(EoE) Edge of Eve — Urban Horror/Fantasy

Pygyzy
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Post by Pygyzy » 3 years ago

Thought I'd at least get started on this again and try to nail down some mechanics and factions.

Edge of Eve is concepted as a more modern styled Urban Horror realm when compared to Innistrad, with a steampunk vibe. Like Kaladesh met Inninstrad met New Phyrexia.

Factions —

WU The Consolidate — The good vamps and their thralls. These vamps don't enslave humans and don't feed on real blood. They're half human themselves and drink synthetic blood.
WG The Underground — Humans and Beastmen nomad rebels. Friends of the Consolidate.
UB The Inheritors — A shadowy cabal of elite vamps that want to maintain the status quo.
BR The Frontliners — The "Good" Bad Guys ironically, ala Watchmen or The Boys.
RG The Whelm — Animalistic Hive mind creatures with no known goal.

Mechanics:
Infiltrate — This creature can't be blocked except by tapped creatures as though they were untapped. Wub
Focus — After your untap step, add a counter of a kind on this card to it. WUG
Spite — Whenever you're attacked, this deals 1 damage to attacking player unless they have you put a +1/+1 counter on this. BRU
Omen — You choose how a creature with power less than your omen attacks or blocks during combat. WuBRG
Subjugation — Your subjugation is equal to the greatest power among creatures you control minus the greatest power among creatures opponents control. RGB
Dominate - After your untap step, if you dealt combat damage to an opponent during your last turn, put a +1/+1 counter on this. Wrg

Will have some cards up soon. More to come.

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SecretInfiltrator
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Post by SecretInfiltrator » 3 years ago

I think, the mere existence of focus wants you to have some kind of ability that can pass +1/+1 counters to other creatures (e. g. graft, bolster, support) rather than only those abilities that get the counters on predefined creatures (spite & dominate).

Since the Whelm has a hivemind, maybe dominate could play into this by instead being something similar to mentor, where a creature passes on their prowess to another?



I'm not familiar with the concept of "Urban Horror", but it contains a surprising amount of "Beast" and "animalistic Hivemind" points that I'd expect more outside of urban areas.

It's weird how white-blue is "Vampires and their thralls", but they "don't enslave humans"... they just enthrall them? Seems morally fishy. Not that "morally fishy" wouldn't mean interesting world building, but it makes me wonder: Are "good vampires" really just... not unseelie.

Pygyzy
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Post by Pygyzy » 3 years ago

Humans are pretty much forced to live with the vamps because they protect them. In return, instead of killing them, they just take antibodies from their blood. Basically just donate blood once a month and you're fine.

It's post apocalyptic and the Beastmen fill in for mutants. I actually forgot to include the mechanic for the Whelm.

Whelm Pup
Creature — Lizard Spider
Hive (This creature enters the battlefield with a +1/+1 counter for each other creature with hive you control.)
1/1

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SecretInfiltrator
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Post by SecretInfiltrator » 3 years ago

Pygyzy wrote:
3 years ago
Humans are pretty much forced to live with the vamps because they protect them. In return, instead of killing them, they just take antibodies from their blood. Basically just donate blood once a month and you're fine.
"Good cattle gets to live out their life as a pet rather than bled out in the gutter." is perfectly fine for a horror setting. : )

So hive turned into link or link turned into hive?

Pygyzy
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Post by Pygyzy » 3 years ago

Hive was originally what I called herding but I only changed hive to link because it's flavor neutral and I don't have to just put in on the Whelm.

Its use is that it's supposed to help give me intertribal synergy. So my Insects and my Serfs (or whatever) help each other out.

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spacemonaut
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Post by spacemonaut » 3 years ago

Pygyzy wrote:
3 years ago
The Whelm — Animalistic Hive mind creatures with no known goal.
I suggest you make sure to define an actual goal for them. People in-world may not know it, players may not be told it and have to do work to figure it out, but you should know it. It will guide you in creating a consistent narrative theme and aesthetic for them, and people will try to identify one no matter what—starting at the standard Gruul "eat, smash". Having that consistency is important: inconsistent and incoherent groups wind up as bad storytelling rather than mysterious.

Very interested in what you'll do with Focus. :)

Pygyzy
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Post by Pygyzy » 3 years ago

So the Whelm arent actually parasitic, theyre symbiotic so they give heightened abilities and arent actually bad. thats the "twist" i guess.

Focus is now -- (Choose a permanent you control, then give it another counter of a kind already there.)

That makes it more flexible and can go on nonpermanents.

I have a basic skeleton that im gonna put up here shortly.

Pygyzy
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Post by Pygyzy » 3 years ago

Here are the white commons. This is a very basic rough draft.
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Set exported using Magic Set Editor 2, version 2.0.0

Spoiler List created on 2020-12-18 22:50:21

Card Name: Beast
Card Color: W
Mana Cost: 1W
Type & Class: Creature - Beast
Pow/Tou: 3/1
Card Text:
Flavor Text:
Artist:
Rarity: C
Card #: 1/20

Card Name: Beast Advisor
Card Color: W
Mana Cost: 3W
Type & Class: Creature - Beast Advisor
Pow/Tou: 3/2
Card Text: Infiltrate
Flavor Text:
Artist:
Rarity: C
Card #: 2/20

Card Name: Beast Nomad
Card Color: W
Mana Cost: 2W
Type & Class: Creature - Beast Nomad
Pow/Tou: 3/2
Card Text: Omen
Flavor Text:
Artist:
Rarity: C
Card #: 3/20

Card Name: Beast Serf
Card Color: W
Mana Cost: 2W
Type & Class: Creature - Beast Serf
Pow/Tou: 2/3
Card Text: Infiltrate
Flavor Text:
Artist:
Rarity: C
Card #: 4/20

Card Name: Beast Vampire
Card Color: W
Mana Cost: 4W
Type & Class: Creature - Beast Vampire
Pow/Tou: 3/4
Card Text: Omen
Flavor Text:
Artist:
Rarity: C
Card #: 5/20

Card Name: Creature Link
Card Color: W
Mana Cost: 2W
Type & Class: Instant
Pow/Tou:
Card Text: Choose a creature type. Creatures you control of that type gain link until end of turn.
Flavor Text:
Artist:
Rarity: C
Card #: 6/20

Card Name: Human Beast
Card Color: W
Mana Cost: 3W
Type & Class: Creature - Human Beast
Pow/Tou: 2/3
Card Text: Omen
Flavor Text:
Artist:
Rarity: C
Card #: 7/20

Card Name: Human Nomad
Card Color: W
Mana Cost: 1W
Type & Class: Creature - Human Nomad
Pow/Tou: 2/2
Card Text: T: Target creature with toughness 2 or less can't block this turn.
Flavor Text:
Artist:
Rarity: C
Card #: 8/20

Card Name: Human Serf
Card Color: W
Mana Cost: W
Type & Class: Creature - Human Serf
Pow/Tou: 1/2
Card Text: Omen
Flavor Text:
Artist:
Rarity: C
Card #: 9/20

Card Name: Human Vampire
Card Color: W
Mana Cost: W
Type & Class: Creature - Human Vampire
Pow/Tou: 1/1
Card Text: Infiltrate
Flavor Text:
Artist:
Rarity: C
Card #: 10/20

Card Name: Infiltrate
Card Color: W
Mana Cost: 1W
Type & Class: Enchantment
Pow/Tou:
Card Text: 1WTarget creature gains infiltrate until end of turn.
Flavor Text:
Artist:
Rarity: C
Card #: 11/20

Card Name: Inherit the Meek
Card Color: W
Mana Cost: 3W
Type & Class: Instant
Pow/Tou:
Card Text: Destroy target creature with the greatest power among creatures.
Flavor Text:
Artist:
Rarity: C
Card #: 12/20

Card Name: Link Share
Card Color: W
Mana Cost: 3W
Type & Class: Sorcery
Pow/Tou:
Card Text: Creatures you control gain link until end of turn.
Flavor Text:
Artist:
Rarity: C
Card #: 13/20

Card Name: Omen
Card Color: W
Mana Cost: W
Type & Class: Enchantment
Pow/Tou:
Card Text: Omen
Flavor Text:
Artist:
Rarity: C
Card #: 14/20

Card Name: Omen Removal
Card Color: W
Mana Cost: 4W
Type & Class: Sorcery
Pow/Tou:
Card Text: Destroy target creature with toughness less than the number of permanents you control with omen.
Flavor Text:
Artist:
Rarity: C
Card #: 15/20

Card Name: Therian Nomad
Card Color: W
Mana Cost: 1W
Type & Class: Creature - Therian Nomad
Pow/Tou: 1/3
Card Text: Infiltrate
Flavor Text:
Artist:
Rarity: C
Card #: 16/20

Card Name: Therian Serf
Card Color: W
Mana Cost: 1W
Type & Class: Creature - Therian Serf
Pow/Tou: 2/1
Card Text: Omen
Flavor Text:
Artist:
Rarity: C
Card #: 17/20

Card Name: Therian Vampire
Card Color: W
Mana Cost: 3W
Type & Class: Creature - Therian Vampire
Pow/Tou: 3/3
Card Text: Infiltrate
Flavor Text:
Artist:
Rarity: C
Card #: 18/20

Card Name: White Binding
Card Color: W
Mana Cost: 3W
Type & Class: Enchantment - Binding
Pow/Tou:
Card Text: Bind two creatures
The bound creatures can't attack.
Flavor Text:
Artist:
Rarity: C
Card #: 19/20

Card Name: White Link
Card Color: W
Mana Cost: 1W
Type & Class: Enchantment - Aura
Pow/Tou:
Card Text: Enchant creature
Creatures you control that share a creature type with enchanted creature have link.
Flavor Text:
Artist:
Rarity: C
Card #: 20/20
Last edited by Pygyzy 3 years ago, edited 1 time in total.

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SecretInfiltrator
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Post by SecretInfiltrator » 3 years ago

The World-Building is clearly missing any mention of what a Therian is.

Upon first glance you seem to have way too many cards that cost exactly {W}: ten out of twenty commons.

Pygyzy
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Post by Pygyzy » 3 years ago

Ya thats my bad, i didnt change any of the costs yet. Gonna try to fix that tonight and have blue commons up.

Therian is Beastman but not Beast or Human anymore if that makes sense. Theyre the Human stock I was talking about bred for blood. They are intelligent but docile. Generally theyre serfs or nomads. I thought itd make more sense than putting human Beast. There is a human beast but thats not a therian. Its different.

Now that I think about it I could give some of them link for intercolor synergy. Therians are white only but I use link to spread counters over all colors.

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