January MCC -- Round 3 -- Color Square

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Post by Rithaniel » 6 days ago

(This month's banner is my own creation, made with Blender and a little math.)

January MCC

Color Square

We all knew it was coming, when we started this month. This round is the round of four-colored spells.

Last round necessitated a lot of entries with four-color color identities, because of the way the main challenge interacted with the subchallenge, but the design implications were very different in that round compared to this one. This round specifically requires single-color mana symbols, the difference between the two rounds ends up being similar to the difference between hybrid spells and multicolored spells. The last round encouraged you to bleed mechanics between two two-color combinations. This round requires you to use all four colors.

As an aside, I was surprised we didn't have any entries from last round that just used two non-overlapping hybrid mana in the mana cost, because that would have worked. That won't be possible this round, of course, because the challenge specifically rules it out.

I am fond of making challenges that are worthy of the title "challenge." Four-colored spells are always difficult to design, so I think they're perfect for that role. The subchallenges make things spicy, too, but the main fun will be the challenge. My best advice is to not stress out about it too much, because four-colored spells are very un-explored territory. From a certain point of view, you get to make up the rules. Remember, though, that you don't have to obey all subchallenges. They are optional for a reason.

Without further ado, let's get into the challenges!

Main Challenge -- Design a card that is four colors and which has exactly four different types of single-color mana symbol in its mana cost.

Subchallenge 1 -- The card has more than four single-color mana symbols in its mana cost.

Subchallenge 2 -- The card is a permanent and not a creature.


Main Challenge -- The types of single-color mana symbols are , , , , . Exactly four of these types must be used. A cost can use hybrid mana symbols, provided it doesn't exceed four overall colors. A cost like would work, as would . What matters is that the card is four colors and that it uses four of the five main color symbols.

I would also like to stress that is not a color symbol. It's a colorless symbol.

Subchallenge -- In order to satisfy the first subchallenge, the card must have more than four individual single-color mana symbols. So, something like would not work, but something like would. Hybrid mana would also not count.

Subchallenge -- In order to satisfy the second subchallenge, the card must have a permanent type and not be a creature. In order to satisfy this and to still have a mana cost, it must be at least among the types: planeswalker, enchantment, or artifact. However, there is one exception to this. There are various ways the card could be a planeswalker, enchantment, or artifact and also be an instant, sorcery, or even land. For example, if the card were double-faced with one side being an enchantment and the other side being a land. This leads into the exception: If the card were an instant or sorcery with the appropriate cost, and also a land in some way, it would satisfy this challenge.

Also, if the card has more than one type line, none of the type lines can contain the word "creature."


Design deadline: Monday, January 30th 23:59 -- Eastern Standard Time

Judging deadline: Thursday, February 2nd 23:59 -- Eastern Standard Time

MCC Rubric

The MCC Rubric is given below, in an easily "copy and pasted" form.

Code: Select all

[b](X/3) Appeal[/b] - Do the different player psychographics (Timmy/Johhny/Spike) have a use for the card?
[b](X/3) Elegance[/b] - Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?
[b](X/3) Viability[/b] - How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity?
[b](X/3) Balance[/b] - Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?
[b](X/3) Uniqueness[/b] - Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel "fresh"?
[b](X/3) Flavor[/b] - Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements synch together to please Vorthos players?
[b](X/3) Quality[/b] - Points deducted for incorrect spelling, grammar, and templating.
[b](X/2) Main Challenge (*)[/b] - Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge?
[b](X/2) Subchallenges[/b] - One point awarded per satisfied subchallenge condition.
[b]Total: X/25[/b]
*An entry with 0 points here is subject to disqualification.




And a Few Quotes
"Why are numbers beautiful? It's like asking why is Beethoven's Ninth Symphony beautiful. If you don't see why, someone can't tell you. I know numbers are beautiful. If they aren't beautiful, nothing is."
― Paul Erdős

“I am, somehow, less interested in the weight and convolutions of Einstein’s brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.”
― Stephen Jay Gould

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Post by bravelion83 » 5 days ago

Orb of Destruction BRGW
Artifact (M)
2BR: Destroy target creature. Orb of Destruction deals 2 damage to that creature's controller.
1RG: Destroy target artifact. Orb of Destruction deals 1 damage to that artifact's controller. You gain 1 life.
GW: Destroy target enchantment. You gain 2 life.
8, T, Exile Orb of Destruction: Destroy all nonland permanents.
"Often, to conquer a world all you have to do is destroy it."
—Ob Nixilis
My CCCG Resume (Updated on November 1st 2022)
Blue means it was on MTGSalvation. Green means it was here on MTGNexus.
MCC - Winner (8): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019, Jan Mar 2022 || Host (25): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last ever on MTGSalvation), Aug 2019 (first ever on MTGNexus) Oct 2019, Jan Jun 2020 Apr Oct 2021, Feb May Sep Dec 2022 || Judge (51): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last ever on MTGSalvation), every month from Aug 2019 (first ever on MTGNexus) to Feb 2020, May Jun 2020, Mar Apr Sep Oct 2021, Feb May Sep Dec 2022
CCL - Winner (4): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last ever on MTGSalvation), Jun 2021 (tied with slimytrout) || Host (5): Feb 2015, Mar Apr May Jun 2016
DCC - Winner (3): Mar 2015 (tied with Piar), Feb Apr 2022 || Host (10): May Oct 2015, Jan 2016, Jun Sep Dec 2021, Mar Jun Sep Dec 2022
My projects (Updated on November 1st 2022)
Jeff Lionheart is my only custom public planeswalker (there are more but not public). He's a leonin from Theros. He told us a story for the final round of the 2022 September MCC. The story is called "In loving memory of Ajani Goldmane" and is now visible in my own Google Drive.
For my former projects on MTGSalvation, including Jeff's origin story, see this Blogger post.
Author of the MCC Guidelines and FAQ.

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Post by MonoRedMage » 5 days ago

Galydus, Lord of Days RRRRGWU
Legendary Creature - Giant Warrior {M}
Other creatures you control have double strike and "Whenever this creature deals combat damage to a player, draw a card."
You have no maximum hand size.
T: Untap all other creatures you control. Those creatures get +1/+1 until end of turn. After this phase, you get an additional combat phase followed by an additional main phase. Activate only during combat on your turn.

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Post by slimytrout » 5 days ago

Dihada, Archmage of Domination WUBR
Legendary Planeswalker - Dihada (M)
+2: Until your next turn, target creature gets -2/-0 and attacks each combat if able.
0: Exile target creature. Return it to the battlefield tapped at the beginning of its owner's next turn.
-1: Each opponent loses life equal to the number of tapped creatures they control. You gain life equal to the life lost this way.
-8: Gain control of all tapped creatures. Untap them and they gain haste.

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