April MCC, Round 3 - Multiversal Trip

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void_nothing
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Post by void_nothing » 1 day ago

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Banner based on Megaflora Jungle, by John Avon and Wizards of the Coast. Thanks to bravelion83 for the "Core Set Style" MCC Logo
April MCC, Round 3 - Multiversal Trip

Welcome to the April MCC! It's Formats Month here at the MCC. This round, we'll be taking on Planechase, which is the format referenced by this month's banner. As you may know, Planechase has a number of unique mechanics related to its central concept of plane cards.

Main Challenge: Design a monocolored card that cares about the current plane or that has "planeswalk", "planar die", "chaos ensues", or "phenomenon" in its text.

Subchallenge 1: Your card has an ability word, whether existing or one of your own design. (1 point)

Subchallenge 2: Choose one or both -
• Your card is an instant, has flash, or can gain flash through its own abilities. (0.5 points)
• Your card has an activated ability. (0.5 points)

DEADLINES

Design deadline: Sunday, April 21st 23:59 EDT

Judging deadline: Tuesday, April 23rd 23:59 EDT


If time extensions are required, they WILL eat time from the next round to realign with the calendar, so please ask them only if you really need them. This is for both players and judges.
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CONTESTANTS

First Seed @Lorn Asbord Schutta (45.25) vs. Sixth Seed @Raptorchan (41)
Second Seed @slimytrout (44.5) vs. Fifth Seed @netn10 (41.5)
Third Seed @shullz (43.75) vs. Fourth Seed @Subject16 (42)

RUBRIC
MCC Rubric
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The MCC Rubric is given below, in an easily "copy and pasted" form. (Courtesy of Rithaniel.)

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[b]Design[/b]
[b](X/3) Appeal[/b] - Do the different player psychographics (Timmy/Johhny/Spike) have a use for the card?
[b](X/3) Elegance[/b] - Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?
 
[b]Development[/b]
[b](X/3) Viability[/b] - How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity?
[b](X/3) Balance[/b] - Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?
 
[b]Creativity[/b]
[b](X/3) Uniqueness[/b] - Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel "fresh"?
[b](X/3) Flavor[/b] - Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements synch together to please Vorthos players?
 
[b]Polish[/b]
[b](X/3) Quality[/b] - Points deducted for incorrect spelling, grammar, and templating.
[b](X/2) Main Challenge (*)[/b] - Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge?
[b](X/2) Subchallenges[/b] - One point awarded per satisfied subchallenge condition.
 
[b]Total: X/25[/b]
*An entry with 0 points here is subject to disqualification.
JUDGES
void_nothing
Ink-Treader
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

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netn10
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Post by netn10 » 21 hours ago

Termi, Tamer of the Wilds 1WW
Legendary Creature - Human Warlock (Mythic)
Prowess
Sheriff - Termi has the following activated abilities as long as it's the authority (It's the authority if you control more creatures than each opponent and if Termi's power is greater than each other creature.)
1: If target spell or ability has the word "random" in it, its effects are chosen by its controller instead.
1: Counter target chaos ensues ability.
4/2

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Subject16
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Post by Subject16 » 17 hours ago

Ashmouth Taunters 2R
Creature — Devil (R)
Havoc — Whenever you roll the planar die, exile the top card of your library. You may play that card this turn.
Whenever chaos ensues, choose a nonland card at random exiled with Ashmouth taunters. You may cast that card without paying its mana cost.
T: Roll the planar die.
3/2

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