[Nov] Founding of Novem

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SecretInfiltrator
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Location: The Shattered Realm

Post by SecretInfiltrator » 3 years ago

See also: Founding of Novem Custom Card Set on MtGNexus.

About

Novem is a primal world ruled by great beasts, but the peoples are learning to work together and combine tools and magic to become masters over the wilds.

Founding of Novem wants to explore the idea of "man vs. nature" conflict by choosing the setting of a world where larger interconnected civilizations are at the verge of rising out of tribal communities.

For starters I want to brainstorm concepts of survival and interesting cards and mechanics to bring them into Magic.

Concepts

  • founding of civilizations of all colors
  • primal flora/fauna
  • hunters and gatherers
  • migration
  • coexisting with nature vs. subjugating nature
  • agriculture/Cultivation/husbandry
  • roles in society
  • "homes": caves, walled villages, tree houses, rafts
  • wear & tear & scars/wounds (-1/-1 counters?)
  • Disease/Health
  • Weather/Disaster
  • Cooperation
Maybe Hunter/Gatherer can be shown in mechanics:
  • Hunt (Create a Food token if a dying creature was damaged by a hunter you control.)
  • Whenever this creature attacks, it may gather +1/+1. (To gather, either gain {acorn}, or pay {acorn} to put a +1/+1 counter on this.)
I hope to find a way to weave in cooperative mechanics into the set as well to make the cards especially attractive for team formats e. g. 2HG, Emperor, (one side of) Archenemy and Horde variants.

As this is not purely multiplayer, I'm thinking more surge and less assist.

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RattingRots
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Post by RattingRots » 3 years ago

It looks like your card database is empty. Are there supposed to be cards?
For Sale: Boots of +2 intellect. Never worn.

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