NEXUS FLAMINGO ☆ Exclusively For Custom Card Connoisseurs and Gnomes

Serpent_Steve
King of the Elementals!
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Post by Serpent_Steve » 4 years ago

Anything for the Quest! 2

Tribal Sorcery - Knight

Equip target Equipment to target Knight you control. It gains haste and vigilance until the end of turn.

IIW: Sea Monsters

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Subject16
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Post by Subject16 » 4 years ago

Camar Keep
Legendary Land (Rare)
As Camar Keep enters the battlefield, you may reveal a Knight card from your hand. if you don't, Camar Keep enters the battlefield tapped.
Exalted (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn.)
T: Add R, W or B.
3RWB, Tap any number of untapped Knights you control: Camar Keep becomes an X/X Knight creature with first strike, trample and vigilance until end of turn, where X is the total power of each creature tapped this way.
When the Knights of Camar ride, all Erovia trembles.

IIW: Legendary creature that would make terrible commanders.

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mellifluoresce
the winner is tibalt
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Post by mellifluoresce » 4 years ago

Syr Gryvold's Awakening 6WB
Sorcery (M)
As an additional cost to cast Syr Gryvold's Awakening, exile a creature card from your graveyard.
Create Syr Gryvold, Bane of Argenfeld, a legendary 5/5 black Zombie Knight creature token with menace and deathtouch, then create The Dusklance, a legendary colorless Equipment artifact token with "Whenever equipped creature deals combat damage to a player, return target creature card from your graveyard to the battlefield." and equip 4 and attach it to Syr Gryvold.

IIW: Design a signpost uncommon for the Muraganda set.
Club Flamingo Alumnus

Disappointing Signet + co-founder

talk to me about the Black Market format! Now ready for your Hogaaks
SPOILER
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mirrorentity wrote: Judging.
Ogre of the Gray Ogre: No IIW. Disqualified.
Ogre of the Pit: No IIW. Disqualified.
Toll Troll: Not an Ogre. Disqualified.
My Hair Caught Fire!: Not an Ogre. Disqualified.
Ogre Under: No IIW. Disqualified.
Ogrenacle at Pendrell Vale: Overcosted.
Ogreforge Mystic: Judge. Disqualified.

Winner: Gerrard's Mom becomes a Tier I spammer!

Next spamellenge: Make the Ogre philosopher Gnerdel.

Next spamellenge:
SPOILER
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Sagharri
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Post by Sagharri » 4 years ago

Judgement is done!
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Mergatroid_Jones - Papal Crusade - I afraid if it's not a bit too abusable - at least that protection from color (each next Papal Crusade after first can stack protections :) )

Stapler - Judicial Dueling Grounds - I really don't know... I look at it and I hear tiny devil speaking "This is a bit too good". Like there is need a single final cut.

NinjaCaterpie - Hall of the Forebearers - I was going to say it's too strong, but then I realize than only nontoken knights empower it. With this name I wouldn't be happy if it would be an enchantment :)

avatarz - Ridges of Everanthia - Simple design. Don't know what to add :halo:

spacemonaut - Oaths Broken - With Dead Weight around I think that this could easily go at least 1 down.
Missing IIW - Sorry :omg:

TheRavenManIsSquee - Ione, Questing Hero - :o Planeswalker! Just two thoughts about that [-3] - I would see it as [-4] (that's just opinion) and just think about using it together with spell that gives your creature lifelink :)

Serpent_Steve - Anything for the Quest! - Rarity would be helpful :\ But without counting that it is really nice spell. I would argue about name, but maybe I just don't find something beneath that.

Subject16 - Camar Keep - Soooooooo much here. Do you think that this exalted is really necessary? Last ability is awesome and yet it leaves some space for counterplay (as it's not a land if become knight - don't know if you wanted this).

mellifluoresce - Syr Gryvold's Awakening - :cool: 5/5 knight and that lance. Maybe it could be cheaper, but without option to equip?


Like it could never be an easy choice! And then I feel guilty that I couldn't choose more than just one :(
Verdict
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HM:
mellifluoresce, NinjaCaterpie

Winner:
avatarz

Your next challenge is:
MtG from another dimension
Good luck with that :laugh:
Last edited by Sagharri 4 years ago, edited 1 time in total.

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Megiddo
MEG
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Post by Megiddo » 4 years ago

entry:



iiw: a colorless artifact in the world of colored artifacts
MEG

TheRavenManIsSquee
the Grinch of club flamingo
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Post by TheRavenManIsSquee » 4 years ago

Xygontroôl purple green orange
Walker Between Worlds- Xygontroôl [Secret]
[7] create a peon with ATK and DEF 4
[9] each player must skip their next summoning phase.
[12] yöur opponent must sacrifice 10 peons.
[6] (2PRTRN)


Welcome to Gavin: the Mathering my friends
IIW: Create a card from an Alternate Universe of your choosing, where an important event from the history of Magic's lore plays out differently. (State event and different outcome.)
My MTGA username is TheOneTrueMouse. My username for this site is nothing if not factual.

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Sagharri
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Post by Sagharri » 4 years ago

S
C
F
W
2
"

IIW: Common Faerie.

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mellifluoresce
the winner is tibalt
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Post by mellifluoresce » 4 years ago

Bepis Recall U
Instant (R)
Draw two cards, then draw an additional card if you are drinking a beverage produced by PepsiCo.

IIW: #AMULIT
Club Flamingo Alumnus

Disappointing Signet + co-founder

talk to me about the Black Market format! Now ready for your Hogaaks
SPOILER
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mirrorentity wrote: Judging.
Ogre of the Gray Ogre: No IIW. Disqualified.
Ogre of the Pit: No IIW. Disqualified.
Toll Troll: Not an Ogre. Disqualified.
My Hair Caught Fire!: Not an Ogre. Disqualified.
Ogre Under: No IIW. Disqualified.
Ogrenacle at Pendrell Vale: Overcosted.
Ogreforge Mystic: Judge. Disqualified.

Winner: Gerrard's Mom becomes a Tier I spammer!

Next spamellenge: Make the Ogre philosopher Gnerdel.

Next spamellenge:
SPOILER
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Subject16
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Post by Subject16 » 4 years ago

Coming all the way from the Lego dimension

Fervent Pollenator {symblackbrick}{symyellowbrick}
Lego Creature - Bee (Rare)
Flying
Whenever Fervent Pollenator deals combat damage to a player, steal a green brick that player controls.
{sym1brick}{symblackbrick}, Disassemble Fervent Pollenator: Fervent Pollenator deals 1 damage to target creature. If that creature was a person, destroy it instead.
1/1

Bricks are the equivalents to lands, only when you spend them to 'assemble' something they become a part of it. Disassembling returns the original bricks to you, whereas destroying cards is a loss of resources.

IIW: It's Always Sunny in Philadelphia

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Mergatroid_Jones
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Post by Mergatroid_Jones » 4 years ago

Sorry for posting so much. I had an entire color pie to redefine. I did my best to demonstrate where everything in the MTG color pie goes.

Mana types are Earth (E), Fire (F), Air (A), and Water (W). Cards without an element are Universal. This is like colorless, but the flavor is very different. It tends to describe mostly nonmagical characters and events.

Though they may share some characteristics, Earth is not Green. Fire is not Red. Air is not White, and Water is not Blue.

Earth:
Themes: High toughness, lands matter, artifacts matter, life gain, +1/+1 counters, graveyard, protection/hate, card draw
Weaknesses: Mostly sorcery speed, lacks flying

SPOILER
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From the earth 2(E)(E)
Sorcery (U)
Return target permanent card from your graveyard to the battlefield.

Clay Gnomes 3(E)
Creature- Gnome Builder (U)
Vigilance
T: Target creature gets +0/+4 until end of turn.
1/4

Glass Statues (E)
Artifact (U)
T: Gain 1 life.
4,T: Draw a card.

Precarious Boulder 2(E)
Artifact (C)
When one or more creatures attack you, you may sacrifice Precarious Boulder. If you do, it deals 5 damage to target attacking creature.

Test of Time 4(E)
Enchantment- Aura (R)
Enchant permanent
Enchanted permanent has indestructible.

Goblin Excavator 1(E)
Creature- Goblin Mage (U)
(E), T, Discard a creature card: Return target creature card from your graveyard to your had.
1/1

Crushing Blow 1(E)(E)
Sorcery (C)
Destroy target artifact or creature.

Sands of Time 3(E)(E)
Sorcery (M)
Take an extra turn after this one.

Rain of Stones 2(E)
Sorcery (U)
Destroy target land.

Grizzled Geomancer 1(E)
Creature- Human Mage (C)
T: Untap target land.
1/2

Thundering Gruud 3(E)(E)
Creature- Elemental (C)
Trample
When Thundering Gruud enters the battlefield, gain 4 life.
4/4

Oaken Warden (E)
Creature- Plant Guardian (C)
T: Exile target card from a graveyard. If a creature card is exiled in this way, gain 1 life.
0/2

Druidic Runes 1(E)
Artifact (C)
When Druidic Runes enters the battlefield, draw 2 cards, then shuffle a card from your hand into your library.

Kobold Visionary 2(E)
Creature- Kobold Builder (R)
T, Sacrifice an artifact: Return target artifact card from your graveyard to the battlefield.
1/4

Pillar of Worlds 2(E)
Artifact (R)
You may play land cards from your graveyard.
Fire:
Themes: Card advantage at any cost, best element for card draw, suicide, high power, discard, sacrifice, high speed, paying life, instants/ sorceries
Weaknesses: Low toughness, kills self
SPOILER
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Ember Skink 1(F)
Creature- Lizard (C)
Haste
When Ember Skink deals combat damage to a player, sacrifice it. If you do, draw a card.
2/1

Cruel Imp (F)
Creature- Imp (U)
Cruel Imp can't block.
Sacrifice a creature: put a +1/+1 counter on Cruel Imp.
1/1

Firebomb 2(F)
Instant (C)
Firebomb deals 2 damage to target creature and 2 damage to that creature's controller.

Flash Away 1(F)
Instant (C)
Counter target noncreature spell.

Cackling Looter 1(F)
Creature- Kobold Mage (C)
T: Draw a card, then discard a card.
1/1

Mindsizzle (F)
Sorcery (C)
Target player discards a card.
4(F): Return Mindsizzle from your graveyard to your hand.

Wroth Fiend 3(F)
Creature- Demon (U)
Flying
Sacrifice a creature: Wroth Fiend gets +2/+2 until end of turn
3/1

Brilliant Insight 3(F)
Instant (C)
Draw 3 cards, then discard a card.

Rekindle 1(F)
Instant (U)
Return target instant or sorcery card from your graveyard to your hand.

Snapblaster Mage 1(F)
Creature- Human Mage (M)
Flash
When Snapblaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
2/1

Shrieking Berserker (F)
Creature- Human Berserker (R)
Haste
When Shrieking Berserker enters the battlefield, tap it unless you pay 2 life. If you do, return it to its owner's hand at the beginning of the next end step. (Return it only if it is still on the battlefield.)
2/1

Piracy 1(F)(F)
Enchantment (U)
When a creature you control deals combat damage to a player, you may pay 1 life to draw a card.

Cinder Spike (F)
Instant (C)
Counter target spell unless its controller pays 1. If they do, Cinder Spike deals 1 damage to that player.
Air:
Themes: Instant speed, flying, trickery, untappers, card selection, combat tricks, hand disruption
Weaknesses: Less efficient creatures, weaker removal
SPOILER
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Seer of the Moon 2(A)
Creature- Fae Mage (U)
Flash
When Seer of the Moon enters the battlefield scry 3.
2(A): Return Seer of the Moon to its owner's hand.
2/2

Fall Apart 1(A)
Instant (C)
Destroy target artifact or enchantment.

Trickery (A)
Sorcery (C)
Look at target player's hand. You may choose a noncreature, nonland card from it. That player discards the chosen card.

Speed Strike 1(A)
Instant (C)
Target creature gets +2/+0 and gains first strike and haste until end of turn.

Snag (A)
Instant (C)
Return target creature to its owner's hand.

Larcenous Trickster 1(A)(A)
Creature- Bird Rogue (U)
Flying
When Larcenous Trickster deals combat damage to a player, that player discards a card at random.
2/2

Opportune Meddling 2(A)
Sorcery (C)
Look at target player's hand. You may choose a nonland card from it. That player discards the chosen card.
Scry 1.

Flummox (A)(A)
Instant (C)
Counter target spell.

Elusive Monk 3(A)
Creature- Human Monk (C)
1(A): Remove Elusive Monk from combat.
1(A): Elusive Monk gains shroud until end of turn.
3/2

Warded Elf (A)
Creature- Elf Scout (C)
Hexproof
1/1

Whistling Bladebeak (A)
Creature- Bird Soldier (C)
Flying, Haste
1/1

Lightmail 2(A)
Artifact- Equipment (C)
Enchant creature
Flash
Enchanted creature gets +2/+2 and can't be blocked by creatures with lesser power.
Equip 1
Flash Equip 2 (You may do this as an instant.)

Sage of the Sun 2(A)
Creature- Human Mage (U)
T: Untap another target permanent
2/2

Thunderflash 4(A)
Instant (C)
Thunderflash deals 4 damage to target creature. You may untap target permanent.

Sunbeam Dragon 4(A)(A)
Creature- Dragon (R)
Haste, Flying, Flash
When Sunbeam Dragon enters the battlefield, tap all other creatures. Those creatures don't untap during their controllers' next untap steps.
When Sunbeam Dragon deals combat damage to a player, you may return it to its owner's hand.
5/5

Reflector Sprite 2(A)(A)
Creature- Faerie Mage (U)
Flying, flash
When Reflector Sprite enters the battlefield, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn.
2/2


Water:
Themes: Fatties, ramp, efficient creatures, tappers, creature tokens, enchantment based removal, life gain, enchantments
Weaknesses: doesn't really draw cards, kinda braindead
SPOILER
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Training Pools 2(W)
Enchantment (R)
At the beginning of your upkeep, create a 1/1 Water Merfolk Warrior creature token.
Sacrifice three Merfolk: Add (W)(W)(W).

Frozen Exile 2(W)
Enchantment (U)
When Frozen Exile enters the battlefield, exile another target nonland permanent.
When Frozen Exile leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Icy Prison 1(W)
Enchantment- Aura (C)
Enchanted creature can't attack or block.

Merfolk Scion (W)
Creature- Merfolk Mage (C)
T: Add (W).
1/1

Benthic Titan 7(W)(W)
Creature- Giant (R)
Trample, Menace
When Benthic Titan deals combat damage to a player, create that many 1/1 Water Merfolk creature tokens.
7/7

Charging Glaciosaur 3(W)(W)
Creature- Elemental Dinosaur (U)
Trample, Haste
5/5

Homarid Archer 1(W)
Creature- Homarid Archer (C)
Reach
2/2

Bring to Surface 1(W)(W)
Sorcery (R)
Search your library for a creature or enchantment card, reveal it, and put it into your hand. Shuffle your library.

Grim Cryomancer (W)
Creature- Human Mage (C)
(W), T: Tap target creature.
1/1

Plasmic Double 3(W)
Creature- Shapeshifter (U)
You may have plasmic Double enter the battlefield as a copy of target creature. If you do, it's still Water (but it's no longer a 3/3).
3/3

Tidesoother (W)
Creature- Human Bard (C)
T, Sacrifice Tidesoother: Destroy target enchantment.
1/1

Ocean's Anthem 2(W)(W)
Enchantment (R)
Creatures you control get +1/+1 and have "T: Add (W)."

Merfolk Enchanter 1(W)
Creature- Merfolk Enchanter (R)
When you cast an enchantment spell, create a 1/1 Water Merfolk creature token.
2/2

Venomous Darter (W)
Creature- Fish (U)
3(W): Venomous Seasnake gains deathtouch until end of turn.
2/1

Homarid Warpriest (W)(W)
Creature- Homarid Cleric (U)
Lifelink, Trample
2/2

Universal cards (like colorless creatures) can do anything, but are always less efficient for their mana. I'll only make a few.
SPOILER
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Slay 4
Sorcery (C)
Destroy target creature.

Wandering Bard 3
Creature- Human Bard (C)
When Wandering Bard enters the battlefield, draw a card.
1/2

Warrior in Training 2
Creature- Human Warrior (C)
2,T: Put a +1/+1 counter on Warrior in Training.
2/1

Sudden Revival 2
Instant (C)
Return target creature card from your graveyard to your hand.

Starvation 4
Sorcery (R)
All creatures get -3/-3 until end of turn.

IIW: One of the new creatures types from Eldraine (Warlock, Noble, Mouse, and Peasant)
Last edited by Mergatroid_Jones 4 years ago, edited 16 times in total.

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Stapler
is a liar
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Post by Stapler » 4 years ago

Interplanetarypurplythorny Bear 1G
Creature - Bear (C)
2000/2000

IIW: Spies, assassins, or espers.
"Image"

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Cardz5000
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Post by Cardz5000 » 4 years ago

Temporal Isolator
3
Artifact
You may choose not to untap Temporal Isolator during your untap step.

2, T: Target creature phases out until Temporal Isolator becomes untapped. Activate this ability only any time you could cast a sorcery. (While it's phased out, it and any cards attached to it are treated as though they doesn't exist.)


IIW: Peasants vs. Cowards

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mellifluoresce
the winner is tibalt
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Post by mellifluoresce » 4 years ago

Beige Rhino 1RWB
Creature - Rhino (R)
Trample
When Beige Rhino enters the battlefield, each opponent loses 3 life and you gain 3 life.
5/4

IIW: Paranormal activity
Club Flamingo Alumnus

Disappointing Signet + co-founder

talk to me about the Black Market format! Now ready for your Hogaaks
SPOILER
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mirrorentity wrote: Judging.
Ogre of the Gray Ogre: No IIW. Disqualified.
Ogre of the Pit: No IIW. Disqualified.
Toll Troll: Not an Ogre. Disqualified.
My Hair Caught Fire!: Not an Ogre. Disqualified.
Ogre Under: No IIW. Disqualified.
Ogrenacle at Pendrell Vale: Overcosted.
Ogreforge Mystic: Judge. Disqualified.

Winner: Gerrard's Mom becomes a Tier I spammer!

Next spamellenge: Make the Ogre philosopher Gnerdel.

Next spamellenge:
SPOILER
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avatarz
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Post by avatarz » 4 years ago

As always, judging after lunch :love:

Serpent_Steve
King of the Elementals!
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Post by Serpent_Steve » 4 years ago

[Your Player Name] - Magic Player!

Mythic Rare Legendary Creature - Human Gamer

[Your Player Name] - Magic Player! has the same power and toughness as your life total.

Indestructible, Hexproof, Protection from you

When [Your Player Name] - Magic Player! enters the battlefield exile the top 7 cards of your library under it. At the beginning of your draw step exile the top card from your library under it.

During this game cards exiled under [Your Player Name] - Magic Player! can be played (following timing restrictions in play) but must be paid with mana made from cards played by [Your Player Name] - Magic Player!

*/*

IIW: Office Life

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NinjaCaterpie
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Location: Sydney (Not the Nova Scotia One)

Post by NinjaCaterpie » 4 years ago

Nicol Bolas
Gargantuan dragon, lawful evil
Armor Class 22 (natural armor)
Hit Points 546 (28d20 + 252)
Speed 40 ft., fly 80 ft.
STR DEX CON INT WIS CHA
22 _ 10 _ 29 _ 30 _ 15 _ 23
Saving Throws Dex +7, Con +16, Wis +9, Cha +13
Skills Perception +9, Investigation +17, Deception +13
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 19
Languages Common, Draconic
Challenge 23

Legendary Resistance (3/Day).
If Nicol Bolas fails a saving throw, he can choose to succeed instead.
Innate Spellcasting
Nicol Bolas' innate spellcasting ability is Charisma (spell save DC 22). He can innately cast the following spells, requiring no material components:
At will: Agony Warp, Blightning, Countersquall, Deep Analysis, Grixis Charm, Tyrant's Scorn, Vapor Snag
3/day: Act of Treason, Bituminous Blast, Disintegrate, Mana Drain, Reanimate, Soul Manipulation
1/day: Cruel Ultimatum, Magmaquake, The Elderspell

Actions
Multiattack. Nicol Bolas can can use his Frightful Presence. It then makes three attacks: one with his bite and two with his claws.
Bite. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 14 (2d6) fire damage.
Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Tail. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.
Frightful Presence. Each creature of Nicol Bolas's choice that is within 120 feet of Nicol Bolas and aware of him must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Nicol Bolas's Frightful Presence for the next 24 hours.
Fire Breath (Recharge 5–6). Nicol Bolas exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one.

Legendary Actions
Nicol Bolas can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Nicol Bolas regains spent legendary actions at the start of his turn.
Spellcasting. Nicol Bolas casts one of his at-will spells
Tail Attack. Nicol Bolas makes a tail attack.
Wing Attack (Costs 2 Actions). Nicol Bolas beats his wings. Each creature within 15 ft. of Nicol Bolas must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 6) bludgeoning damage and be knocked prone. Nicol Bolas can then fly up to half his flying speed.



Demogorgon 3UBBR
Legendary Creature - Demon (M)
Trample
Whenever Demogorgon attacks, choose target creature defending player controls. Its controller sacrifices it unless you gain control of it.
Whenever Demogorgon deals damage to a player, exile their hand.
7/7

IIW: Adventures

ForestsCarl
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Post by ForestsCarl » 4 years ago

Ashiok Neos, Phantom Sorcerer BBBBB
Spellcaster - Effect (UltraRare)

You may only activate one Link Effect of "Ashiok Neos, Phantom Sorcerer" per turn. [+1 Link] Special Summon 3 "Phantom Tokens" (Fiend/BLACK/ATK 1/DEF 1). [-3 Link] Search an opponent's Deck and Graveyard for 4 cards and Banish them.[Link Synchro-10] Move this card to the Extra Command Zone, and you may Synchro-Activate this card from there as a quick effect during either player's turn.

[5 Link Counter]

IiW
Draw Go Hate

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spacemonaut
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Post by spacemonaut » 4 years ago

Archfiend of Deep Desires
Creature — Demon Daredevil (M)
Flying, first strike
When you cast Archfiend of Deep Desires, each player antes the bottom ten cards of their library and bets the Big Blind value.
When Archfiend of Deep Desires dies, if you're playing for guts and glory, each player who loses this game cuts off a finger. (Only play guts and glory at sanctioned Daredevil events with medical personnel available.)
6/6


IIW: Conspiracy 3 / News from Fiora

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avatarz
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Post by avatarz » 4 years ago

Judgement
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DIM α - Humans didn't feel the need to develop written language in DIM α, since the evolution gifted them with a brain that, according to our estimates, is capable of containing 500 times more informations than we can. For this reason everything in the human world is handed down by voice, including 'card' games.
Judgement: You forgot to attach the audio file.

DIM β - Very similar to us, our neighbours from DIM β, despite being extremely cunning, lack the intelligence and the creativity to guarantee steady and consistent improvements to their society. They are known to use an interdimensional spyglass, slyly stolen some centuries ago from a visitor of DIM κ, to coarsely copy ideas from other dimensions: hence the nickname of DIM βootleg.
Judgement: Xygontroôl is a typical attempt of humans from DIM β to ape cards from other dimensions. In the DIM β meta, this seems overpowered although almost incastable. You can see that designers really didn't grasp the concept of mana cost well. Also PRTRN doesn't seem a tolerable combination of abilities.
Note: Peons can't be created but only derived, so this doesn't really work under Gavin: the Mathering rules.

DIM γ - Civilization is long gone here, not much after the invention of Carapaces 573 years ago. Humans are immortal and live in an eternal sleep, communicating with indexed cerebral stimuli programmed in their personal machines.
Judgement: We are not yet capable to understand this complex card created by machine-enchanced brains.

DIM δ - Mega-corporations rule over this world which to our eyes can only be dystopian. But this isn't true for those who live in this capitalistic paradise, who gladly take advantage of what the corporations have to offer.
Judgement: One of the first Magic cards ever printed, a staple. Pro-players pay thousands of yuang in order to buy old canned beverages by this now lost brand, in order to take full advantage of the card.

DIM ε - Lego Dimension was once ruled by dolphins, before an extraterrestrial matter, brought on earth by a meteor, took possession of the Lego factory nearby its crater. Every other living being was swiftly exterminated or enslaved.
Judgement: Stealing green bricks repeatedly it's not ideal, since it completely locks out mono-green bricks boxes and easily disassembles your opponents' lego creatures. Second ability is fine.

DIM ζ - Do not trust beings coming from this dimension. They may look similar to us, but in fact they are extremely tedious. Their Magic the Gathering has developed in an interesting fashion, in ways similar to ours, but it lacks the complexity of the game we use to love, since by nature DIM ζ's inhabitants don't like to take risks. Flavor text is absent, since narrative is banned in this world.
Judgement: A vaste collection of cards were delivered to our office. At this timeye, the editor is yet analyzing them.

DIM η - "EVERYTHING IS SO LOUD AND BIG HERE" is the last message we got from our Traveler before she was terribly stomped by a giant paw.
Judgement: Power level in the latest sets is absurdly low. It's no wonder that giants are slowly abandoning the game.

DIM θ - This unidimensional universe did not come across its big bang yet. We will hence review this card sent to us by a 12000 years old fan.
Judgement: I'm not sure that the card works as it's intended, since phased out permaments, by rule, phase in during the untap step. Maybe Cythare can help us.

DIM ι - An immense field of quartz that extends indefinitely in every direction. DIM ι is used as an interdimensional prison for dangerous criminals.
Judgement: This card once ruled Chants of Darkir standard. It is strong.

DIM κ - Magic the Gathering is not a game in DIM κ, but a powerful military weapon against the inexorable waves of extraterrestrial invaders.
Judgement: Son of the latest and most advanced terrestrial defense technology, this mecha is able to withstand a whole storm of Dubrigars alone. Drawbacks consist in the complete isolation of its pilot and the extremely high use of surrounding resources.

DIM λ - Uh oh! Topsy-Turvy! This, out of the infinite dimensions possible, is the one that differs from ours by only one element yet: Nicol Bolas is a character from the fictional game of D&D and the Demogorgon is a powerful MtG villain.
Judgement: Demogorgon is a powerful card. Since it already removes/steal creatures, I don't think it really needs another way to break through oppo's defenses (and exile their hand). I'm not really sure that "unless you gain control of it" is a proper MtG wording, and even if it worked the way the designer implied, there are very few occasions in which a player would surrender one of their creatures instead of sacrificing them.

DIM μ - This fiendish and ostile universe, covered in eternal flames and seas of blood, is for certain the worst possible of them all. It's no wonder that an hybridization of MtG and Yu-Gi-Oh comes from this world.
Judgement: As many know, nobody on this world ever read a YGO card and understands it. This makes no exception.

DIM ν - Less fiendish than DIM μ, but still pretty bad, this world is populated by gruesome hordes of vikings, buccaneers and barbarians. It was not many years ago since Satan, overflowing with power, raised from its infernal nest and conquered the mortal realm, since nobody in the history of humanity was ever judged worthy of paradise.
Judgement: We praise this card for its novelty and for the sweet interaction with graveyard recursion.
N.B.: with the latest revision of the Internation Law, every MtG game is played for guts and glory.
Results
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Winner: DIM ν
HM: DIM δ

Next: Conspiracy 3 / News from Fiora
Sorry for my clunky english!

TheRavenManIsSquee
the Grinch of club flamingo
Posts: 24
Joined: 4 years ago
Pronoun: he / him
Location: My Mother’s basement

Post by TheRavenManIsSquee » 4 years ago

Fall of the Black Rose
Conspiracy (M)
At the beginning of your upkeep, choose a creature you don't control. That creature's controller gets a mark counter.
At the beginning of each player with a mark counter's upkeep, that opponent may sacrifice that creature and gain 3 life, or lose 1 life. If they sacrifice the creature, remove all mark counters from that player.
IIW: Create a card that would fit into a theme of one of the newly announced sets. (Core set Teferi, Zendikar Rising, throne of Eldraine, Ikoria, Land of Behemoths, or Theros 2)
My MTGA username is TheOneTrueMouse. My username for this site is nothing if not factual.

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NinjaCaterpie
Posts: 426
Joined: 4 years ago
Pronoun: he / him
Location: Sydney (Not the Nova Scotia One)

Post by NinjaCaterpie » 4 years ago

Fall from Grace 2BBB
Enchantment (R)
At the beginning of your upkeep, starting with you, each player votes for another player. Each player loses life equal to seven times the number of votes they received.
Where the council wills, there's a way.
Last edited by NinjaCaterpie 4 years ago, edited 1 time in total.

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Mergatroid_Jones
Posts: 2591
Joined: 4 years ago
Pronoun: Unlisted

Post by Mergatroid_Jones » 4 years ago

Zealous Hireling 2R
Conspiracy Creature- Human Mercenary (C)
(You may start the game with this conspiracy face up in the command zone. It can't be cast as a creature as long as it's in your command zone.)
Suffle Zealous Hireling into your library: Target creature gains haste until end of turn. Activate this ability only from your command zone.
Haste
2/2

Seal of the Black Rose 2
Conspiracy Artifact (U)
(You may start the game with this conspiracy face up in the command zone. It can't be cast as an artifact as long as it's in your command zone.)
Shuffle Seal of the Black Rose into your library: Add C. You cannot activate this ability on the first or second turn of the game. Activate this ability only from your command zone.
T: Add C.

Ransacking Goon 2U
Conspiracy Creature- Human Rogue (U)
(You may start the game with this conspiracy face up in the command zone. It can't be cast as a creature as long as it's in your command zone.)
U, Shuffle Ransacking Goon into your library: Draw a card, then discard a card. Activate this ability only from your command zone.
T: Draw a card, then discard a card.
2/1

IIW: One of the new Eldraine creature types (Noble, Peasant, Mouse, or Warlock)
Last edited by Mergatroid_Jones 4 years ago, edited 1 time in total.

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Stapler
is a liar
Posts: 133
Joined: 4 years ago
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Post by Stapler » 4 years ago

The populace of the slums of Fiora have risen up against Marchesa and the High City; they have built makeshift, steampunk-esque contraptions to attack Palliano from the sky as an act of rebellion.

Zenelli, Sky Brigand URW
Legendary Creature - Human Pirate (M)
Flying, vigilance, haste
2, T: Each opponent reveals a card from their hand. Draw a card if a land card is revealed this way. Then you may cast a nonland card revealed this way without paying its mana cost. If you do, that card's owner gains control of Zenelli.
"There's no honour among thieves - unless you pay me enough."
3/1

IIW: Spies, assassins, or espers.
"Image"

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Subject16
Posts: 1505
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Post by Subject16 » 4 years ago

Selvala, Wilds Enraged 2RG
Legendary Creature - Elf Scout (Mythic)
Haste
Beasts you control have haste can't be blocked by creatures with lessed power.
T: Add X mana in any combination of colors, where X is the amount of damage dealt to opponents and planeswalkers your opponents control by sources you control this turn.
"Paliano has failed its people. Tear it down, my darlings."
2/4

IIW: Triple Sided cards (you figure it out)

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mellifluoresce
the winner is tibalt
Posts: 247
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Post by mellifluoresce » 4 years ago

Prorogue the Court 1B
Enchantment (R)
If a player would vote, that player draws a card and loses 2 life instead.

IIW: Land tokens
Club Flamingo Alumnus

Disappointing Signet + co-founder

talk to me about the Black Market format! Now ready for your Hogaaks
SPOILER
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mirrorentity wrote: Judging.
Ogre of the Gray Ogre: No IIW. Disqualified.
Ogre of the Pit: No IIW. Disqualified.
Toll Troll: Not an Ogre. Disqualified.
My Hair Caught Fire!: Not an Ogre. Disqualified.
Ogre Under: No IIW. Disqualified.
Ogrenacle at Pendrell Vale: Overcosted.
Ogreforge Mystic: Judge. Disqualified.

Winner: Gerrard's Mom becomes a Tier I spammer!

Next spamellenge: Make the Ogre philosopher Gnerdel.

Next spamellenge:
SPOILER
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