Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive  point for the month. If your card ends up with the most votes for that day, you will receive  additional points for the month. In the event of a tie, each person who tied receives  additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Today was a long, long day. My brain wasn't working by the end of it.
*OneAndOnly Probation: 10 days
bravelion83 wrote: ↑1 week agoVotes: wizyard, netn10
Spread InsanityRiriaShowUnfortunately not anymore. Once, your rules note would have been true, but it's been a few years by now that fizzling a spell doesn't actually counter it, rather the spell is just removed from the stack with no effect. Notice how uncounterable spells don't say anymore "This spell can't be countered by spells and abilities." (they had to say that because the rules could counter them and the rules are neither spells nor abilites), but just "This spell can't be countered." The "by spells and abilities" part is no longer necessary because now those are literally the only two things that can counter a spell. The rules do not anymore.Riria wrote: ↑1 week agoHaphazard Sniping
Destroy target creature.
Plan B - Target player sacrifices a creature at random. (When this spell is countered, perform its Plan B text.)
"Ideally, you should aim, then shoot. But we don't live in an ideal world." - Goblin's Infantry Manual, Second Rule
Rules note: Plan B triggers when a spell is countered through any means, not just because of a spell or ability. For example, targeting one of your own creatures with Haphazard Sniping and then sacrificing it as a cost works.
Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Delirium — As long as there are four or more card types among cards in your graveyard, Spread Insanity has flashback . (You may cast this card from your graveyard for its flashback cost. Then exile it.)
wizyard wrote: ↑1 week agoRiria, folding_music
Creature - Dragon Illusion (R)
When Draconic Phantasm enters the battlefield, create two 1/1 blue Illusion creature tokens with flying.
Whenever Draconic Phantasm becomes the target of a spell or ability an opponent controls, choose an Illusion you control at random and that spell or ability targets that Illusion instead.
folding_music wrote: ↑1 week agovotes: wizyard, Riria
Recapturer of Fortune
Creature - Halfling Rogue (R)
First strike, haste
Whenever one or more opponents scry or search their library, you venture into the dungeon.
"Be wary of opportunists. The moment you slip into introspection will be the moment they slip into your vault." - Belvundum, corrupt magistrate
Rithaniel wrote: ↑6 days agoVotes: folding_music, void_nothing
Some great cards, today. It was difficult to decide who to vote for.
If it is an extra turn, end the turn and take an extra turn after this one.
"I hate to break the news to you, but you won't be using time magic against me."
—Nova Yeht, the Ancient
void_nothing wrote: ↑6 days agoVotes: bravelion83, Rithaniel
Whenever a creature without a hexproof counter on it you control deals combat damage to a player, you may pay . If you do, put a hexproof counter on that creature.
, Sacrifice Brigands' Hedge: Create a Treasure token for each permanent with hexproof you control.
Riria wrote: ↑6 days agoVotes: bravelion83, netn10
WuJu BlessingbravelionShowI know it doesn't work. My intent was to use loosely accurate reminder text so it didn't get too long. But in hindsight you're right, it's *too* loose. Trying for a different version today. Granted this is not functionally identical, since it procs off stuff like Remand and Mindbreak Trap which wasn't intended. I sort of feel like Plan B as a mechanic is similar to Madness (as in, very intuitive conceptually, but surprisingly hard to actually express with proper wording. Probably the reason why Wizards never used it).
Target creature gets +2/+2 and gains double strike until end of turn.
Plan B - Create a 2/2 white Spirit Warrior creature token with double strike. (When this spell leaves the stack without resolving, perform its Plan B text.)
The ancestor spirits of Ionia are always prepared for the possibility of unworthy scions.