.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
CunningGabe 65 (+2)
netn10 64 (+4)
void_nothing 62 (+1)
Ink-Treader 61 (+1)
Lorn Asbord Schutta 36
OneAndOnly 21 (+0)
JovialJovian 19
kwanyeegor-ii 13 (+2)
MonoRedMage 7 (+0)
Legend 7 (+3)
dyd 3
Venedrex 1 (+1)
duducrash 0
.::Note of the Day::.netn10 64 (+4)
void_nothing 62 (+1)
Ink-Treader 61 (+1)
Lorn Asbord Schutta 36
OneAndOnly 21 (+0)
JovialJovian 19
kwanyeegor-ii 13 (+2)
MonoRedMage 7 (+0)
Legend 7 (+3)
dyd 3
Venedrex 1 (+1)
duducrash 0
.::Yesterday's Submissions::.
Alchemy cards for past sets
netn10 wrote: ↑1 year agoVotes: CunningGabe, Legend
Escape the Lab
Enchantment (Rare)
At the beginning of your upkeep, roll a d20, then conjure onto the battlefield:
1-9: Spellkeeper Weird.
10-19: Spellgorger Weird.
20: Both.
IIW: Mono black destroys enchantments.
CunningGabe wrote: ↑1 year agoVotes: Legend, void_nothing
Lingering Sorrow
Sorcery (U)
Buyback
Look at target opponent's hand and choose a creature card there. That creature gets -1/-1 perpetually.
IIW: 5
Ink-Treader wrote: ↑1 year agoVote: Legend, kwanyeegor-ii
Companion Geist
Creature - Spirit (U)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Companion Geist is paired with another creature, both creatures have "At the beginning of your upkeep, this creature perpetually gets +1/+1."
1/1
IIW: Choices
void_nothing wrote: ↑1 year agoVotes: netn10, Ink-Treader
Bontu's Treasurer
Creature - Minotaur Cleric (R)
Flash
As an effect causes you to draft cards, you look at an additional card, draft an additional card, and lose 2 life.
2/2
IIW: Cards from a Madara set
kwanyeegor-ii wrote: ↑1 year agonetn10 cunninggabe
Mystic Preacher
Creature - Human Nomad Mystic (Uncommon)
Whenever Mystic Preacher deals combat damage to a player, seek a Nomad card.
Threshold - Mystic Preacher gets +1/+1 and has flying as long as there are seven or more cards in your graveyard.
1/3
iiw un-commanders
MonoRedMage wrote: ↑1 year agoVotes - netn10, Venedrex
Khur Hammersound, Mardu Smith
Legendary Creature - Orc Artificer {M}
Raid - At the beginning of your end step, if you attacked with a creature this turn, you may pay . When you do, conjure a random Equipment card with mana value X onto the battlefield attached to Khur Hammersound, then shuffle.
3/3
IIW - Draft matters cards for a non-Conspiracy set