[NXS] Nexus

Legend
Lord of Ravnica
Posts: 195
Joined: 4 months ago
Pronoun: he / him
Location: Antiquity
Has thanked: 187 times
Been thanked: 23 times

Titles & Recognition

Post by Legend » 4 weeks ago

WHITE COMMONS
Show
Angelic Benefactor (Common)
4W
Creature — Angel
3/3
Flying
When Angelic Benefactor dies, you gain 3 life.

Armed Guard (Common)
3W
Creature — Human Soldier
2/4
Armed Guard can block an additional creature for each Equipment attached to it.

Avenge (Common)
3W
Instant
Exile target permanent that dealt damage this turn.

Bastion Brute (Common)
4W
Creature — Giant
3/5
When Bastion Brute enters the battlefield, creatures you control get +1/+1 this turn.

Benevolent Spirit (Common)
3W
Creature — Spirit
3/2
Spectra — When Benevolent Spirit enters the battlefield, you gain X life, where X is the number of colors among cards in your graveyard.

Boost Morale (Common)
1W
Instant
Creatures you control get +1/+1 until end of turn.
Recall 3W (Whenever a creature enters the battlefield under your control, you may cast this card from your graveyard for its recall cost reduced by that creature's converted mana cost. Then exile this.)

Call of Duty (Common)
1W
Sorcery
Choose one —
• Create a 2/2 white Knight creature token with vigilance.
• Create two 1/1 white Warrior creature tokens with vigilance.

Faithful Mender (Common)
1W
Creature — Human Cleric
2/1
Lifelink

Falcon Familiar (Common)
W
Creature — Bird
1/1
Flying
Whenever Falcon Familiar attacks, target multicolored creature you control gains flying until end of turn.

Giant Sloth (Common)
2W
Creature — Beast
2/3
4W: Giant Sloth gets +1/+0 and gains first until end of turn.

Leap into Battle (Common)
W
Instant
Choose one —
• Target creature gets +1/+1 and gains flying until end of turn.
• Target creature can block an additional creature this turn.

Moral Fortitude (Common)
2W
Enchantment — Aura
Enchant creature
As long as you control enchanted creature, it gets +2/+2. Otherwise, it can't attack.

Noble Griffin (Common)
2W
Creature — Griffin
1/4
Flying
T, Sacrifice Noble Griffin: Prevent all damage that would be dealt to any target this turn by a source of your choice.

Spectral Armor (Common)
1W
Enchantment — Aura
Flash
Enchant creature
Spectra — Enchanted creature gets +0/+X, where X is the number of colors among cards in your graveyard.
BLUE COMMONS
Show
Arcanomancer (Common)
4U
Creature — Merfolk Wizard
1/4
T, Sacrifice Arcanomancer: Return an Aura, instant, or sorcery card from your graveyard to your hand.

Flitting Faerie (Common)
3U
Creature — Faerie
3/2
Flying
U: Flitting Faerie's owner puts it on the bottom of their library.

Forced Mutation (Common)
2U
Enchantment — Aura
Enchant creature
As long as you control enchanted creature, it gets +2/+2. Otherwise, it has base power and toughness 2/2.

Help from Above (Common)
6U
Instant
Choose one —
• Create a 4/4 blue Sphinx creature token with flying.
• Create two 2/2 blue Drake creature tokens with flying.

Intangibility (Common)
U
Sorcery
Target creature can't be blocked this turn.
Draw a card.

Lore Gorger (Common)
1U
Creature — Beast
2/1
Whenever Lore Gorger deals combat damage to a player, they exile that many cards from the top of their library.

Rejection (Common)
1U
Instant
Return target nonland permanent to its owner's hand.
Recall 7U (Whenever a creature enters the battlefield under your control, you may cast this card from your graveyard for its recall cost reduced by that creature's converted mana cost. Then exile this.)

Slippery Beeble (Common)
U
Creature — Beeble
1/1
Hexproof

Spectral Blast (Common)
1U
Instant
Spectra — Counter target spell unless its controller pays X, where X is the number of colors among cards in your graveyard.

Hold Back (Common)
4U
Instant
Choose one —
• Put target spell on top of its owner's library.
• Put target nonland permanent on top of its owner's library.

Stargazer (Common)
2U
Creature — Human Monk
2/3
Whenever you cast a multicolored spell, scry 1.

Wall of Wind (Common)
1U
Creature — Wall
0/4
Defender
Flying

War Chronicler (Common)
4U
Creature — Vedalken
3/3
Spectra — When War Chronicler enters the battlefield, scry X, where X is the number of colors among cards in your graveyard.

Wreckage Squid (Common)
5U
Creature — Squid
5/5
Wreckage Squid can't attack unless there's an artifact card in your graveyard.
BLACK COMMONS
Show
Absorb Pain (Common)
1B
Instant
Choose one —
• Target creature gets +0/+1 and gains lifelink until end of turn.
• Target creature gets +1/+0 and gains indestructible until end of turn.

Corrupted Centaur (Common)
2B
Creature — Centaur
3/2
Menace

Future's End (Common)
2B
Sorcery
Each opponent reveals their hand. You choose and exile a nonland card from each.
Recall 8B (Whenever a creature enters the battlefield under your control, you may cast this card from your graveyard for its recall cost reduced by that creature's converted mana cost. Then exile this.)

Giant Leech (Common)
4B
Creature — Leech
4/4
1B: Each player dealt damage by Giant Leech this turn loses 1 life.

Hired Assassin (Common)
1B
Creature — Human Assassin
3/1
Hired Assassin can't block.

Lunging Corpse (Common)
1B
Creature — Zombie
2/1
Flash

Malevolent Spirit (Common)
3B
Creature — Spirit
2/3
Spectra — When Malevolent Spirit enters the battlefield, target player loses X life, where X is the number of colors among cards in your graveyard.

Mixed Blessing (Common)
2B
Enchantment — Aura
Enchant creature
As long as you control enchanted creature, it gets +2/+2. Otherwise, it gets -2/-2.

Nocturnal Hunt (Common)
4B
Sorcery
Choose one —
• Create a 3/3 black Beast creature token with deathtouch.
• Create two 1/1 black Snake creature tokens with deathtouch.

Overharvest (Common)
4B
Sorcery
Exile target land. Its controller exiles a card from their hand.

Rabid Bat (Common)
3B
Creature — Bat
2/2
Flying
Haste

Skull Vassal (Common)
2B
Creature — Thrull
2/2
T, Sacrifice Skull Vassal: You lose 2 life, scry 2, and draw two cards.

Spectral Doom (Common)
B
Enchantment — Aura
Enchant creature
Spectra — Enchanted creature gets -X/-X, where X is the number of colors among cards in your graveyard.

Tomb Terror (Common)
B
Creature — Horror
1/2
Tomb Terror gets +1/+0 as long as there's a multicolored card in your graveyard.
RED COMMONS
Show
Ballista Troop (Common)
2R
Creature — Human Soldier
4/1
Reach

Conflicting Orders (Common)
2R
Enchantment — Aura
Enchant creature
As long as you control enchanted creature, it gets +2/+2. Otherwise, it it can't block.

Elemental Outburst (Common)
5R
Sorcery
Choose one —
• Create a 7/1 red Elemental creature token with trample and haste.
• Create two 3/1 red Elemental creature tokens with trample and haste.

Flamehorn Minotaur (Common)
2R
Creature — Minotaur Wizard
2/3
Whenever you cast a multicolored spell, Flamehorn Minotaur deals 1 damage to each opponent.

Halo Hater (Common)
4R
Creature — Devil
6/4
Halo Hater can't be the target of Aura spells.

Ogre Ruffian (Common)
1R
Creature — Ogre Warrior
1/3
2R: Ogre Ruffian gets +2/+0 until end of turn.

Pyre Elemental (Common)
3R
Creature — Elemental
3/3
T, Sacrifice Pyre Elemental: Pyre Elemental deals 3 damage to target player or planeswalker.

Rush (Common)
R
Instant
Target creature gains first strike and haste until end of turn.
Recall 6R (Whenever a creature enters the battlefield under your control, you may cast this card from your graveyard for its recall cost reduced by that creature's converted mana cost. Then exile this.)

Satyr Rambler (Common)
1R
Creature — Satyr
2/1
Trample

Scorch (Common)
1R
Instant
Scorch deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.

Spectral Flames (Common)
2R
Instant
Spectra — Spectral Flames deals X damage to any target, where X is the number of colors among cards in your graveyard.

Trucebreaker (Common)
R
Creature — Goblin Berserker
0/2
Haste
Spectra — Trucebreaker gets +X/+0, where X is the number of colors among cards in your graveyard.

Two-Headed Serpent (Common)
3R
Creature — Serpent
4/2
Menace

Uncreate (Common)
3R
Sorcery
Choose one —
• Exile target artifact.
• Exile target land.
GREEN COMMONS
Show
Boon of Nature (Common)
7G
Sorcery
Choose one —
• Create a 7/7 green Elemental creature token with trample.
• Create two 4/4 green Rhino creature tokens with trample.

Centaur Vanguard (Common)
1G
Creature — Centaur Scout
3/1
3G: Stalwart Vanguard gains vigilance until end of turn.

Cliff Giant (Common)
3G
Creature — Giant
4/3
Reach

Deeproot Elder (Common)
8G
Creature — Treefolk
6/6
Spectra — Deeproot Elder costs X less to cast, where X is the number of colors among cards in your graveyard.

Emperor Scorpion (Common)
2G
Creature — Scorpion
1/3
Deathtouch

Jungle Jaguar (Common)
2G
Creature — Cat
3/2
Trample

Lifecycler (Common)
1G
Creature — Elf Shaman
2/2
Whenever a multicolored creature you control dies, you gain 1 life.

Nature Knight (Common)
4G
Creature — Spirit Knight
3/4
Nature Knight can't be blocked by more than one creature.
Nature Knight can block an additional creature each combat.

Mulch Farmer (Common)
G
Creature — Dryad Druid
1/2
T, Sacrifice Mulch Farmer: You may put a land card from your hand or graveyard onto the battlefield.

Obstinacy (Common)
2G
Enchantment — Aura
Enchant creature
As long as you control enchanted creature, it gets +2/+2. Otherwise, it blocks each turn if able.

Ravage (Common)
1G
Instant
Target creature you control fights target creature you don't control.
Recall 5G (Whenever a creature enters the battlefield under your control, you may cast this card from your graveyard for its recall cost reduced by that creature's converted mana cost. Then exile this.)

Razorwind (Common)
3G
Instant
Choose one —
• Exile target creature with flying.
• Exile target enchantment.

Spectral Strength (Common)
4G
Enchantment — Aura
Enchant creature
Spectra — Enchanted creature gets +X/+X, where X is the number of colors among cards in your graveyard.

Wander the Wastes (Common)
1G
Sorcery
Create a colorless land token named Wastes. It has "T: Add C."
HYBRID COMMONS
Show
Merchant Caravan (Common)
{W/U}
Creature — Human
0/4

Translocate (Common)
1{W/U}
Instant
Exile target creature, then return that card to the battlefield under its owner's control.
Draw a card.

Bloated Corpse (Common)
3{U/B}
Creature — Zombie
3/3

Erasure (Common)
1{U/B}
Instant
Target creature loses all abilities until end of turn.
Draw a card.

Badlands Orc (Common)
1{B/R}
Creature — Orc
2/2

Draw Blood (Common)
{B/R}
Instant
Draw Blood deals 1 damage to any target.
Draw a card.

Megapede (Common)
4{R/G}
Creature — Insect
5/3

Overpower (Common)
2{R/G}
Instant
Target creature gets +2/+2 until end of turn.
Draw a card.

Sylvan Guardian (Common)
{G/W}
Creature — Elf Soldier
1/3

Shield of Light (Common)
1{G/W}
Instant
Prevent all damage that would be dealt to target creature this turn.
Draw a card.

Incorporeal Corpse (Common)
3{W/B}
Creature — Spirit Zombie
2/5

Cheat Death (Common)
2{W/B}
Sorcery
Return target creature card from your graveyard to your hand.
Draw a card.

Reaping Willow (Common)
3{B/G}
Creature — Treefolk
3/4

Snake Bite (Common)
1{B/G}
Sorcery
Target player gets a poison counter. (A player with ten or more poison counters loses the game.)
Draw a card.

Ancient Turtle (Common)
3{G/U}
Creature — Turtle
1/6

Seclusion (Common)
1{G/U}
Sorcery
Your opponents can't cast spells this turn.
Draw a card.

Caldera Naiad (Common)
2{U/R}
Creature — Nymph
3/2

Frantic Research (Common)
1{U/R}
Sorcery
Exile the top card of your library. You may play that card this turn.
Draw a card.

Man-at-Arms (Common)
1{R/W}
Creature — Human Soldier
3/1

Muster (Common)
1{R/W}
Sorcery
Untap all creatures that attacked this turn.
Draw a card.
COLORLESS COMMONS
Show
Chrome Golem (Common)
3
Artifact Creature — Golem
2/2
Protection from multicolored

Forge Rhino (Common)
5
Artifact Creature — Rhino
4/0
Armed 1 (This creature enters the battlefield equipped with a colorless artifact Equipment token. It has "Equip 1" and "Equipped creature gets +1/+1.")

Gear Snail (Common)
2
Artifact Creature — Snail
1/0
Armed 1 (This creature enters the battlefield equipped with a colorless artifact Equipment token. It has "Equip 1" and "Equipped creature gets +1/+1.")

Gizmo Toad (Common)
1
Artifact Creature — Frog
0/0
Armed 1 (This creature enters the battlefield equipped with a colorless artifact Equipment token. It has "Equip 1" and "Equipped creature gets +1/+1.")

Iron Elephant (Common)
4
Artifact Creature — Elephant
3/0
Armed 1 (This creature enters the battlefield equipped with a colorless artifact Equipment token. It has "Equip 1" and "Equipped creature gets +1/+1.")

Mana Tomb (Common)
2
Artifact
When Mana Tomb enters the battlefield, exile target card from a graveyard.
T: Add one mana of any color of the exiled card's colors.

Prismatic Armor (Common)
1
Artifact — Equipment
Equipped creature gets +1/+1 for each of its colors.
Equip 1

Terramorphic Expanse (Common)
Land
T, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Wire Bug (Common)
3
Artifact Creature — Insect
2/0
Armed 1 (This creature enters the battlefield equipped with a colorless artifact Equipment token. It has "Equip 1" and "Equipped creature gets +1/+1.")

Wizard's Tower (Common)
3
Artifact Creature — Wall
0/3
Defender
When Wizard's Tower enters the battlefield, draw a card.
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Cube of Legend: The worst cube ever.

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