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Incredium
Posts: 253
Joined: 7 months ago
Pronoun: he / him

Post by Incredium » 1 month ago

Habram is a plane ruled by angels. Seraphs of the five Choruses oversee aspects of day to day life and ensure its people live in peace, including exacting penance on those who defy their authority. But lately the prayers of the people have lessened in power, and the angels are eager to strike at the source of their problem, if only they knew what it was. Perhaps it is related to the uprisings in the mountain monasteries, or the appearance of this new angel from another world?
Habram mechanics
Show
Pray for (CARD or CARD TYPE) (Reveal the top card of your library. If it's a (CARD or CARD TYPE) card, put it into your hand. If not, put it on the bottom of your library.)
Habram
Show
Dog Spirit
Token Creature - Dog Spirit (S)
Hexproof
3/2

Umberstone Shaman 2R
Creature — Azra Shaman (C)
T, Pay 1 life: Add R.
"The choruses have never favored the Azra. I intend to learn why."
3/2

Tired Farmer 1w
Creature - Human Peasant (C)
When Tired Farmer enters the battlefield, it prays for Plains. (Reveal the top card of your library. If it's a Plains card, put it into your hand. If not, put it on the bottom of your library.)
"Hoping for the divine, relying on the soil." - Pravej saying
2/1

Inside Track 2G
Sorcery (C)
Pray for creature cards. (Reveal the top card of your library. If it's a creature card, put it into your hand. If not, put it on the bottom of your library.)
If you revealed a land card in this way, create a 3/2 green Dog Spirit token with hexproof.
"The circle of Hunris is nothing more than a cult whose adherents were eradicated decades ago. At least, that is what the seraphs think." - Demesil the Badger

Oracular Decision 1U
Enchantment (C)
When Oracular Decision enters the battlefield, scry 2.
1U, Sacrifice Oracular Decision: Counter target spell with one or more targets.
"It is a falsehood of the unlettered that we sibyls can never act to change the future. It is just that the choice is always painful." - Sister Nygenna of Zaulielle
Common 5 of 10:

Spark Ophanim 3rr
Creature - Angel
Flying
t, r: Spark Ophanim prays for an instant or sorcery card. If one is revealed this way, spark Ophanim deals 2 damage to target player or planeswalker. (Reveal the top card of your library. If it's an instant or sorcery card, put it into your hand. If not, put it on the bottom of your library)
A single glance from the thousand eyed ophanim can set the souls of sinners aflame.
3/4

Parish Tender 3ww
Creature - Angel
Flying
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)
Whenever Parish Tender becomes tapped, you gain 1 life.
2/3

Tabriza's Devotee 3b
Creature - Vampire Cleric
At the beginning of your end step, if an opponent lost 3 or more life this turn, Tabriza's devotee prays for a non land card. If one is revealed this way, you lose 1 life.
Purged from this world long ago by its angelic rulers, the remaining creatures of the darkness were sought out by Tabriza's chorus. The choice given was simple: Repent and serve or die.
3/4

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Mergatroid_Jones
Posts: 258
Joined: 1 year ago
Pronoun: Unlisted

Post by Mergatroid_Jones » 1 month ago

Habram is a plane ruled by angels. Seraphs of the five Choruses oversee aspects of day to day life and ensure its people live in peace, including exacting penance on those who defy their authority. But lately the prayers of the people have lessened in power, and the angels are eager to strike at the source of their problem, if only they knew what it was. Perhaps it is related to the uprisings in the mountain monasteries, or the appearance of this new angel from another world?
Habram mechanics
Show
Pray for (CARD or CARD TYPE) (Reveal the top card of your library. If it's a (CARD or CARD TYPE) card, put it into your hand. If not, put it on the bottom of your library.)

Convoke
Habram
Show
Dog Spirit
Token Creature - Dog Spirit (S)
Hexproof
3/2

Umberstone Shaman 2R
Creature — Azra Shaman (C)
T, Pay 1 life: Add R.
"The choruses have never favored the Azra. I intend to learn why."
3/2

Tired Farmer 1w
Creature - Human Peasant (C)
When Tired Farmer enters the battlefield, it prays for Plains. (Reveal the top card of your library. If it's a Plains card, put it into your hand. If not, put it on the bottom of your library.)
"Hoping for the divine, relying on the soil." - Pravej saying
2/1

Inside Track 2G
Sorcery (C)
Pray for creature cards. (Reveal the top card of your library. If it's a creature card, put it into your hand. If not, put it on the bottom of your library.)
If you revealed a land card in this way, create a 3/2 green Dog Spirit token with hexproof.
"The circle of Hunris is nothing more than a cult whose adherents were eradicated decades ago. At least, that is what the seraphs think." - Demesil the Badger

Oracular Decision 1U
Enchantment (C)
When Oracular Decision enters the battlefield, scry 2.
1U, Sacrifice Oracular Decision: Counter target spell with one or more targets.
"It is a falsehood of the unlettered that we sibyls can never act to change the future. It is just that the choice is always painful." - Sister Nygenna of Zaulielle

Parish Tender 3ww
Creature - Angel
Flying
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)
Whenever Parish Tender becomes tapped, you gain 1 life.
2/3
Common 6 of 10:

Roaring Shedu 3R
Creature- Angel Cat
Flying, Haste
Fateful Hour-- If you have 5 of less life, Roaring Shedu has doublestrike.
The Shedu hunt freely across the Otau Basin, waiting for Kinassi to hold them to their oaths.
2/2

Fall From Glory 2BB
Instant
Destroy target creature or planeswalker. If an Angel or planeswalker is destroyed in this way, its controller loses 3 life.
Foreshadowing-- When you reveal this card from your hand or library, you may pay BB. If you do, destroy target Angel or planeswalker.
"My sister's days are numbered"

Pristine Talisman 3
T: Add C. You gain 1 life.
"Take this token, beloved keepers, and know we have not strayed! For the days of our gratitude are as neverending as the hours of your vigilance. Abandon us not in our time of hardship, and deliver us from the shadows great and small!" -- Psalm 336 of the Book of Syrrin

Howls from the Hollow 2R
Instant
Choose one--
- Creatures without flying gain flying until end of turn, and simultaneously creatures with flying lose flying until end of turn.
- Switch each creature's power and toughness until end of turn
- Discard a card, then draw two cards.
"This makes no sense!"

User avatar
Raptorchan
Voracious Shoreshark
Posts: 296
Joined: 1 year ago
Pronoun: Unlisted
Location: Ketria Triome, Ikoria

Post by Raptorchan » 1 month ago

Habram is a plane ruled by angels. Seraphs of the five Choruses oversee aspects of day to day life and ensure its people live in peace, including exacting penance on those who defy their authority. But lately the prayers of the people have lessened in power, and the angels are eager to strike at the source of their problem, if only they knew what it was. Perhaps it is related to the uprisings in the mountain monasteries, or the appearance of this new angel from another world?
Habram mechanics
Show
Pray for (CARD or CARD TYPE) (Reveal the top card of your library. If it's a (CARD or CARD TYPE) card, put it into your hand. If not, put it on the bottom of your library.)

Convoke
Habram
Show
Dog Spirit
Token Creature - Dog Spirit (S)
Hexproof
3/2

Umberstone Shaman 2R
Creature — Azra Shaman (C)
T, Pay 1 life: Add R.
"The choruses have never favored the Azra. I intend to learn why."
3/2

Tired Farmer 1w
Creature - Human Peasant (C)
When Tired Farmer enters the battlefield, it prays for Plains. (Reveal the top card of your library. If it's a Plains card, put it into your hand. If not, put it on the bottom of your library.)
"Hoping for the divine, relying on the soil." - Pravej saying
2/1

Inside Track 2G
Sorcery (C)
Pray for creature cards. (Reveal the top card of your library. If it's a creature card, put it into your hand. If not, put it on the bottom of your library.)
If you revealed a land card in this way, create a 3/2 green Dog Spirit token with hexproof.
"The circle of Hunris is nothing more than a cult whose adherents were eradicated decades ago. At least, that is what the seraphs think." - Demesil the Badger

Oracular Decision 1U
Enchantment (C)
When Oracular Decision enters the battlefield, scry 2.
1U, Sacrifice Oracular Decision: Counter target spell with one or more targets.
"It is a falsehood of the unlettered that we sibyls can never act to change the future. It is just that the choice is always painful." - Sister Nygenna of Zaulielle

Parish Tender 3ww
Creature - Angel
Flying
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)
Whenever Parish Tender becomes tapped, you gain 1 life.
2/3

Pristine Talisman 3
T: Add C. You gain 1 life.
"Take this token, beloved keepers, and know we have not strayed! For the days of our gratitude are as neverending as the hours of your vigilance. Abandon us not in our time of hardship, and deliver us from the shadows great and small!" -- Psalm 336 of the Book of Syrrin
Common 7 of 10

Light of the Chorus 2w
Instant (C)
Destroy target artifact, enchantment or tapped creature.
Suddenly, sinner saw his own heart burning among others, striving and wanting to be loved in all its filth. Unable to bear it, he wished it to stop beating.

Scour the Archives 4uu
Instant (C)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)
Draw three cards.
"I thought it will be something special, but looks like you are just making some copies. How trite." - Baron Hetcarr
She's an evil woman, she's the hell, she can smile and drive you mad.

User avatar
Incredium
Posts: 253
Joined: 7 months ago
Pronoun: he / him

Post by Incredium » 1 month ago

Habram is a plane ruled by angels. Seraphs of the five Choruses oversee aspects of day to day life and ensure its people live in peace, including exacting penance on those who defy their authority. But lately the prayers of the people have lessened in power, and the angels are eager to strike at the source of their problem, if only they knew what it was. Perhaps it is related to the uprisings in the mountain monasteries, or the appearance of this new angel from another world?
Habram mechanics
Show
Pray for (CARD or CARD TYPE) (Reveal the top card of your library. If it's a (CARD or CARD TYPE) card, put it into your hand. If not, put it on the bottom of your library.)

Convoke
Habram
Show
Dog Spirit
Token Creature - Dog Spirit (S)
Hexproof
3/2

Umberstone Shaman 2R
Creature — Azra Shaman (C)
T, Pay 1 life: Add R.
"The choruses have never favored the Azra. I intend to learn why."
3/2

Tired Farmer 1w
Creature - Human Peasant (C)
When Tired Farmer enters the battlefield, it prays for Plains. (Reveal the top card of your library. If it's a Plains card, put it into your hand. If not, put it on the bottom of your library.)
"Hoping for the divine, relying on the soil." - Pravej saying
2/1

Inside Track 2G
Sorcery (C)
Pray for creature cards. (Reveal the top card of your library. If it's a creature card, put it into your hand. If not, put it on the bottom of your library.)
If you revealed a land card in this way, create a 3/2 green Dog Spirit token with hexproof.
"The circle of Hunris is nothing more than a cult whose adherents were eradicated decades ago. At least, that is what the seraphs think." - Demesil the Badger

Oracular Decision 1U
Enchantment (C)
When Oracular Decision enters the battlefield, scry 2.
1U, Sacrifice Oracular Decision: Counter target spell with one or more targets.
"It is a falsehood of the unlettered that we sibyls can never act to change the future. It is just that the choice is always painful." - Sister Nygenna of Zaulielle

Parish Tender 3ww
Creature - Angel
Flying
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)
Whenever Parish Tender becomes tapped, you gain 1 life.
2/3

Pristine Talisman 3
T: Add C. You gain 1 life.
"Take this token, beloved keepers, and know we have not strayed! For the days of our gratitude are as neverending as the hours of your vigilance. Abandon us not in our time of hardship, and deliver us from the shadows great and small!" -- Psalm 336 of the Book of Syrrin

Light of the Chorus 2w
Instant (C)
Destroy target artifact, enchantment or tapped creature.
Suddenly, the sinner saw his own heart burning among others, striving and wanting to be loved in all its filth. Unable to bear it, he wished it to stop beating.
Common 8 of 10

Compassionate Thieves 3r
Creature - Azra Rogue
Infiltrate (whenever a creature you control attacks and isn't blocked, this creature gets +1/+1 until end of turn)
Whenever Compassionate Thieves attacks, create a 1/1 red Azra rogue creature token tapped and attacking.
Denied the generosity the other races have recieved under angelic rule, many azra adopted new principles for survival: Thievery is a crime punishable under the law. Letting your friends starve is a crime unforgivable.
2/3

Unwavering Inquisitor 3b
Creature - Orc Cleric
Menace (this creature can't be blocked except by two or more creatures)
Awestrike 2 (this creature can't be blocked by creatures with power 2 or less)
"The mercy of the angels is infinite, but their wrath is absolute, and I have no mercy left to give."
3/3

Scour the Archives 4uu
Instant (C)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)
Draw three cards.
"I had thought you would have something special, but it looks like you are merely making copies. How trite." - Baron Hetcarr

User avatar
Subject16
Posts: 908
Joined: 1 year ago
Pronoun: he / him

Post by Subject16 » 1 month ago

Habram is a plane ruled by angels. Seraphs of the five Choruses oversee aspects of day to day life and ensure its people live in peace, including exacting penance on those who defy their authority. But lately the prayers of the people have lessened in power, and the angels are eager to strike at the source of their problem, if only they knew what it was. Perhaps it is related to the uprisings in the mountain monasteries, or the appearance of this new angel from another world?
Habram mechanics
Show
Pray for (CARD or CARD TYPE) (Reveal the top card of your library. If it's a (CARD or CARD TYPE) card, put it into your hand. If not, put it on the bottom of your library.)
Infiltrate (whenever a creature you control attacks and isn't blocked, this creature gets +1/+1 until end of turn)
Convoke
Habram
Show
Dog Spirit
Token Creature - Dog Spirit (S)
Hexproof
3/2

Umberstone Shaman 2R
Creature — Azra Shaman (C)
T, Pay 1 life: Add R.
"The choruses have never favored the Azra. I intend to learn why."
3/2

Tired Farmer 1w
Creature - Human Peasant (C)
When Tired Farmer enters the battlefield, it prays for Plains. (Reveal the top card of your library. If it's a Plains card, put it into your hand. If not, put it on the bottom of your library.)
"Hoping for the divine, relying on the soil." - Pravej saying
2/1

Inside Track 2G
Sorcery (C)
Pray for creature cards. (Reveal the top card of your library. If it's a creature card, put it into your hand. If not, put it on the bottom of your library.)
If you revealed a land card in this way, create a 3/2 green Dog Spirit token with hexproof.
"The circle of Hunris is nothing more than a cult whose adherents were eradicated decades ago. At least, that is what the seraphs think." - Demesil the Badger

Oracular Decision 1U
Enchantment (C)
When Oracular Decision enters the battlefield, scry 2.
1U, Sacrifice Oracular Decision: Counter target spell with one or more targets.
"It is a falsehood of the unlettered that we sibyls can never act to change the future. It is just that the choice is always painful." - Sister Nygenna of Zaulielle

Parish Tender 3ww
Creature - Angel
Flying
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)
Whenever Parish Tender becomes tapped, you gain 1 life.
2/3

Pristine Talisman 3
T: Add C. You gain 1 life.
"Take this token, beloved keepers, and know we have not strayed! For the days of our gratitude are as neverending as the hours of your vigilance. Abandon us not in our time of hardship, and deliver us from the shadows great and small!" -- Psalm 336 of the Book of Syrrin

Light of the Chorus 2w
Instant (C)
Destroy target artifact, enchantment or tapped creature.
Suddenly, the sinner saw his own heart burning among others, striving and wanting to be loved in all its filth. Unable to bear it, he wished it to stop beating.

Compassionate Thieves 3r
Creature - Azra Rogue
Infiltrate (whenever a creature you control attacks and isn't blocked, this creature gets +1/+1 until end of turn)
Whenever Compassionate Thieves attacks, create a 1/1 red Azra rogue creature token tapped and attacking.
Denied the generosity the other races have recieved under angelic rule, many azra adopted new principles for survival: Thievery is a crime punishable under the law. Letting your friends starve is a crime unforgivable.
2/3
Common 9 of 10

Reaper's Rites 1B
Instant (C)
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards. If you prayed this turn, you gain life equal to the sacrificed creature's power.
In the eyes of the reapers, all mortals are doomed to sin. By slaying acolytes before they are corrupted, their purity is preserved forever.

Scion of Intash 1G
Creature — Spider (C)
Reach
A deck can have any number of cards named Scion of Intash.
For centuries now, Intash and her children have made Silkshroud forest and its denizens safe from the chorus's influence.
1/3

Paladin of the Silver Wind 4WW
Creature — Human Knight (C)
Vigilance
The order of the silver wind revere all the angels, but it is to Asemra, the Principality of Light, that they have sworn absolute obedience to.
5/5

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void_nothing
Omnipresent Hero
Posts: 5807
Joined: 1 year ago
Answers: 62
Pronoun: he / him
Location: Fort Tempest, Alliroch

Post by void_nothing » 3 weeks ago

Habram is a plane ruled by angels. Seraphs of the five Choruses oversee aspects of day to day life and ensure its people live in peace, including exacting penance on those who defy their authority. But lately the prayers of the people have lessened in power, and the angels are eager to strike at the source of their problem, if only they knew what it was. Perhaps it is related to the uprisings in the mountain monasteries, or the appearance of this new angel from another world?
Habram mechanics
Show
Pray for (CARD or CARD TYPE) (Reveal the top card of your library. If it's a (CARD or CARD TYPE) card, put it into your hand. If not, put it on the bottom of your library.)
Infiltrate (whenever a creature you control attacks and isn't blocked, this creature gets +1/+1 until end of turn)
Convoke
Habram
Show
Dog Spirit
Token Creature - Dog Spirit (S)
Hexproof
3/2

Umberstone Shaman 2R
Creature — Azra Shaman (C)
T, Pay 1 life: Add R.
"The choruses have never favored the Azra. I intend to learn why."
3/2

Tired Farmer 1w
Creature - Human Peasant (C)
When Tired Farmer enters the battlefield, it prays for Plains. (Reveal the top card of your library. If it's a Plains card, put it into your hand. If not, put it on the bottom of your library.)
"Hoping for the divine, relying on the soil." - Pravej saying
2/1

Inside Track 2G
Sorcery (C)
Pray for creature cards. (Reveal the top card of your library. If it's a creature card, put it into your hand. If not, put it on the bottom of your library.)
If you revealed a land card in this way, create a 3/2 green Dog Spirit token with hexproof.
"The circle of Hunris is nothing more than a cult whose adherents were eradicated decades ago. At least, that is what the seraphs think." - Demesil the Badger

Oracular Decision 1U
Enchantment (C)
When Oracular Decision enters the battlefield, scry 2.
1U, Sacrifice Oracular Decision: Counter target spell with one or more targets.
"It is a falsehood of the unlettered that we sibyls can never act to change the future. It is just that the choice is always painful." - Sister Nygenna of Zaulielle

Parish Tender 3ww
Creature - Angel
Flying
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)
Whenever Parish Tender becomes tapped, you gain 1 life.
2/3

Pristine Talisman 3
T: Add C. You gain 1 life.
"Take this token, beloved keepers, and know we have not strayed! For the days of our gratitude are as neverending as the hours of your vigilance. Abandon us not in our time of hardship, and deliver us from the shadows great and small!" -- Psalm 336 of the Book of Syrrin

Light of the Chorus 2w
Instant (C)
Destroy target artifact, enchantment or tapped creature.
Suddenly, the sinner saw his own heart burning among others, striving and wanting to be loved in all its filth. Unable to bear it, he wished it to stop beating.

Compassionate Thieves 3r
Creature - Azra Rogue
Infiltrate (whenever a creature you control attacks and isn't blocked, this creature gets +1/+1 until end of turn)
Whenever Compassionate Thieves attacks, create a 1/1 red Azra rogue creature token tapped and attacking.
Denied the generosity the other races have recieved under angelic rule, many azra adopted new principles for survival: Thievery is a crime punishable under the law. Letting your friends starve is a crime unforgivable.
2/3

Reaper's Rites 1B
Instant (C)
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards. If you prayed this turn, you gain life equal to the sacrificed creature's power.
In the eyes of the reapers, all mortals are doomed to sin. By slaying acolytes before they are corrupted, their purity is preserved forever.
Common 10 of 10:

Silkshroud Ward 2G
Enchantment - Aura (C)
Enchant permanent
When Silkshroud Ward enters the battlefield, create a 1/2 green Spider creature token with reach.
Enchanted permanent has hexproof.
"That, my lass, is a dew-gem - a shimmery sphere made from Intash's own webbing. Whatever it marks, no one must touch." - Demesil the Badger

Symbol of Mortality 3B
Creature - Skeleton Spirit (C)
Deathtouch
Symbol of Mortality can't be blocked by Angels or Humans.
Tabriza remains haunted by something she tried to shut out centuries ago.
3/2
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet

User avatar
Subject16
Posts: 908
Joined: 1 year ago
Pronoun: he / him

Post by Subject16 » 3 weeks ago

Habram is a plane ruled by angels. Seraphs of the five Choruses oversee aspects of day to day life and ensure its people live in peace, including exacting penance on those who defy their authority. But lately the prayers of the people have lessened in power, and the angels are eager to strike at the source of their problem, if only they knew what it was. Perhaps it is related to the uprisings in the mountain monasteries, or the appearance of this new angel from another world?
Habram mechanics
Show
Pray for (CARD or CARD TYPE) (Reveal the top card of your library. If it's a (CARD or CARD TYPE) card, put it into your hand. If not, put it on the bottom of your library.)
Infiltrate (whenever a creature you control attacks and isn't blocked, this creature gets +1/+1 until end of turn)
Convoke
Habram
Show
Dog Spirit
Token Creature - Dog Spirit (S)
Hexproof
3/2

Umberstone Shaman 2R
Creature — Azra Shaman (C)
T, Pay 1 life: Add R.
"The choruses have never favored the Azra. I intend to learn why."
3/2

Tired Farmer 1w
Creature - Human Peasant (C)
When Tired Farmer enters the battlefield, it prays for Plains. (Reveal the top card of your library. If it's a Plains card, put it into your hand. If not, put it on the bottom of your library.)
"Hoping for the divine, relying on the soil." - Pravej saying
2/1

Inside Track 2G
Sorcery (C)
Pray for creature cards. (Reveal the top card of your library. If it's a creature card, put it into your hand. If not, put it on the bottom of your library.)
If you revealed a land card in this way, create a 3/2 green Dog Spirit token with hexproof.
"The circle of Hunris is nothing more than a cult whose adherents were eradicated decades ago. At least, that is what the seraphs think." - Demesil the Badger

Oracular Decision 1U
Enchantment (C)
When Oracular Decision enters the battlefield, scry 2.
1U, Sacrifice Oracular Decision: Counter target spell with one or more targets.
"It is a falsehood of the unlettered that we sibyls can never act to change the future. It is just that the choice is always painful." - Sister Nygenna of Zaulielle

Parish Tender 3ww
Creature - Angel Cleric
Flying
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)
Whenever Parish Tender becomes tapped, you gain 1 life.
2/3

Pristine Talisman 3
T: Add C. You gain 1 life.
"Take this token, beloved keepers, and know we have not strayed! For the days of our gratitude are as neverending as the hours of your vigilance. Abandon us not in our time of hardship, and deliver us from the shadows great and small!" -- Psalm 336 of the Book of Syrrin

Light of the Chorus 2w
Instant (C)
Destroy target artifact, enchantment or tapped creature.
Suddenly, the sinner saw his own heart burning among others, striving and wanting to be loved in all its filth. Unable to bear it, he wished it to stop beating.

Compassionate Thieves 3r
Creature - Azra Rogue
Infiltrate (whenever a creature you control attacks and isn't blocked, this creature gets +1/+1 until end of turn)
Whenever Compassionate Thieves attacks, create a 1/1 red Azra rogue creature token tapped and attacking.
Denied the generosity the other races have recieved under angelic rule, many azra adopted new principles for survival: Thievery is a crime punishable under the law. Letting your friends starve is a crime unforgivable.
2/3

Reaper's Rites 1B
Instant (C)
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards. If you prayed this turn, you gain life equal to the sacrificed creature's power.
In the eyes of the reapers, all mortals are doomed to sin. By slaying acolytes before they are corrupted, their purity is preserved forever.

Silkshroud Ward 2G
Enchantment - Aura (C)
Enchant permanent
When Silkshroud Ward enters the battlefield, create a 1/2 green Spider creature token with reach.
Enchanted permanent has hexproof.
"That, my lass, is a dew-gem - a shimmery sphere made from Intash's own webbing. Whatever it marks, no one must touch." - Demesil the Badger
Uncommon 1 of 3:

Feathered Mantle 1W
Enchantment — Aura (U)
Flash
Enchant creature
When Feathered Mantle enters the battlefield, enchanted creature gains protection from the color of your choice until end of turn. This effect doesn't remove Aura and Equipment you control that are already attached to it.
Enchanted creature gets +1/+1 and has flying.

Deepchamber Chanter 1BB
Creature — Azra Warlock (U)
Lifelink
When Deepchamber Chanter enters the battlefield, draw a card, then put a card from your hand on top of your library.
4BB, T: Sacrifice Deepchamber Chanter: Create a 5/5 black Demon creature token with flying.
"Ancient lore has guided me to this chamber. Here, I ascend."
2/2

Stormwing Seraph 3RR
Creature — Angel Warrior (U)
Flying, trample, haste
1R: gets +1/+0 and gains first strike until end of turn.
"No one likes bad weather, but this puts a whole new spin on it."
—Davriel Cane

3/3

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void_nothing
Omnipresent Hero
Posts: 5807
Joined: 1 year ago
Answers: 62
Pronoun: he / him
Location: Fort Tempest, Alliroch

Post by void_nothing » 3 weeks ago

Habram is a plane ruled by angels. Seraphs of the five Choruses oversee aspects of day to day life and ensure its people live in peace, including exacting penance on those who defy their authority. But lately the prayers of the people have lessened in power, and the angels are eager to strike at the source of their problem, if only they knew what it was. Perhaps it is related to the uprisings in the mountain monasteries, or the appearance of this new angel from another world?
Habram mechanics
Show
Pray for (CARD or CARD TYPE) (Reveal the top card of your library. If it's a (CARD or CARD TYPE) card, put it into your hand. If not, put it on the bottom of your library.)
Infiltrate (whenever a creature you control attacks and isn't blocked, this creature gets +1/+1 until end of turn)
Convoke
Habram
Show
Dog Spirit
Token Creature - Dog Spirit (S)
Hexproof
3/2

Umberstone Shaman 2R
Creature — Azra Shaman (C)
T, Pay 1 life: Add R.
"The choruses have never favored the Azra. I intend to learn why."
3/2

Tired Farmer 1w
Creature - Human Peasant (C)
When Tired Farmer enters the battlefield, it prays for Plains. (Reveal the top card of your library. If it's a Plains card, put it into your hand. If not, put it on the bottom of your library.)
"Hoping for the divine, relying on the soil." - Pravej saying
2/1

Inside Track 2G
Sorcery (C)
Pray for creature cards. (Reveal the top card of your library. If it's a creature card, put it into your hand. If not, put it on the bottom of your library.)
If you revealed a land card in this way, create a 3/2 green Dog Spirit token with hexproof.
"The circle of Hunris is nothing more than a cult whose adherents were eradicated decades ago. At least, that is what the seraphs think." - Demesil the Badger

Oracular Decision 1U
Enchantment (C)
When Oracular Decision enters the battlefield, scry 2.
1U, Sacrifice Oracular Decision: Counter target spell with one or more targets.
"It is a falsehood of the unlettered that we sibyls can never act to change the future. It is just that the choice is always painful." - Sister Nygenna of Zaulielle

Parish Tender 3ww
Creature - Angel Cleric
Flying
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)
Whenever Parish Tender becomes tapped, you gain 1 life.
2/3

Pristine Talisman 3
T: Add C. You gain 1 life.
"Take this token, beloved keepers, and know we have not strayed! For the days of our gratitude are as neverending as the hours of your vigilance. Abandon us not in our time of hardship, and deliver us from the shadows great and small!" -- Psalm 336 of the Book of Syrrin

Light of the Chorus 2w
Instant (C)
Destroy target artifact, enchantment or tapped creature.
Suddenly, the sinner saw his own heart burning among others, striving and wanting to be loved in all its filth. Unable to bear it, he wished it to stop beating.

Compassionate Thieves 3r
Creature - Azra Rogue
Infiltrate (whenever a creature you control attacks and isn't blocked, this creature gets +1/+1 until end of turn)
Whenever Compassionate Thieves attacks, create a 1/1 red Azra rogue creature token tapped and attacking.
Denied the generosity the other races have recieved under angelic rule, many azra adopted new principles for survival: Thievery is a crime punishable under the law. Letting your friends starve is a crime unforgivable.
2/3

Reaper's Rites 1B
Instant (C)
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards. If you prayed this turn, you gain life equal to the sacrificed creature's power.
In the eyes of the reapers, all mortals are doomed to sin. By slaying acolytes before they are corrupted, their purity is preserved forever.

Silkshroud Ward 2G
Enchantment - Aura (C)
Enchant permanent
When Silkshroud Ward enters the battlefield, create a 1/2 green Spider creature token with reach.
Enchanted permanent has hexproof.
"That, my lass, is a dew-gem - a shimmery sphere made from Intash's own webbing. Whatever it marks, no one must touch." - Demesil the Badger

Stormwing Seraph 3RR
Creature — Angel Warrior (U)
Flying, trample, haste
1R: gets +1/+0 and gains first strike until end of turn.
"No one likes bad weather, but this puts a whole new spin on it."
—Davriel Cane

3/3
Uncommon 2 of 3:

Jewel-Eyed Shedu 4U
Creature - Angel Cat (U)
Flying, hexproof from instants
Fateful hour - Jewel-Eyed Shedu can't be blocked as long as you have 5 or less life.
Female shedu lead the battlepacks of Otau, allowing the males to contemplate and dream.
3/4

Gravity of Offenses 1BB
Instant (U)
Creatures your opponents control get -1/-1 until end of turn.
Draw a card, then put a card from your hand on top of your library.
In earlier days Tabriza's Principality of Voids was known more aptly as that of Lead.
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Incredium
Posts: 253
Joined: 7 months ago
Pronoun: he / him

Post by Incredium » 3 weeks ago

Habram is a plane ruled by angels. Seraphs of the five Choruses oversee aspects of day to day life and ensure its people live in peace, including exacting penance on those who defy their authority. But lately the prayers of the people have lessened in power, and the angels are eager to strike at the source of their problem, if only they knew what it was. Perhaps it is related to the uprisings in the mountain monasteries, or the appearance of this new angel from another world?
Habram mechanics
Show

Pray for (CARD or CARD TYPE) (Reveal the top card of your library. If it's a (CARD or CARD TYPE) card, put it into your hand. If not, put it on the bottom of your library.)
Infiltrate (whenever a creature you control attacks and isn't blocked, this creature gets +1/+1 until end of turn)
Convoke
Fateful Hour
Habram
Show
Dog Spirit
Token Creature - Dog Spirit (S)
Hexproof
3/2

Umberstone Shaman 2R
Creature — Azra Shaman (C)
T, Pay 1 life: Add R.
"The choruses have never favored the Azra. I intend to learn why."
3/2

Tired Farmer 1w
Creature - Human Peasant (C)
When Tired Farmer enters the battlefield, pray for Plains. (Reveal the top card of your library. If it's a Plains card, put it into your hand. If not, put it on the bottom of your library.)
"Hoping for the divine, relying on the soil." - Pravej saying
2/1

Inside Track 2G
Sorcery (C)
Pray for creature cards. (Reveal the top card of your library. If it's a creature card, put it into your hand. If not, put it on the bottom of your library.)
If you revealed a land card in this way, create a 3/2 green Dog Spirit token with hexproof.
"The circle of Hunris is nothing more than a cult whose adherents were eradicated decades ago. At least, that is what the seraphs think." - Demesil the Badger

Oracular Decision 1U
Enchantment (C)
When Oracular Decision enters the battlefield, scry 2.
1U, Sacrifice Oracular Decision: Counter target spell with one or more targets.
"It is a falsehood of the unlettered that we sibyls can never act to change the future. It is just that the choice is always painful." - Sister Nygenna of Zaulielle

Parish Tender 3ww
Creature - Angel Cleric
Flying
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)
Whenever Parish Tender becomes tapped, you gain 1 life.
2/3

Pristine Talisman 3
T: Add C. You gain 1 life.
"Take this token, beloved keepers, and know we have not strayed! For the days of our gratitude are as neverending as the hours of your vigilance. Abandon us not in our time of hardship, and deliver us from the shadows great and small!" -- Psalm 336 of the Book of Syrrin

Light of the Chorus 2w
Instant (C)
Destroy target artifact, enchantment or tapped creature.
Suddenly, the sinner saw his own heart burning among others, striving and wanting to be loved in all its filth. Unable to bear it, he wished it to stop beating.

Compassionate Thieves 3r
Creature - Azra Rogue
Infiltrate (whenever a creature you control attacks and isn't blocked, this creature gets +1/+1 until end of turn)
Whenever Compassionate Thieves attacks, create a 1/1 red Azra rogue creature token tapped and attacking.
Denied the generosity the other races have recieved under angelic rule, many azra adopted new principles for survival: Thievery is a crime punishable under the law. Letting your friends starve is a crime unforgivable.
2/3

Reaper's Rites 1B
Instant (C)
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards. If you prayed this turn, you gain life equal to the sacrificed creature's power.
In the eyes of the reapers, all mortals are doomed to sin. By slaying acolytes before they are corrupted, their purity is preserved forever.

Silkshroud Ward 2G
Enchantment - Aura (C)
Enchant permanent
When Silkshroud Ward enters the battlefield, create a 1/2 green Spider creature token with reach.
Enchanted permanent has hexproof.
"That, my lass, is a dew-gem - a shimmery sphere made from Intash's own webbing. Whatever it marks, no one must touch." - Demesil the Badger

Stormwing Seraph 3RR
Creature — Angel Warrior (U)
Flying, trample, haste
1R: gets +1/+0 and gains first strike until end of turn.
"No one likes bad weather, but this puts a whole new spin on it."
—Davriel Cane

3/3

Jewel-Eyed Shedu 4u
Creature - Angel Cat (U)
Flying, hexproof from instants
Fateful hour - Jewel-Eyed Shedu can't be blocked as long as you have 5 or less life.
Female shedu lead the battlepacks of Otau, allowing the males to contemplate and dream.
3/4
Uncommon 3 of 3:

Folly of Ignorance xbb
Sorcery (u)
Convoke
Target opponent discards X cards. You lose X life.
"This isn't their fault Tabriza. Its yours. All of you. You purged this world to a false perfection. You chained evil behind a locked door where no one could learn to fear it. They had no idea what they were doing. I doubt they even know what a demon is." - Chandra

Broodmother's Cunning 2rg
Enchantment (u)
When Broodmother's Cunning enters the battlefield, create a 1/2 green spider creature token with reach.
Creatures you control have Infiltrate (whenever a creature you control attacks and isn't blocked, this creature gets +1/+1)
"Your masters continue to conspire against me, yet my children and I remain. There will always be a part of this world that you cannot control." - Intash, The Broodmother

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void_nothing
Omnipresent Hero
Posts: 5807
Joined: 1 year ago
Answers: 62
Pronoun: he / him
Location: Fort Tempest, Alliroch

Post by void_nothing » 2 weeks ago

Habram is a plane ruled by angels. Seraphs of the five Choruses oversee aspects of day to day life and ensure its people live in peace, including exacting penance on those who defy their authority. But lately the prayers of the people have lessened in power, and the angels are eager to strike at the source of their problem, if only they knew what it was. Perhaps it is related to the uprisings in the mountain monasteries, or the appearance of this new angel from another world?
Habram mechanics
Show

Pray for (CARD or CARD TYPE) (Reveal the top card of your library. If it's a (CARD or CARD TYPE) card, put it into your hand. If not, put it on the bottom of your library.)
Infiltrate (whenever a creature you control attacks and isn't blocked, this creature gets +1/+1 until end of turn)
Convoke
Fateful Hour
Habram
Show
Dog Spirit
Token Creature - Dog Spirit (S)
Hexproof
3/2

Umberstone Shaman 2R
Creature — Azra Shaman (C)
T, Pay 1 life: Add R.
"The choruses have never favored the Azra. I intend to learn why."
3/2

Tired Farmer 1w
Creature - Human Peasant (C)
When Tired Farmer enters the battlefield, pray for Plains. (Reveal the top card of your library. If it's a Plains card, put it into your hand. If not, put it on the bottom of your library.)
"Hoping for the divine, relying on the soil." - Pravej saying
2/1

Inside Track 2G
Sorcery (C)
Pray for creature cards. (Reveal the top card of your library. If it's a creature card, put it into your hand. If not, put it on the bottom of your library.)
If you revealed a land card in this way, create a 3/2 green Dog Spirit token with hexproof.
"The circle of Hunris is nothing more than a cult whose adherents were eradicated decades ago. At least, that is what the seraphs think." - Demesil the Badger

Oracular Decision 1U
Enchantment (C)
When Oracular Decision enters the battlefield, scry 2.
1U, Sacrifice Oracular Decision: Counter target spell with one or more targets.
"It is a falsehood of the unlettered that we sibyls can never act to change the future. It is just that the choice is always painful." - Sister Nygenna of Zaulielle

Parish Tender 3ww
Creature - Angel Cleric
Flying
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)
Whenever Parish Tender becomes tapped, you gain 1 life.
2/3

Pristine Talisman 3
T: Add C. You gain 1 life.
"Take this token, beloved keepers, and know we have not strayed! For the days of our gratitude are as neverending as the hours of your vigilance. Abandon us not in our time of hardship, and deliver us from the shadows great and small!" -- Psalm 336 of the Book of Syrrin

Light of the Chorus 2w
Instant (C)
Destroy target artifact, enchantment or tapped creature.
Suddenly, the sinner saw his own heart burning among others, striving and wanting to be loved in all its filth. Unable to bear it, he wished it to stop beating.

Compassionate Thieves 3r
Creature - Azra Rogue
Infiltrate (whenever a creature you control attacks and isn't blocked, this creature gets +1/+1 until end of turn)
Whenever Compassionate Thieves attacks, create a 1/1 red Azra rogue creature token tapped and attacking.
Denied the generosity the other races have recieved under angelic rule, many azra adopted new principles for survival: Thievery is a crime punishable under the law. Letting your friends starve is a crime unforgivable.
2/3

Reaper's Rites 1B
Instant (C)
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards. If you prayed this turn, you gain life equal to the sacrificed creature's power.
In the eyes of the reapers, all mortals are doomed to sin. By slaying acolytes before they are corrupted, their purity is preserved forever.

Silkshroud Ward 2G
Enchantment - Aura (C)
Enchant permanent
When Silkshroud Ward enters the battlefield, create a 1/2 green Spider creature token with reach.
Enchanted permanent has hexproof.
"That, my lass, is a dew-gem - a shimmery sphere made from Intash's own webbing. Whatever it marks, no one must touch." - Demesil the Badger

Stormwing Seraph 3RR
Creature — Angel Warrior (U)
Flying, trample, haste
1R: gets +1/+0 and gains first strike until end of turn.
"No one likes bad weather, but this puts a whole new spin on it."
—Davriel Cane

3/3

Jewel-Eyed Shedu 4u
Creature - Angel Cat (U)
Flying, hexproof from instants
Fateful hour - Jewel-Eyed Shedu can't be blocked as long as you have 5 or less life.
Female shedu lead the battlepacks of Otau, allowing the males to contemplate and dream.
3/4

Folly of Ignorance xbb
Sorcery (u)
Convoke
Target opponent discards X cards. You lose X life.
"This isn't their fault Tabriza. Its yours. All of you. You purged this world to a false perfection. You chained evil behind a locked door where no one could learn to fear it. They had no idea what they were doing. I doubt they even know what a demon is." - Chandra
Rare 1 of 1:

Pessimistic Diviner BB
Creature - Orc Cleric (R)
Deathtouch
At the beginning of each upkeep, you may pay 1 life. If you do, draw a card, then put a card from your hand on top of your library.
"What, were you expecting a benediction?"
2/2

Pravej Muster W
Creature - Human Peasant (R)
Infiltrate
Whenever Pravej Muster or another Human you control attacks, you may pay W. If you do, tap target creature.
XWW, T: Create X 1/1 white Human creature tokens.
1/1
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

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Subject16
Posts: 908
Joined: 1 year ago
Pronoun: he / him

Post by Subject16 » 2 weeks ago

Habram is a plane ruled by angels. Seraphs of the five Choruses oversee aspects of day to day life and ensure its people live in peace, including exacting penance on those who defy their authority. But lately the prayers of the people have lessened in power, and the angels are eager to strike at the source of their problem, if only they knew what it was. Perhaps it is related to the uprisings in the mountain monasteries, or the appearance of this new angel from another world?
Habram mechanics
Show

Pray for (CARD or CARD TYPE) (Reveal the top card of your library. If it's a (CARD or CARD TYPE) card, put it into your hand. If not, put it on the bottom of your library.)
Infiltrate (whenever a creature you control attacks and isn't blocked, this creature gets +1/+1 until end of turn)
Convoke
Fateful Hour
Habram
Show
Dog Spirit
Token Creature - Dog Spirit (S)
Hexproof
3/2

Umberstone Shaman 2R
Creature — Azra Shaman (C)
T, Pay 1 life: Add R.
"The choruses have never favored the Azra. I intend to learn why."
3/2

Tired Farmer 1w
Creature - Human Peasant (C)
When Tired Farmer enters the battlefield, pray for Plains. (Reveal the top card of your library. If it's a Plains card, put it into your hand. If not, put it on the bottom of your library.)
"Hoping for the divine, relying on the soil." - Pravej saying
2/1

Inside Track 2G
Sorcery (C)
Pray for creature cards. (Reveal the top card of your library. If it's a creature card, put it into your hand. If not, put it on the bottom of your library.)
If you revealed a land card in this way, create a 3/2 green Dog Spirit token with hexproof.
"The circle of Hunris is nothing more than a cult whose adherents were eradicated decades ago. At least, that is what the seraphs think." - Demesil the Badger

Oracular Decision 1U
Enchantment (C)
When Oracular Decision enters the battlefield, scry 2.
1U, Sacrifice Oracular Decision: Counter target spell with one or more targets.
"It is a falsehood of the unlettered that we sibyls can never act to change the future. It is just that the choice is always painful." - Sister Nygenna of Zaulielle

Parish Tender 3ww
Creature - Angel Cleric
Flying
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)
Whenever Parish Tender becomes tapped, you gain 1 life.
2/3

Pristine Talisman 3
T: Add C. You gain 1 life.
"Take this token, beloved keepers, and know we have not strayed! For the days of our gratitude are as neverending as the hours of your vigilance. Abandon us not in our time of hardship, and deliver us from the shadows great and small!" -- Psalm 336 of the Book of Syrrin

Light of the Chorus 2w
Instant (C)
Destroy target artifact, enchantment or tapped creature.
Suddenly, the sinner saw his own heart burning among others, striving and wanting to be loved in all its filth. Unable to bear it, he wished it to stop beating.

Compassionate Thieves 3r
Creature - Azra Rogue
Infiltrate (whenever a creature you control attacks and isn't blocked, this creature gets +1/+1 until end of turn)
Whenever Compassionate Thieves attacks, create a 1/1 red Azra rogue creature token tapped and attacking.
Denied the generosity the other races have recieved under angelic rule, many azra adopted new principles for survival: Thievery is a crime punishable under the law. Letting your friends starve is a crime unforgivable.
2/3

Reaper's Rites 1B
Instant (C)
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards. If you prayed this turn, you gain life equal to the sacrificed creature's power.
In the eyes of the reapers, all mortals are doomed to sin. By slaying acolytes before they are corrupted, their purity is preserved forever.

Silkshroud Ward 2G
Enchantment - Aura (C)
Enchant permanent
When Silkshroud Ward enters the battlefield, create a 1/2 green Spider creature token with reach.
Enchanted permanent has hexproof.
"That, my lass, is a dew-gem - a shimmery sphere made from Intash's own webbing. Whatever it marks, no one must touch." - Demesil the Badger

Stormwing Seraph 3RR
Creature — Angel Warrior (U)
Flying, trample, haste
1R: gets +1/+0 and gains first strike until end of turn.
"No one likes bad weather, but this puts a whole new spin on it."
—Davriel Cane

3/3

Jewel-Eyed Shedu 4u
Creature - Angel Cat (U)
Flying, hexproof from instants
Fateful hour - Jewel-Eyed Shedu can't be blocked as long as you have 5 or less life.
Female shedu lead the battlepacks of Otau, allowing the males to contemplate and dream.
3/4

Folly of Ignorance xbb
Sorcery (u)
Convoke
Target opponent discards X cards. You lose X life.
"This isn't their fault Tabriza. Its yours. All of you. You purged this world to a false perfection. You chained evil behind a locked door where no one could learn to fear it. They had no idea what they were doing. I doubt they even know what a demon is." - Chandra

Pravej Muster W
Creature - Human Peasant (R)
Infiltrate
Whenever Pravej Muster or another Human you control attacks, you may pay W. If you do, tap target creature.
XWW, T: Create X 1/1 white Human creature tokens.
1/1
Next:

Captain Jhoira and the Weatherlight have arrived on Kaladesh! Eager to explore the plane's many wonders, the crew embark on a grand tour of all Ghirapur, only to find the city something strange is in the Aether, and it's affecting the people of this plane. The aetherborn are more violent as more and more vampires are born, the artificers build more and more twisted automatons, and the Consulate seems blind to everything that's happening, including Chandra's mother Pia. Chandra believes that Tezzeret is back, but Karn's instinct pushes him to a more horrifying answer: Phyrexia has infiltrated Kaladesh, and is compleating its inhabitants through Tainted Aether.

Since Elenda's return Torrezon, the continent has plunged into chaos, between those loyal to her and those in support of Queen Miralda. In the hopes of securing control of her nation again, the queen has turned to a dark power even Elenda refused to accept in her darkest hour: the bat-god Aclazotz. Resurrected at last and forcing Elenda's loyalists off the mainland, a great battle is lining up between the Legion of Dusk and the Sun Empire, with the rest of the world caught in the crossfire. This is Ixalan: Crossfire.

Etrusa is a wild, untamed plane, with vast deserts, jungles and towering mountains. Here, civilization is scarce but fiercely protected by the sherrifs and lawkeepers of each town. Be it from bandits, wild monsters, or undead raids, nothing is going to stop the humble folk of this plane from carving out a spot for themselves. But when a local artificer develops a new kind of firearm, the small towns become much more comfortable, and do as all comfortable civilizations do, at least the way Oko sees it: fight each other.

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void_nothing
Omnipresent Hero
Posts: 5807
Joined: 1 year ago
Answers: 62
Pronoun: he / him
Location: Fort Tempest, Alliroch

Post by void_nothing » 2 weeks ago

Etrusa is a wild, untamed plane, with vast deserts, jungles and towering mountains. Here, civilization is scarce but fiercely protected by the sherrifs and lawkeepers of each town. Be it from bandits, wild monsters, or undead raids, nothing is going to stop the humble folk of this plane from carving out a spot for themselves. But when a local artificer develops a new kind of firearm, the small towns become much more comfortable, and do as all comfortable civilizations do, at least the way Oko sees it: fight each other.
Etrusa mechanics
Show
Etrusa
Show
Token 1 of 1:

Rogue
Token Creature - Rogue (S)
2/2

Zombie Beast
Token Creature - Zombie Beast (S)
4/4
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

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User avatar
void_nothing
Omnipresent Hero
Posts: 5807
Joined: 1 year ago
Answers: 62
Pronoun: he / him
Location: Fort Tempest, Alliroch

Post by void_nothing » 2 weeks ago

Etrusa is the 337th set.
all the sets so far
Show
Sets are given in the order in which they appeared, unless they're the second or third set in a block.

Arnath
Dreamvale
Primeriad
Ahrox / Riot World
Raoim
Azshanir
Rachweir
Innistrad Returned (an alternate return to Innistrad)
Haibar
Scydeon
Rammburg / Emergence
Tornaly / Tornaly at War
Return to Dominaria
Windspawn / Rooted Revenge
Airanimod
Lornadruina / Cataclysm
Solfluss
Paranis
Krunt
The Wayward Spark
Dintrel
Scilur
Arabian Paradise
Reisia
Kovzee
Innistrad: Civil War (an alternate return to Innistrad)
Guldium
Niobe
Tahrax, World of Prisms
Ekhovha
Clegohn: Collapse / Uprising / Parallax
Anapathinis
Korundum
Homecoming (a return to Homelands)
Sagrida
Journeys into the Underdark (the Magic / Forgotten Realms crossover)
Return of the Magi
Karanthion
Elor: Discoveries
Darahro
Zonh: Under Siege / Cloudburst
Kebast / Mirage of Alaron
Tuyera / Stars Beyond
Doramia
Factions of Ailon
Outerworld
Hedha
Ignixust
Quon / Looming Light / Crumble
Dhuniimok / Resurrection
Kalagh / Chorus of Roars / Supreme Predators
Gombai
Fenasera
Layvroth
Del-Sula
Spline
Brozinc
Fargreen
Braehann
Staktis
Zenith
Brux
Sparganion / Empyrical Quest
Thelb
Rimewrind and Cabalar
Malphene
Lustra / Slaves of Eldra
Henarial
Ul-Khadash / Nergalli War / Deluge
Glem Arkadia / Annihilation
Samhayn / Heirs of Maclyr
Equilor
M50 Core Set
Avinekk
The Non Mainstream (Special Set)
Eragh
Hawthri
Eonas / Coalition / Faceless
Unsound / Unleashed (the fourth and fifth "Un-" expansions)
Shotoki
Ochagon
Elohara
Siel
Zern'Thir / Radiant Eye
Fiora (the setting for the Conspiracy expansion)
Confluence
Fespinia
Vantrika
Shores of Eternities
Remnants of Regalia
Naroc
Excotar
Warajoroo
Settlers of Trigodora
Inaquehat
Invasion of Kamigawa / Kamigawa Steadfast (a return to Kamigawa)
Bysteole
Grauchenstein / Diamant Immanence
Mahaqua
The Luck of Jylede
The Relic
Velvechia / Infinite Toybox
Homelands alternate
Procella
Taulach
Hive of Caderith
Pendleton
Belantara
Iacta
Dexmaal
Zastrovoya
Timetwist
Helix
Zumm / Kindleblaze
Nerenia
Prism of Kuapai / Masters of the Spectrum
Vydris
Maltheon
Killers of Vahiel / Renovation
Konjin / Attack of Kaiju / Hihiirokane
Rochos / Grand Theory
Sadco / Frozen Soul
Nghorr: Amphitheater of Death
Stavado / Golden God
Magar
Enalp
Dawn on Vandos / Jungle Noon / Midnight Sky
Armies of Umanxi/ Meltdown
Pomylia
Temporal Rift
Shekhei / Endless Mutations
Lillibo / The Distortion
Tehkma
Toradeth / Father of Schism
Mirrored Worlds
Xerdum / The Green Fountain
Nandnoor
Hammers of Quadai / Heresy
Ribble / Rainy Day
Nirris
Upheaval (another return to Ravnica) / Powerhouse
Enchala / Eclipse
Slaves of Nepherkhon / Rebels of Nepherkhon
The Legend Continues / Lost Chapters
Chignia
Yinma and Angla
War of the Giants
Skortor / Nobility of the Axe
Voyages of Vellin / Stop in Karadena
Athryma
Jivvid
Bennrhydion
Onnhara
Trinketworld of Ipodri
Nakuloosh / Rage of the Wiitigo
Somacreis
Ellmont
Gadagar
Plysut
Bazhoan / Martial Funeral
Kolzag / Endure Together
Tink
Quaarecta / Clockmakers
Wobbryn
Furo / Hellswarm
Ors-Paak
Eterna / Lone Hero
Kagaqeirrot
Inkh
Skolvang
Battlegrounds of Oza
Bhoraya / Urban Inferno
Sornon
Alkabah / Showdown in Abdad
Band of Thieves
Reunion of Stavado / Arms Crisis
Nabel / Desolate Waters
Gaata / Rags to Riches
Magic Roots
Wabara / New Era
Carch / Bloody September
Time Shift
Rhamtik
Nalta
Therra / Planar Takeover
Orphans of Eterna / Eternal Rule
Cruashk
Atsudan / Sacrament
Kozut / Secrets of the Vault
Delextari
Future Masters
Zeteb
Hazunda
Rampongtoch
Conspiracy: Revolution (A continuation of Conspiracy series)
Bazaars of Ashif
Sakana
Zilentum
Danghan / Shadow of Motorium
Planerush
Tales of Taysir
Guilds in the North
Saarieta
Dazhendra
Sussur
Planechase: Lost Trail
Givaad / Contest of Subterfuge
Secrets of Equilor
Silence on Theros
Hawa
Echoes of Alliroch / Return of Urandou
Yakulea
Achadire / Brazenpox
Phlea
Raythar
Nurbrak
Ngasama / Ngasama: Into the Dark
Nameless Realm
Kicadia
Poralis
Letters from Exrima
Hogobundt
Crisis on Innistrad
Hiyon
Illumination of Ixalan
Porrassar: the Crumbling Kingdom
Thousand Moons Over Nulcosh
Phyrexian Schemes
Ulgrotha / Homeland Defenses
Ravnica: Old Gods
Pharanga
Six Shoguns
Conspiracy Revealed
Shinama / Grim Premonition
Torrezon
Spires of Karu
Heist of Agyrem
Anbuz-Kunalak / Triumvirs
Ancients of Ikoria
Talim / Hivebloom
Aurora Unraveled
Prophets of Halixut
Mercadia / Fungal Hordes
Ovetganna
Tul-Tazlan
New Alara
Ubteris
Mora
Battlebond: The Grand Finale
Isles of Arakanta / Caretaker of Mana
Amonkhet: Aftermath
Twiggaroo / Twiggaroo: Blood and Roses
Sigotzu: Lodestar of the Wise
Clavia: Land of Keys
The Greatest Race
Habram

Note: Any sets which take place on the same plane but that are not sequels to one another are considered entirely separate, and take place in alternate timelines. Any contradictions in timing, causality, or details of story, mechanics, or anything else, are just the results of Proctor Collette running the simulations differently, Sarkhan and/or Karn altering the timeline, Hathawikte suddenly remembering the details of the prophecy better, or the explanation of your choice.
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

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Incredium
Posts: 253
Joined: 7 months ago
Pronoun: he / him

Post by Incredium » 2 weeks ago

Etrusa is a wild, untamed plane, with vast deserts, jungles and towering mountains. Here, civilization is scarce but fiercely protected by the sherrifs and lawkeepers of each town. Be it from bandits, wild monsters, or undead raids, nothing is going to stop the humble folk of this plane from carving out a spot for themselves. But when a local artificer develops a new kind of firearm, the small towns become much more comfortable, and do as all comfortable civilizations do, at least the way Oko sees it: fight each other.
Etrusa mechanics
Show
Etrusa
Show
Token 1 of 1:
Rogue
Token Creature - Rogue (S)
2/2
Common 1 of 9 (Foil or special card at the end):

Disgruntled Rancher 1w
Creature - Human
When Disgruntled Rancher enters the battlefield, arm it (create a colorless equipment token named Firearm with equip 2 and "equipped creature gets +1/+1" attached to this creature).
"Y'all so much as glance at that there stallion 'gain it'll be the last thing ya ever see."
1/1

Snapgulch Bandit 2r
Creature - Orc Rogue
Renown 1 (Whenever this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Even the wiliest of sheriffs dare not brave the trip to Snapgulch, lest they spend the round trip in a casket.
3/2

Anticipate 1u
Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
"This is the part that makes ya a man, boy. The pause before the draw. The wait, then the pull. You ready to be a man, son? 'cause I'm 'bout to make you one." - Cletus "Goldtooth" Gallohill

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Subject16
Posts: 908
Joined: 1 year ago
Pronoun: he / him

Post by Subject16 » 2 weeks ago

Etrusa is a wild, untamed plane, with vast deserts, jungles and towering mountains. Here, civilization is scarce but fiercely protected by the sherrifs and lawkeepers of each town. Be it from bandits, wild monsters, or undead raids, nothing is going to stop the humble folk of this plane from carving out a spot for themselves. But when a local artificer develops a new kind of firearm, the small towns become much more comfortable, and do as all comfortable civilizations do, at least the way Oko sees it: fight each other.
Etrusa mechanics
Show
Renown
Etrusa
Show
Token 1 of 1:
Rogue
Token Creature - Rogue (S)
2/2

Snapgulch Bandit 2r
Creature - Orc Rogue
Renown 1 (Whenever this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Even the wiliest of sheriffs dare not brave the trip to Snapgulch, lest they spend the round trip in a casket.
3/2
Common 2 of 9 (Foil or special card at the end):

Orenburg Steed 2W
Creature — Horse (C)
W, T: Target attacking or blocking creature gets +1/+1 until end of turn.
Bred to endure the harshness of the dust bowls, Orenburg stock is among the finest in the land.
2/2

Enormous Baloth 6G
Creature — Beast (C)
When Ravenous Lindwurm enters the battlefield, you gain 4 life.
Its diet consists of fruits, plants, small woodland animals, large woodland animals, woodlands, fruit groves, fruit farmers, and small cities.
7/7

Scatter Shot 2U
Instant (C)
This spell costs 2 less to cast if it targets a permanent with a bounty counter on it.
Return target nonland permanent to its owner's hand.
Draw a card.
"And stay out!"

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Incredium
Posts: 253
Joined: 7 months ago
Pronoun: he / him

Post by Incredium » 2 weeks ago

Etrusa is a wild, untamed plane, with vast deserts, jungles and towering mountains. Here, civilization is scarce but fiercely protected by the sherrifs and lawkeepers of each town. Be it from bandits, wild monsters, or undead raids, nothing is going to stop the humble folk of this plane from carving out a spot for themselves. But when a local artificer develops a new kind of firearm, the small towns become much more comfortable, and do as all comfortable civilizations do, at least the way Oko sees it: fight each other.
Etrusa mechanics
Show
Renown
Etrusa
Show
Token 1 of 1:
Rogue
Token Creature - Rogue (S)
2/2

Snapgulch Bandit 2r
Creature - Orc Rogue
Renown 1 (Whenever this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Even the wiliest of sheriffs dare not brave the trip to Snapgulch, lest they spend the round trip in a casket.
3/2

Orenburg Steed 2W
Creature — Horse (C)
W, T: Target attacking or blocking creature gets +1/+1 until end of turn.
Bred to endure the harshness of the dust bowls, Orenburg stock is among the finest in the land.
2/2
Common 3 of 9 (Foil or special card at the end):


Mind Spike 1u
Instant
Quick Draw 2u (You may reveal this card as you draw it. If you do, cast it for its quick draw cost and this spell becomes slung.)
Return target non-land permanent to its owners hand. If this spell was slung, draw a card.
For a spellslinger, "giving a piece of my mind" often results in several assault charges.

Owayti Earthcaller 3g
Creature - Human Shaman
When Owayte Earthcaller enters the battlefield, search your library for a basic land card and put it into your hand, then shuffle your library.
Aetherial (If this creature would die, if it is not a token, you may exile it instead. If you do, create a token that is a copy of it, except it is a 1/1 colorless spirit and loses all other types.)
2/2

Sawed off Shotgun 3r
Artifact - Equipment Firearm
Equipped creature gets +2/+1 and has "t: equipped creature deals 2 damage divided as you choose among up to 2 target creatures."
Equip 3

User avatar
Subject16
Posts: 908
Joined: 1 year ago
Pronoun: he / him

Post by Subject16 » 2 weeks ago

Etrusa is a wild, untamed plane, with vast deserts, jungles and towering mountains. Here, civilization is scarce but fiercely protected by the sherrifs and lawkeepers of each town. Be it from bandits, wild monsters, or undead raids, nothing is going to stop the humble folk of this plane from carving out a spot for themselves. But when a local artificer develops a new kind of firearm, the small towns become much more comfortable, and do as all comfortable civilizations do, at least the way Oko sees it: fight each other.
Etrusa mechanics
Show
Renown
Ethereal (If this creature would die, if it is not a token, you may exile it instead. If you do, create a token that is a copy of it, except it is a 1/1 colorless spirit and loses all other types.)
Etrusa
Show
Token 1 of 1:
Rogue
Token Creature - Rogue (S)
2/2

Snapgulch Bandit 2r
Creature - Orc Rogue
Renown 1 (Whenever this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Even the wiliest of sheriffs dare not brave the trip to Snapgulch, lest they spend the round trip in a casket.
3/2

Orenburg Steed 2W
Creature — Horse (C)
W, T: Target attacking or blocking creature gets +1/+1 until end of turn.
Bred to endure the harshness of the dust bowls, Orenburg stock is among the finest in the land.
2/2

Owayti Earthcaller 3g
Creature - Human Shaman
When Owayte Earthcaller enters the battlefield, search your library for a basic land card and put it into your hand, then shuffle your library.
Ethereal (If this creature would die, if it is not a token, you may exile it instead. If you do, create a token that is a copy of it, except it is a 1/1 colorless spirit and loses all other types.)
2/2
Common 4 of 9 (Foil or special card at the end):

Devil-Gang Ruffians 3B
Creature — Azra Rogue (C)
Renown 1 (Whenever this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
When Devil-Gang Ruffians becomes renowned, each opponent discards a card.
"You have a lovely establishment, miss Sylphie. I expect you want it to stay that way, yes?"
3/2

Dustfire Ranger 2R
Creature — Human Warrior (C)
Dustfire Ranger gets +1/+0 and has first strike as long as it's enchanted or equipped.
She looks out for trouble, and if there isn't any around, she makes some.
2/2

Wolf Umbra 1G
Enchantment — Aura (C)
Flash
Enchant creature
Enchanted creature gets +2/+2.
Totem Armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

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void_nothing
Omnipresent Hero
Posts: 5807
Joined: 1 year ago
Answers: 62
Pronoun: he / him
Location: Fort Tempest, Alliroch

Post by void_nothing » 2 weeks ago

Etrusa is a wild, untamed plane, with vast deserts, jungles and towering mountains. Here, civilization is scarce but fiercely protected by the sherrifs and lawkeepers of each town. Be it from bandits, wild monsters, or undead raids, nothing is going to stop the humble folk of this plane from carving out a spot for themselves. But when a local artificer develops a new kind of firearm, the small towns become much more comfortable, and do as all comfortable civilizations do, at least the way Oko sees it: fight each other.
Etrusa mechanics
Show
Renown
Ethereal (If this creature would die, if it is not a token, you may exile it instead. If you do, create a token that is a copy of it, except it is a 1/1 colorless spirit and loses all other types.)
Totem armor
Etrusa
Show
Token 1 of 1:
Rogue
Token Creature - Rogue (S)
2/2

Snapgulch Bandit 2r
Creature - Orc Rogue
Renown 1 (Whenever this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Even the wiliest of sheriffs dare not brave the trip to Snapgulch, lest they spend the round trip in a casket.
3/2

Orenburg Steed 2W
Creature — Horse (C)
W, T: Target attacking or blocking creature gets +1/+1 until end of turn.
Bred to endure the harshness of the dust bowls, Orenburg stock is among the finest in the land.
2/2

Owayti Earthcaller 3g
Creature - Human Shaman
When Owayte Earthcaller enters the battlefield, search your library for a basic land card and put it into your hand, then shuffle your library.
Ethereal (If this creature would die, if it is not a token, you may exile it instead. If you do, create a token that is a copy of it, except it is a 1/1 colorless spirit and loses all other types.)
2/2

Wolf Umbra 1G
Enchantment — Aura (C)
Flash
Enchant creature
Enchanted creature gets +2/+2.
Totem Armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Common 5 of 9 (Foil or special card at the end):

Halcmin Justice 4W
Instant (C)
Quick-draw 3W (You may reveal this card as you draw it. If you do, cast it for its quick-draw cost and it becomes slung.)
This spell can't be countered if it was slung.
Exile target tapped creature.
The buccaneers of Halcmin see much from their airships, and sometimes save civilians from fates worse than they themselves tend to cause.

Poison-Dart Pistol 1B
Artifact - Equipment Firearm (C)
Equipped creature gets +1/+1 and has "T: Target creature gets -1/-1 until end of turn."
Equip 2
Good for winning fights, just not for winning honor.

Sloshing Sludge 3U
Creature - Elemental Ooze (C)
Spells that target Sloshing Sludge cost 2 more to cast.
Sloshing Sludge can't be blocked unless defending player pays 2 for each creature blocking it.
"Yes, sometimes an abundance of water is NOT a good thing." - Tsai Ma-Lau, Peacock City geomancer
3/2
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

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User avatar
Subject16
Posts: 908
Joined: 1 year ago
Pronoun: he / him

Post by Subject16 » 2 weeks ago

Etrusa is a wild, untamed plane, with vast deserts, jungles and towering mountains. Here, civilization is scarce but fiercely protected by the sherrifs and lawkeepers of each town. Be it from bandits, wild monsters, or undead raids, nothing is going to stop the humble folk of this plane from carving out a spot for themselves. But when a local artificer develops a new kind of firearm, the small towns become much more comfortable, and do as all comfortable civilizations do, at least the way Oko sees it: fight each other.
Etrusa mechanics
Show
Renown
Ethereal (If this creature would die, if it is not a token, you may exile it instead. If you do, create a token that is a copy of it, except it is a 1/1 colorless spirit and loses all other types.)
Totem armor
Etrusa
Show
Token 1 of 1:
Rogue
Token Creature - Rogue (S)
2/2

Snapgulch Bandit 2r
Creature - Orc Rogue
Renown 1 (Whenever this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Even the wiliest of sheriffs dare not brave the trip to Snapgulch, lest they spend the round trip in a casket.
3/2

Orenburg Steed 2W
Creature — Horse (C)
W, T: Target attacking or blocking creature gets +1/+1 until end of turn.
Bred to endure the harshness of the dust bowls, Orenburg stock is among the finest in the land.
2/2

Owayti Earthcaller 3g
Creature - Human Shaman
When Owayte Earthcaller enters the battlefield, search your library for a basic land card and put it into your hand, then shuffle your library.
Ethereal (If this creature would die, if it is not a token, you may exile it instead. If you do, create a token that is a copy of it, except it is a 1/1 colorless spirit and loses all other types.)
2/2

Wolf Umbra 1G
Enchantment — Aura (C)
Flash
Enchant creature
Enchanted creature gets +2/+2.
Totem Armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Sloshing Sludge 3U
Creature - Elemental Ooze (C)
Spells that target Sloshing Sludge cost 2 more to cast.
Sloshing Sludge can't be blocked unless defending player pays 2 for each creature blocking it.
"Yes, sometimes an abundance of water is NOT a good thing." - Tsai Ma-Lau, Peacock City geomancer
3/2
Common 6 of 9 (Foil or special card at the end):

Orchard Spirit 2G
Creature — Spirit (C)
Orchard Spirit can't be blocked except by creatures with flying or reach.
"The groves are sacred to the Ayawote. The fruit there are for their ancestors, not for folk like you and me."
—Enrik, Havisham Tracker

2/2

Steelbreaker 3R
Artifact — Firearm Equipment (C)
Equipped creature has trample and 3R, T, Unattach Steelbreaker: Destroy target artifact.
Equip 3
Bandits who cross into Old Silverfang's territory end up weaponless faster than their shadow can run.

Grimwater Thrall 2B
Creature — Zombie Rogue (C)
When Grimwater Thrall dies, each player mills two cards.
"I recognize a demon's work when I see one."
—Liliana Vess

3/2

User avatar
void_nothing
Omnipresent Hero
Posts: 5807
Joined: 1 year ago
Answers: 62
Pronoun: he / him
Location: Fort Tempest, Alliroch

Post by void_nothing » 2 weeks ago

Etrusa is a wild, untamed plane, with vast deserts, jungles and towering mountains. Here, civilization is scarce but fiercely protected by the sherrifs and lawkeepers of each town. Be it from bandits, wild monsters, or undead raids, nothing is going to stop the humble folk of this plane from carving out a spot for themselves. But when a local artificer develops a new kind of firearm, the small towns become much more comfortable, and do as all comfortable civilizations do, at least the way Oko sees it: fight each other.
Etrusa mechanics
Show
Renown
Ethereal (If this creature would die, if it is not a token, you may exile it instead. If you do, create a token that is a copy of it, except it is a 1/1 colorless spirit and loses all other types.)
Totem armor
Equipment Firearms
Etrusa
Show
Token 1 of 1:
Rogue
Token Creature - Rogue (S)
2/2

Snapgulch Bandit 2r
Creature - Orc Rogue
Renown 1 (Whenever this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Even the wiliest of sheriffs dare not brave the trip to Snapgulch, lest they spend the round trip in a casket.
3/2

Orenburg Steed 2W
Creature — Horse (C)
W, T: Target attacking or blocking creature gets +1/+1 until end of turn.
Bred to endure the harshness of the dust bowls, Orenburg stock is among the finest in the land.
2/2

Owayti Earthcaller 3g
Creature - Human Shaman
When Owayte Earthcaller enters the battlefield, search your library for a basic land card and put it into your hand, then shuffle your library.
Ethereal (If this creature would die, if it is not a token, you may exile it instead. If you do, create a token that is a copy of it, except it is a 1/1 colorless spirit and loses all other types.)
2/2

Wolf Umbra 1G
Enchantment — Aura (C)
Flash
Enchant creature
Enchanted creature gets +2/+2.
Totem Armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Sloshing Sludge 3U
Creature - Elemental Ooze (C)
Spells that target Sloshing Sludge cost 2 more to cast.
Sloshing Sludge can't be blocked unless defending player pays 2 for each creature blocking it.
"Yes, sometimes an abundance of water is NOT a good thing." - Tsai Ma-Lau, Peacock City geomancer
3/2

Steelbreaker 3R
Artifact — Firearm Equipment (C)
Equipped creature has trample and 3R, T, Unattach Steelbreaker: Destroy target artifact.
Equip 3
Bandits who cross into Old Silverfang's territory end up weaponless faster than their shadow can run.
Common 7 of 9:

Grimwater Assassin 4B
Creature - Zombie Assassin (C)
Flash
Deathtouch
"A dagger like that is valuable - even I think it's too expensive to give to a zombie. Who is this Ankalrout, and where is he getting this money?" - Liliana Vess
2/4

Lucky Headshot 1B
Sorcery (C)
Quick-draw 2B (You may reveal this card as you draw it. If you do, cast it for its quick-draw cost and it becomes slung.)
Target player discards a card at random. If this spell was slung, that player discards two cards at random instead.
"With this ammunition their ears will ring even if I don't hit them dead-on." - Zaken Zull, Devil-Gang lout

Reliable Gunsmith 2R
Creature - Human Artificer (C)
When Reliable Gunsmith enters the battlefield, put a gunpowder counter on target Equipment you control. (Remove a gunpowder counter from an Equipment you control to copy an activated ability of the equipped creature that was granted by that Equipment and choose new targets for the copy.)
The genius artificer Bellisa Waurn was hailed as one-of-a-kind, but she always acknowledged the small innovators who came before her.
2/1
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

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Raptorchan
Voracious Shoreshark
Posts: 296
Joined: 1 year ago
Pronoun: Unlisted
Location: Ketria Triome, Ikoria

Post by Raptorchan » 2 weeks ago

Etrusa is a wild, untamed plane, with vast deserts, jungles and towering mountains. Here, civilization is scarce but fiercely protected by the sherrifs and lawkeepers of each town. Be it from bandits, wild monsters, or undead raids, nothing is going to stop the humble folk of this plane from carving out a spot for themselves. But when a local artificer develops a new kind of firearm, the small towns become much more comfortable, and do as all comfortable civilizations do, at least the way Oko sees it: fight each other.
Etrusa mechanics
Show
Renown
Ethereal (If this creature would die, if it is not a token, you may exile it instead. If you do, create a token that is a copy of it, except it is a 1/1 colorless spirit and loses all other types.)
Totem armor
Equipment Firearms
Quick-draw COST (You may reveal this card as you draw it. If you do, cast it for its quick-draw cost and it becomes slung.)
Etrusa
Show
Token 1 of 1:
Rogue
Token Creature - Rogue (S)
2/2

Snapgulch Bandit 2r
Creature - Orc Rogue
Renown 1 (Whenever this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Even the wiliest of sheriffs dare not brave the trip to Snapgulch, lest they spend the round trip in a casket.
3/2

Orenburg Steed 2W
Creature — Horse (C)
W, T: Target attacking or blocking creature gets +1/+1 until end of turn.
Bred to endure the harshness of the dust bowls, Orenburg stock is among the finest in the land.
2/2

Owayti Earthcaller 3g
Creature - Human Shaman
When Owayte Earthcaller enters the battlefield, search your library for a basic land card and put it into your hand, then shuffle your library.
Ethereal (If this creature would die, if it is not a token, you may exile it instead. If you do, create a token that is a copy of it, except it is a 1/1 colorless spirit and loses all other types.)
2/2

Wolf Umbra 1G
Enchantment — Aura (C)
Flash
Enchant creature
Enchanted creature gets +2/+2.
Totem Armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Sloshing Sludge 3U
Creature - Elemental Ooze (C)
Spells that target Sloshing Sludge cost 2 more to cast.
Sloshing Sludge can't be blocked unless defending player pays 2 for each creature blocking it.
"Yes, sometimes an abundance of water is NOT a good thing." - Tsai Ma-Lau, Peacock City geomancer
3/2

Steelbreaker 3R
Artifact — Firearm Equipment (C)
Equipped creature has trample and 3R, T, Unattach Steelbreaker: Destroy target artifact.
Equip 3
Bandits who cross into Old Silverfang's territory end up weaponless faster than their shadow can run.

Lucky Headshot 1B
Sorcery (C)
Quick-draw 2B (You may reveal this card as you draw it. If you do, cast it for its quick-draw cost and it becomes slung.)
Target player discards a card at random. If this spell was slung, that player discards two cards at random instead.
"With this ammunition their ears will ring even if I don't hit them dead-on." - Zaken Zull, Devil-Gang lout
Common 8 of 9

Siesta u
Enchantment — Aura (C)
Enchant creature you don't control
When Siesta enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Enchanted creature's controller may tap any number of untapped creatures they control with total power equal or more than enchanted creature's toughness to untap it.

Powder Keg 3
Artifact (C)
When Gunpowder Keg enters the battledield, draw a card,
Powder Keg enters the battlefield with three gunpowder counters on it. (Remove a gunpowder counter from an Equipment you control to copy an activated ability of the equipped creature that was granted by that Equipment and choose new targets for the copy.)
t: Move a gunpowder counter from Powder Keg onto target Equipment you control.
She's an evil woman, she's the hell, she can smile and drive you mad.

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void_nothing
Omnipresent Hero
Posts: 5807
Joined: 1 year ago
Answers: 62
Pronoun: he / him
Location: Fort Tempest, Alliroch

Post by void_nothing » 2 weeks ago

Did a quick name fix - decided on Gunpowder Keg to be the real name because of Powder Keg.

Etrusa is a wild, untamed plane, with vast deserts, jungles and towering mountains. Here, civilization is scarce but fiercely protected by the sherrifs and lawkeepers of each town. Be it from bandits, wild monsters, or undead raids, nothing is going to stop the humble folk of this plane from carving out a spot for themselves. But when a local artificer develops a new kind of firearm, the small towns become much more comfortable, and do as all comfortable civilizations do, at least the way Oko sees it: fight each other.
Etrusa mechanics
Show
Renown
Ethereal (If this creature would die, if it is not a token, you may exile it instead. If you do, create a token that is a copy of it, except it is a 1/1 colorless spirit and loses all other types.)
Totem armor
Equipment Firearms
Quick-draw COST (You may reveal this card as you draw it. If you do, cast it for its quick-draw cost and it becomes slung.)
Gunpowder counters (Remove a gunpowder counter from an Equipment you control to copy an activated ability of the equipped creature that was granted by that Equipment and choose new targets for the copy.)
Etrusa
Show
Token 1 of 1:
Rogue
Token Creature - Rogue (S)
2/2

Snapgulch Bandit 2r
Creature - Orc Rogue
Renown 1 (Whenever this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Even the wiliest of sheriffs dare not brave the trip to Snapgulch, lest they spend the round trip in a casket.
3/2

Orenburg Steed 2W
Creature — Horse (C)
W, T: Target attacking or blocking creature gets +1/+1 until end of turn.
Bred to endure the harshness of the dust bowls, Orenburg stock is among the finest in the land.
2/2

Owayti Earthcaller 3g
Creature - Human Shaman
When Owayte Earthcaller enters the battlefield, search your library for a basic land card and put it into your hand, then shuffle your library.
Ethereal (If this creature would die, if it is not a token, you may exile it instead. If you do, create a token that is a copy of it, except it is a 1/1 colorless spirit and loses all other types.)
2/2

Wolf Umbra 1G
Enchantment — Aura (C)
Flash
Enchant creature
Enchanted creature gets +2/+2.
Totem Armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Sloshing Sludge 3U
Creature - Elemental Ooze (C)
Spells that target Sloshing Sludge cost 2 more to cast.
Sloshing Sludge can't be blocked unless defending player pays 2 for each creature blocking it.
"Yes, sometimes an abundance of water is NOT a good thing." - Tsai Ma-Lau, Peacock City geomancer
3/2

Steelbreaker 3R
Artifact — Firearm Equipment (C)
Equipped creature has trample and 3R, T, Unattach Steelbreaker: Destroy target artifact.
Equip 3
Bandits who cross into Old Silverfang's territory end up weaponless faster than their shadow can run.

Lucky Headshot 1B
Sorcery (C)
Quick-draw 2B (You may reveal this card as you draw it. If you do, cast it for its quick-draw cost and it becomes slung.)
Target player discards a card at random. If this spell was slung, that player discards two cards at random instead.
"With this ammunition their ears will ring even if I don't hit them dead-on." - Zaken Zull, Devil-Gang lout

Gunpowder Keg 3
Artifact (C)
When Gunpowder Keg enters the battledield, draw a card,
Gunpowder Keg enters the battlefield with three gunpowder counters on it. (Remove a gunpowder counter from an Equipment you control to copy an activated ability of the equipped creature that was granted by that Equipment and choose new targets for the copy.)
t: Move a gunpowder counter from Gunpowder Keg onto target Equipment you control.
Common 9 of 9 (Remember the special card at the end):

Dozing Heavy 1R
Creature - Ogre Rogue (C)
Dozing Heavy doesn't untap during your untap step.
Whenever another creature with power 4 or greater enters the battlefield under your control or a creature you control becomes renowned, untap Dozing Heavy.
"Dammit, Eglic, stop sleeping it off and start fighting them off!" - Bei Ting, Boulder-Gang watchman
4/3

Dragonfly Umbra U
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -1/-0 and has flying and hexproof.
Totem armor
The best auramancers have umbras for highly specific jobs.
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet

User avatar
Subject16
Posts: 908
Joined: 1 year ago
Pronoun: he / him

Post by Subject16 » 2 weeks ago

Etrusa is a wild, untamed plane, with vast deserts, jungles and towering mountains. Here, civilization is scarce but fiercely protected by the sherrifs and lawkeepers of each town. Be it from bandits, wild monsters, or undead raids, nothing is going to stop the humble folk of this plane from carving out a spot for themselves. But when a local artificer develops a new kind of firearm, the small towns become much more comfortable, and do as all comfortable civilizations do, at least the way Oko sees it: fight each other.
Etrusa mechanics
Show
Renown
Ethereal (If this creature would die, if it is not a token, you may exile it instead. If you do, create a token that is a copy of it, except it is a 1/1 colorless spirit and loses all other types.)
Totem armor
Equipment Firearms
Quick-draw COST (You may reveal this card as you draw it. If you do, cast it for its quick-draw cost and it becomes slung.)
Gunpowder counters (Remove a gunpowder counter from an Equipment you control to copy an activated ability of the equipped creature that was granted by that Equipment and choose new targets for the copy.)
Etrusa
Show
Token 1 of 1:
Rogue
Token Creature - Rogue (S)
2/2

Snapgulch Bandit 2r
Creature - Orc Rogue
Renown 1 (Whenever this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Even the wiliest of sheriffs dare not brave the trip to Snapgulch, lest they spend the round trip in a casket.
3/2

Orenburg Steed 2W
Creature — Horse (C)
W, T: Target attacking or blocking creature gets +1/+1 until end of turn.
Bred to endure the harshness of the dust bowls, Orenburg stock is among the finest in the land.
2/2

Owayti Earthcaller 3g
Creature - Human Shaman
When Owayte Earthcaller enters the battlefield, search your library for a basic land card and put it into your hand, then shuffle your library.
Ethereal (If this creature would die, if it is not a token, you may exile it instead. If you do, create a token that is a copy of it, except it is a 1/1 colorless spirit and loses all other types.)
2/2

Wolf Umbra 1G
Enchantment — Aura (C)
Flash
Enchant creature
Enchanted creature gets +2/+2.
Totem Armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Sloshing Sludge 3U
Creature - Elemental Ooze (C)
Spells that target Sloshing Sludge cost 2 more to cast.
Sloshing Sludge can't be blocked unless defending player pays 2 for each creature blocking it.
"Yes, sometimes an abundance of water is NOT a good thing." - Tsai Ma-Lau, Peacock City geomancer
3/2

Steelbreaker 3R
Artifact — Firearm Equipment (C)
Equipped creature has trample and 3R, T, Unattach Steelbreaker: Destroy target artifact.
Equip 3
Bandits who cross into Old Silverfang's territory end up weaponless faster than their shadow can run.

Lucky Headshot 1B
Sorcery (C)
Quick-draw 2B (You may reveal this card as you draw it. If you do, cast it for its quick-draw cost and it becomes slung.)
Target player discards a card at random. If this spell was slung, that player discards two cards at random instead.
"With this ammunition their ears will ring even if I don't hit them dead-on." - Zaken Zull, Devil-Gang lout

Gunpowder Keg 3
Artifact (C)
When Gunpowder Keg enters the battledield, draw a card,
Gunpowder Keg enters the battlefield with three gunpowder counters on it. (Remove a gunpowder counter from an Equipment you control to copy an activated ability of the equipped creature that was granted by that Equipment and choose new targets for the copy.)
t: Move a gunpowder counter from Gunpowder Keg onto target Equipment you control.

Dragonfly Umbra U
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -1/-0 and has flying and hexproof.
Totem armor
The best auramancers have umbras for highly specific jobs.
Uncommon 1 of 3 (Remember the special card at the end):

Sprout Cannon 2G
Artifact — Firearm Equipment (U)
Equipped creature gets +1/+1 and has reach and 1G, T, Unattach Sprout Cannon: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
2

Wayland Constable 2W
Creature — Human Soldier (U)
Vigilance
Renown 1 Whenever this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
When Wayland Constable becomes renowned, exile target creature or planeswalker an opponent controls until Wayland Constable leaves the battlefield.
A lawkeeper's name isn't given. It is earned.
2/2

Goldrush Maniac 1RR
Creature — Dwarf Warrior (U)
Trample, haste
Whenever Goldrush Maniac attacks, if it's enchanted or equipped, create a Treasure token.
She won't stop until her hoard rivals any dragon's.
3/1

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void_nothing
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Posts: 5807
Joined: 1 year ago
Answers: 62
Pronoun: he / him
Location: Fort Tempest, Alliroch

Post by void_nothing » 2 weeks ago

Etrusa is a wild, untamed plane, with vast deserts, jungles and towering mountains. Here, civilization is scarce but fiercely protected by the sherrifs and lawkeepers of each town. Be it from bandits, wild monsters, or undead raids, nothing is going to stop the humble folk of this plane from carving out a spot for themselves. But when a local artificer develops a new kind of firearm, the small towns become much more comfortable, and do as all comfortable civilizations do, at least the way Oko sees it: fight each other.
Etrusa mechanics
Show
Renown
Ethereal (If this creature would die, if it is not a token, you may exile it instead. If you do, create a token that is a copy of it, except it is a 1/1 colorless spirit and loses all other types.)
Totem armor
Equipment Firearms
Quick-draw COST (You may reveal this card as you draw it. If you do, cast it for its quick-draw cost and it becomes slung.)
Gunpowder counters (Remove a gunpowder counter from an Equipment you control to copy an activated ability of the equipped creature that was granted by that Equipment and choose new targets for the copy.)
Etrusa
Show
Token 1 of 1:
Rogue
Token Creature - Rogue (S)
2/2

Snapgulch Bandit 2r
Creature - Orc Rogue
Renown 1 (Whenever this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Even the wiliest of sheriffs dare not brave the trip to Snapgulch, lest they spend the round trip in a casket.
3/2

Orenburg Steed 2W
Creature — Horse (C)
W, T: Target attacking or blocking creature gets +1/+1 until end of turn.
Bred to endure the harshness of the dust bowls, Orenburg stock is among the finest in the land.
2/2

Owayti Earthcaller 3g
Creature - Human Shaman
When Owayte Earthcaller enters the battlefield, search your library for a basic land card and put it into your hand, then shuffle your library.
Ethereal (If this creature would die, if it is not a token, you may exile it instead. If you do, create a token that is a copy of it, except it is a 1/1 colorless spirit and loses all other types.)
2/2

Wolf Umbra 1G
Enchantment — Aura (C)
Flash
Enchant creature
Enchanted creature gets +2/+2.
Totem Armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Sloshing Sludge 3U
Creature - Elemental Ooze (C)
Spells that target Sloshing Sludge cost 2 more to cast.
Sloshing Sludge can't be blocked unless defending player pays 2 for each creature blocking it.
"Yes, sometimes an abundance of water is NOT a good thing." - Tsai Ma-Lau, Peacock City geomancer
3/2

Steelbreaker 3R
Artifact — Firearm Equipment (C)
Equipped creature has trample and 3R, T, Unattach Steelbreaker: Destroy target artifact.
Equip 3
Bandits who cross into Old Silverfang's territory end up weaponless faster than their shadow can run.

Lucky Headshot 1B
Sorcery (C)
Quick-draw 2B (You may reveal this card as you draw it. If you do, cast it for its quick-draw cost and it becomes slung.)
Target player discards a card at random. If this spell was slung, that player discards two cards at random instead.
"With this ammunition their ears will ring even if I don't hit them dead-on." - Zaken Zull, Devil-Gang lout

Gunpowder Keg 3
Artifact (C)
When Gunpowder Keg enters the battledield, draw a card,
Gunpowder Keg enters the battlefield with three gunpowder counters on it. (Remove a gunpowder counter from an Equipment you control to copy an activated ability of the equipped creature that was granted by that Equipment and choose new targets for the copy.)
t: Move a gunpowder counter from Gunpowder Keg onto target Equipment you control.

Dragonfly Umbra U
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -1/-0 and has flying and hexproof.
Totem armor
The best auramancers have umbras for highly specific jobs.

Sprout Cannon 2G
Artifact — Firearm Equipment (U)
Equipped creature gets +1/+1 and has reach and 1G, T, Unattach Sprout Cannon: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Equip 2
Uncommon 2 of 3:

Wayland Constable 2W
Creature - Human Soldier (U)
Vigilance
Renown 1 (Whenever this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
When Wayland Constable becomes renowned, exile target creature or planeswalker an opponent controls until Wayland Constable leaves the battlefield.
A lawkeeper's name isn't given. It is earned.
2/2

Everflow Auramancer WU
Creature - Merfolk Wizard (U)
Whenever an Aura with totem armor you control leaves the battlefield, put a +1/+1 counter on the creature it was attached to.
WU, T: Return target enchantment card from your graveyard to your hand. If it's an Aura card with totem armor, return it to the battlefield instead. (Attach it to a permanent it could enchant.)
1/3

Master of the Flaming Saber 1RR
Creature - Orc Warrior (U)
Haste
Whenever Master of the Flaming Saber attacks, it deals damage to the player or planeswalker it's attacking equal to the number of Auras and Equipment attached to it.
"There's 'heavily armed', and then above that, there's what I am."
2/2
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet

User avatar
Subject16
Posts: 908
Joined: 1 year ago
Pronoun: he / him

Post by Subject16 » 2 weeks ago

Etrusa is a wild, untamed plane, with vast deserts, jungles and towering mountains. Here, civilization is scarce but fiercely protected by the sherrifs and lawkeepers of each town. Be it from bandits, wild monsters, or undead raids, nothing is going to stop the humble folk of this plane from carving out a spot for themselves. But when a local artificer develops a new kind of firearm, the small towns become much more comfortable, and do as all comfortable civilizations do, at least the way Oko sees it: fight each other.
Etrusa mechanics
Show
Renown
Ethereal (When this creature dies, if it is not a token, you may exile it. If you do, create a token that is a copy of it, except it is a 1/1 colorless spirit and loses all other types.)
Totem armor
Equipment Firearms
Quick-draw COST (You may reveal this card as you draw it. If you do, cast it for its quick-draw cost and it becomes slung.)
Gunpowder counters (Remove a gunpowder counter from an Equipment you control to copy an activated ability of the equipped creature that was granted by that Equipment and choose new targets for the copy.)
Etrusa
Show
Token 1 of 1:
Rogue
Token Creature - Rogue (S)
2/2

Snapgulch Bandit 2r
Creature - Orc Rogue
Renown 1 (Whenever this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Even the wiliest of sheriffs dare not brave the trip to Snapgulch, lest they spend the round trip in a casket.
3/2

Orenburg Steed 2W
Creature — Horse (C)
W, T: Target attacking or blocking creature gets +1/+1 until end of turn.
Bred to endure the harshness of the dust bowls, Orenburg stock is among the finest in the land.
2/2

Owayti Earthcaller 3g
Creature - Human Shaman
When Owayte Earthcaller enters the battlefield, search your library for a basic land card and put it into your hand, then shuffle your library.
Ethereal (When this creature dies, if it is not a token, you may exile it. If you do, create a token that is a copy of it, except it is a 1/1 colorless spirit and loses all other types.)
2/2

Wolf Umbra 1G
Enchantment — Aura (C)
Flash
Enchant creature
Enchanted creature gets +2/+2.
Totem Armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Sloshing Sludge 3U
Creature - Elemental Ooze (C)
Spells that target Sloshing Sludge cost 2 more to cast.
Sloshing Sludge can't be blocked unless defending player pays 2 for each creature blocking it.
"Yes, sometimes an abundance of water is NOT a good thing." - Tsai Ma-Lau, Peacock City geomancer
3/2

Steelbreaker 3R
Artifact — Firearm Equipment (C)
Equipped creature has trample and 3R, T, Unattach Steelbreaker: Destroy target artifact.
Equip 3
Bandits who cross into Old Silverfang's territory end up weaponless faster than their shadow can run.

Lucky Headshot 1B
Sorcery (C)
Quick-draw 2B (You may reveal this card as you draw it. If you do, cast it for its quick-draw cost and it becomes slung.)
Target player discards a card at random. If this spell was slung, that player discards two cards at random instead.
"With this ammunition their ears will ring even if I don't hit them dead-on." - Zaken Zull, Devil-Gang lout

Gunpowder Keg 3
Artifact (C)
When Gunpowder Keg enters the battledield, draw a card,
Gunpowder Keg enters the battlefield with three gunpowder counters on it. (Remove a gunpowder counter from an Equipment you control to copy an activated ability of the equipped creature that was granted by that Equipment and choose new targets for the copy.)
t: Move a gunpowder counter from Gunpowder Keg onto target Equipment you control.

Dragonfly Umbra U
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -1/-0 and has flying and hexproof.
Totem armor
The best auramancers have umbras for highly specific jobs.

Sprout Cannon 2G
Artifact — Firearm Equipment (U)
Equipped creature gets +1/+1 and has reach and 1G, T, Unattach Sprout Cannon: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Equip 2

Wayland Constable 2W
Creature - Human Soldier (U)
Vigilance
Renown 1 (Whenever this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
When Wayland Constable becomes renowned, exile target creature or planeswalker an opponent controls until Wayland Constable leaves the battlefield.
A lawkeeper's name isn't given. It is earned.
2/2
Uncommon 3 of 3 (extra card after the rare):

Shootout 1R
Sorcery (U)
You may cast this spell as though it had flash if it targets one or more renowned creatures.
You may attach an Aura or Equipment you control to target creature you control. That creature fights target creature an opponent controls.
"There's only room for one gang boss on this turf."
—Marta Firetongue


Misfire 1U
Instant (U)
Choose one —
• Counter target artifact spell.
• Counter target activated or triggered ability from an artifact source.
"Looks like your aim is off."

Anatal, Soul Weaver 1BG
Creature — Zombie Elf Druid (U)
When Anatal, Soul Weaver enters the battlefield, target opponent loses X life and you gain X life, where X is the number of tokens you control.
Ethereal (When this creature dies, if it is not a token, you may exile it. If you do, create a token that is a copy of it, except it is a 1/1 colorless spirit and loses all other types.)
2/2

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