being with a thousand times your power and experience? Answer: you don't.
Story Spotlight Act II (3/6)
Multicolor (2/27)
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Jail Break
Sorcery (R)
Exile all artifacts and enchantments.
Until end of turn, creatures you control have +2/+1 and haste.
Story Spotlight Act 1 (2/3)
Unseen Infiltration
Instant (U)
Unseen Infiltration is colorless.
Creatures you control can't be blocked and gain hexproof until end of turn.
If you control three or more attacking creatures, each opponent discards two cards.
---
The Elder Ascendants place all of their focus on observing the rest of the multiverse, neglecting their own world in the process. With their ambivalence, breaking into the Atmarium undetected was simple.
Story Spotlight Act II (1/6)
Artifact (1/13)
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Powerstone Remnant
Artifact (C)
: Add or one mana of any color.
---
Powerstones only form on worlds that have presided as the nexus of the multiverse, of which there have only been six. The second, Equilor and the fifth, Dominaria, are the only worlds to have survived no longer being so.
Land (6/9)
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Flattened Spires
Land (C)
Flattened Spires enters the battlefield tapped.
: Add or .
Petrified Woodland
Land (C)
Petrified Woodland enters the battlefield tapped.
: Add or .
Remnant Fen
Land (C)
Remnant Fen enters the battlefield tapped.
: Add or .
Stagnant Sea
Land (C)
Stagnant Sea enters the battlefield tapped.
: Add or .
Wastes
Basic Land (C)
( : Add .)
Withered Prairie
Land (C)
Withered Prairie enters the battlefield tapped.
: Add or .